Difference between revisions of "Fire Man"
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Revision as of 08:53, 10 July 2018
It is your destiny! This article contains content on an upcoming game. Beware of any potential spoilers!
| Fire Man | |||||||||||||||||||||||||||||||||||||||||
| Artwork by Capcom | |||||||||||||||||||||||||||||||||||||||||
| DLN-007 | |||||||||||||||||||||||||||||||||||||||||
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Fire Man is a boss from Mega Man 1. Originally designed for waste disposal by Dr. Light, he was later reprogrammed by Dr. Wily for combat.
He appears in both Make a Good Mega Man Level and Make a Good Mega Man Level 2 as an NPC in Dr. Light's Lab. In MaGMML2, he also appears in the final level, Null and Void, where he serves as a boss in Zieldak's level on Floor 4.
He will appear in Make a Good Mega Man Level 3 as a standard devkit boss.
Battle
Fire Man's first priority is to run up to Mega Man until there is a certain distance between the two. If Mega Man moves, Fire Man will move accordingly until he is once again an ideal distance from Mega Man. If there isn't enough room between Mega Man and the wall, Fire Man will run past Mega Man and try to make room at the other side of the screen. Once Fire Man is properly positioned, he will shoot large fire projectiles. These projectiles sometimes leave small flames, usually right below Mega Man.
Because Fire Man only attacks once he's put a certain distance between himself and Mega Man, rapid movement will lead to Fire Man a barrage of projectiles, to the point of becoming almost impossible to dodge. On the other hand, staying close enough to Fire Man will result in him almost never attacking, instead running back and forth the room. However, regardless of his position, Fire Man will shoot a fire projectile if he is shot by Mega Man.
Damage Table
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| 2/2/3 | 1 | 1 | 2 | 2 | Y | 1 | 1 | 3 | 1 | 3 |
| Other Notes | ||||||||||
| Make a Good Mega Man Level 2 - Tier X | |
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| Stages | |
| Coyote Man • Deep Thoughts • Goblins n' Ghasts • Hardcore Parkour • Mario Land • Metallic Ocean • Nightwalk Castle • So Good • Star Road • Swiss Hotel • The Quickening 2 • Wily Fortress VR • Null and Void | |
| List of Bosses | |
| Coyote Man • Alter Man • Air Capsule • Chomp Man • Sheriff Man • Cheat Man • Skullder • Skullder's Revenge • Excalibur Man • Holo Wily • Air Man • Unbeatable Air Man • Toad Man • Toad Man's Revenge • Gigabgyo • Volt Man MK2 • Ronrez • 8 Centipeder Tower | |
| Null and Void Bosses | |
| Boundin' Crash Man • Napalm Man Mk2 • Disco Ball • Copy Hologram • Die Sign • Fire Man • Literally Just a Bee • Twin Cannons • Stone Butterfly | |
| True Final Boss | |
| Absolute ZERO | |