Difference between revisions of "NEO Pit of Pits"

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(→‎List of mini-stages: got up to the Fs, added 1.1 asterisk)
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==List of mini-stages==
 
==List of mini-stages==
−
Due to the relatively small length of these mini-stages, all description and strategy for them shall be documented here.
+
Due to the relatively small length of these mini-stages, all description and strategy for them shall be documented here. Stages marked with an asterisk (*) were added in version 1.1.
 
{{stub}}
 
{{stub}}
  
−
{|class="wikitable sortable"
+
{|class="mw-collapsible wikitable sortable" style="text-align:center;"
 
|-style="background:#99B1FF;"
 
|-style="background:#99B1FF;"
−
!width="5%"|'''Creator'''
+
!rowspan="2" width="5%"|Creator
−
!width="12.5%"|'''Room'''
+
!rowspan="2" width="10%"|Room
−
!width="20%%"|'''Summary'''
+
!rowspan="2" width="22.5%" class="unsortable"|Summary
−
!width="12.5%"|'''Enemies'''
+
!colspan="3"|Assets
−
!width="12.5%"|'''Gimmicks'''
+
|- style="background:#99B1FF;"
−
!width="10%"|'''(Mini-) Bosses'''
+
!width="15%"|Enemies
 +
!width="12.5%"|Gimmicks
 +
!width="7.5%" |(Mini-) Bosses
 
|-
 
|-
−
| style="text-align: center;" |02gn
+
|02gn
−
| style="text-align: center;" |Cryogenic Lab
+
|Cryogenic Lab
−
| style="text-align: center;" |A long, snowy straightaway with several precarious jumps between Ice Platforms
+
|A long, snowy straightaway with several precarious jumps between Ice Platforms
−
| style="text-align: center;" |[[Dada]], [[Hirarian 427]], [[Kaona Geeno]]
+
|[[Dada]], [[Hirarian 427]], [[Kaona Geeno]]
−
| style="text-align: center;" |[[Cossack Snow]], [[Ice Platform]]
+
|[[Cossack Snow]], [[Ice Platform]]
−
| style="text-align: center;" |[[Stompy]]
+
|[[Stompy]]
 
|-
 
|-
−
| style="text-align: center;" |02gn
+
|02gn
−
| style="text-align: center;" |Jungle Wrecker
+
|Jungle Wrecker
−
| style="text-align: center;" |An autoscrolling escape through the forest, while being chased by an invincible Truck Joe.
+
|An autoscrolling escape through the forest, while being chased by an invincible Truck Joe.
−
| style="text-align: center;" |[[Bombomboy]], [[Monkikki]]
+
|[[Bombomboy]], [[Monkikki]]
−
| style="text-align: center;" |[[Auto Scroller]]
+
|[[Auto Scroller]]
−
| style="text-align: center;" |[[Truck Joe]]
+
|[[Truck Joe]]
 
|-
 
|-
−
| style="text-align: center;" |02gn
+
|02gn
−
| style="text-align: center;" |The Dachone Hangar
+
|The Dachone Hangar
−
| style="text-align: center;" |A Pit room featuring both types of Dachone.
+
|A Pit room featuring both types of Dachone.
−
| style="text-align: center;" |[[Boostun]], [[Dachone]], [[Dachone Ltd. Ed.]], [[Fatool]], [[Teck]]
+
|[[Boostun]], [[Dachone]], [[Dachone Ltd. Ed.]], [[Fatool]], [[Teck]]
−
| style="text-align: center;" |[[Cossack Platform]]
+
|[[Cossack Platform]]
−
| style="text-align: center;" |N/A
+
|N/A
 
|-
 
|-
−
| style="text-align: center;" |8SomaCruz
+
 
−
| style="text-align: center;" |Waiting and Wading
+
|8SomaCruz
−
| style="text-align: center;" |A wide open, partially flooded area with the appearance of Labyrinth Zone from ''Sonic the Hedgehog''. A key can be found to obtain an E-tank.
+
|Waiting and Wading
−
| style="text-align: center;" |[[Gabgyo]]
+
|A wide open, partially flooded area with the appearance of Labyrinth Zone from ''Sonic the Hedgehog''. A key can be found to obtain an E-tank.
−
| style="text-align: center;" |[[Key Barrier]], [[Spark Man Platform]], [[Super Cutter Revenge]]  
+
|[[Gabgyo]]
−
| style="text-align: center;" |N/A
+
|[[Key Barrier]], [[Spark Man Platform]], [[Super Cutter Revenge]]  
 +
|N/A
 +
|-
 +
 
 +
|[[ACESpark]]
 +
|Drive Sir Clive's C5
 +
|A back and forth obstacle course, traversed with two reskinned Wave Man Jetskis.
 +
|[[Fire Boy]], [[Kouker Q]], [[Mousubeil]]
 +
|[[Wanaan]], [[Wave Man Jetski]]
 +
|N/A
 +
|-
 +
|ACESpark
 +
|In the Retail Version, I'm Much Funnier
 +
|A sunset area, requiring the Mega Man to traverse under a rising and falling spiked ceiling with a Sideways Elevator.
 +
|N/A
 +
|[[Shift]], [[Sideway Elevator]]
 +
|N/A
 +
|-
 +
|ACESpark
 +
|Mamma Mia That's a Spicy Spikeball
 +
|A tightly-packed obstacle course with no enemies.
 +
|N/A
 +
|[[Drop Platform]], [[Tackle Fire Dispenser]], [[Teckyun]]
 +
|N/A
 +
|-
 +
|ACESpark
 +
|Revenge of (Annoyed Grunt)
 +
|A survival room themed after ''Arkanoid: Revenge of Doh'', requiring Mega Man to avoid a reskinned Wandering Head as it destroys the bricks blocking the exit. Yellow bricks will drop various types of Metall. After leaving the survival room, DOH himself (as an invisible Tondeall) will shoot at Mega Man as he makes his way to the exit.
 +
|[[Metall DX]], [[Metall EX]], [[Morning Joe]], [[Screw Bomber]], [[Space Metall]], [[Tondeall]], [[Wandering Head]]
 +
|[[Dustman Block]]
 +
|N/A
 +
|-
 +
|ACESpark
 +
|Son of a Biscuit Eater
 +
|A partially flooded boat area where the main challenge is avoiding Arigock G shots while platforming on Hornet Rolls.
 +
|[[Arigock G]], [[Batton]], [[Gabgyo]]
 +
|[[Hornet Roll]]
 +
|N/A
 +
|-
 +
|ACESpark
 +
|Too Cheap To Pay Brendan Fraser
 +
|A jungle ruin with various fire-themed hazards.
 +
|[[Biribaree]], [[Jump Roller]], [[Merserker]]
 +
|[[Fire Block]], [[Reflect Block]], [[Uranus Platform]]
 +
|N/A
 +
|-
 +
|ACESpark
 +
|Wise From Your Gwave
 +
|An autoscrolling room set in a graveyard, with Strike Man Soccer Balls (reskinned into headstones) in a variety of setups.
 +
|[[Molier]], [[Returning Sniper Joe]], [[Twin Cannon]]
 +
|[[Auto Scroller]], [[Strike Man Soccer Ball]]
 +
|N/A
 +
|-
 +
 
 +
|Alcarl
 +
|BubbleBop
 +
|A vertical area utilizing Splash Woman's tileset, requiring Mega Man to shoot Swim Balls and avoid spiky ceilings while jumping between Bubble Platforms.
 +
|[[Swim Ball]]
 +
|[[Bubble Platform]]
 +
|N/A
 +
|-
 +
|Alcarl
 +
|Burning Desire
 +
|A Solar Man-themed room with various fire enemies and hazards.
 +
|[[Fire Boy]], [[Fire Totem]], [[Sola 0]]
 +
|[[Tackle Fire Dispenser]]
 +
|N/A
 +
|-
 +
|Alcarl
 +
|Cemented in Stones
 +
|A Bokazurah shaft utilizing Concrete Man's tileset. Mega Man must descend while being intermittently harassed by an invincible Tamp.
 +
|[[Tamp]]
 +
|[[Bokazurah]]
 +
|N/A
 +
|-
 +
|Alcarl
 +
|Chilly and Tubed
 +
|An icy tunnel with several vertical pipe structures, some of which are blockaded by Haiker Ns.
 +
|[[Haiker N]], [[Shaboan]], [[Tatebo]]
 +
|N/A
 +
|N/A
 +
|-
 +
|Alcarl
 +
|Met a Twirler Tonight
 +
|A fortress area that makes Mega Man fight several varieties of Metall above small, fast conveyor belts.
 +
|[[Metall Dance]], [[Metall EX]], [[Metall Mommy]], [[Neo Heli Metall]]
 +
|[[Conveyor]] (MM6)
 +
|N/A
 +
|-
 +
 
 +
|Autofire
 +
|Powerless Plant
 +
|A dark room using Elec Man's tileset. Mega Man, his buster shots, pickups and Hotheads emit light in a small radius around them.
 +
|[[Darspider]], [[Hothead]], [[Spine]]
 +
|[[Revealing Tiles]]
 +
|N/A
 +
|-
 +
 
 +
|[[BBLIR]]
 +
|A Day at the Piano Gym
 +
|A room built around rising platforms that play various notes when spawning. Features [https://en.wikipedia.org/wiki/The_Lick The Lick] in the last room.
 +
|[[Pointan]], [[Yonbain]]
 +
|Custom Spawner
 +
|[[Paozo]]
 +
|-
 +
|BBLIR
 +
|Forgotten Fortress MK.II - Entrance
 +
|A zigzagging area using [[Forgotten Fortress: The Lab]]'s tileset, recolored orange.
 +
|[[Arigock G]], [[Hothead]], [[Fire Totem]]
 +
|[[Tackle Fire Dispenser]]
 +
|N/A
 +
|-
 +
|BBLIR
 +
|Forgotten Fortress MK.II - Highway
 +
|A sunset highway area reminiscent of [[Forgotten Fortress]]' outside sections. The streetlights can be stood on.
 +
|[[Docron]], [[Hoohoo]]
 +
|[[Fire Spike]]
 +
|N/A
 +
|-
 +
|BBLIR
 +
|Room Eater
 +
|An escape from a gigantic, invincible Rolling Drill as it destroys Solar Man's tileset.
 +
|[[Arigock G]], [[Mecha Pitchan]] (red), [[Mizzile]]
 +
|[[Rolling Drill]]
 +
|N/A
 +
|-
 +
|BBLIR
 +
|Running Out of Time
 +
|A multicolored room centered around turning Hanabiran's "clock arm" into a level obstacle.
 +
|[[Telly X]]
 +
|[[Conveyor]] (MM10), [[Wanaan]]
 +
|N/A
 +
|-
 +
|BBLIR
 +
|Swingin' Jumper
 +
|A simple room based around Jewel Platforms.
 +
|[[Choker Oh]], [[Spine]], [[Toss Machine]]
 +
|[[Jewel Platform]]
 +
|TBA
 +
|-
 +
|BBLIR
 +
|The Gray Trail
 +
|A fully-grayscale room set atop a moving train.
 +
|[[Shadow Clone]], [[Shotom]], [[Spring Head]]
 +
|N/A
 +
|N/A
 +
|-
 +
 
 +
|Beed28
 +
|Bouncy Castle?
 +
|A mini-recreation of [[Bouncy Castle]], with hidden Bubble Floors to account for the titular bounciness.
 +
|[[Batabattan]], [[Bikky]], [[Metall Dance]], [[Peterchy]], [[Returning Sniper Joe]], [[Tadahou]]
 +
|[[Bubble Floor]], [[Reflect Block]], [[Spring]]
 +
|N/A
 +
|-
 +
|Beed28
 +
|Find Your Land Legs
 +
|A rocky quarry that inexplicably waves up and down in chunks.
 +
|[[Cannon]], [[Fire Totem]], [[Hammer Joe]], [[Komasaburo]], [[Metall Cannon]], [[Screw Bomber]], [[Wall Blaster II]]
 +
|[[Drop Platform]], [[Shift]]
 +
|N/A
 +
|-
 +
|Beed28
 +
|Quick, Think Fast!
 +
|A chaotic room that reskins Bouncy Tiles to look like spikes for a quick jumpscare.
 +
|[[Big Stomper]], [[Cannopeller]], [[Cutting Wheel]], [[Cyber Gabyoall]], [[Telly]]
 +
|[[Bouncy Tile]]
 +
|N/A
 +
|-
 +
 
 +
|[[Big Fish (user)|Big Fish]]
 +
|Beezinga!
 +
|A very green area featuring Chibees spawning from holes in the walls, as well as defeated Brain Breaks.
 +
|[[Brain Break]], [[Chibee]]
 +
|N/A
 +
|N/A
 +
|-
 +
|Big Fish
 +
|Boobeam's Revenge
 +
|A puzzle room built around baiting Boobeam Traps into activating Junk Machines so they can be shot.
 +
|N/A
 +
|[[Junk Machine]], [[Junk Platform]] (invincible), [[Switch Block]]
 +
|[[Boobeam Trap]]
 +
|-
 +
|Big Fish
 +
|In Good Hands
 +
|A series of avoidance challenges centered around unusual enemy setups, while a Knuckle Duster breaks blocks. Mega Man can't leave the screen until Knuckle Duster finishes breaking all the blocks.
 +
|[[Boostun]], [[Pipi|Copipi]], [[Flying Shell]], [[Nibul]]
 +
|[[Reflect Block]]
 +
|[[Knuckle Duster]]
 
|-
 
|-
−
| style="text-align: center;" |[[ACESpark]]
+
|Big Fish
−
| style="text-align: center;" |Drive Sir Clive's C5
+
|Not An Ice Level
−
| style="text-align: center;" |A back and forth obstacle course, traversed with two reskinned Wave Man Jetskis.  
+
|A cave level where Mega Man causes icy spikes (really Astro Doors with creation code) to move using switches.
−
| style="text-align: center;" |[[Fire Boy]], [[Kouker Q]], [[Mousubeil]]
+
|N/A
−
| style="text-align: center;" |[[Wanaan]], [[Wave Man Jetski]]
+
|[[Astro Door]], [[Astro Switch]]
−
| style="text-align: center;" |N/A
+
|[[Shirokumachine GTV]]
 
|-
 
|-
−
| style="text-align: center;" |ACESpark
+
|Big Fish
−
| style="text-align: center;" |In the Retail Version, I'm Much Funnier
+
|Rock and Ball Torture
−
| style="text-align: center;" |A sunset area, requiring the Mega Man to traverse under a rising and falling spiked ceiling with a Sideways Elevator.
+
|A cave featuring T. Khamen's falling rocks being used as platforming obstacles. First of three thematically-named Pit rooms.
−
| style="text-align: center;" |N/A
+
|[[Shigaraky]]
−
| style="text-align: center;" |[[Shift]], [[Sideway Elevator]]
+
|[[T. Khamen]] rock spawners
−
| style="text-align: center;" |N/A
+
|N/A
 
|-
 
|-
−
| style="text-align: center;" |ACESpark
+
|Big Fish
−
| style="text-align: center;" |Mamma Mia That's a Spicy Spikeball
+
|Scorpionssssss
−
| style="text-align: center;" |A tightly-packed obstacle course with no enemies.  
+
|A level exploring Sasoreenu's interactions with various shapes of quicksand. Inexplicably set in a sewer.
−
| style="text-align: center;" |N/A
+
|[[Sasoreenu]]
−
| style="text-align: center;" |[[Drop Platform]], [[Tackle Fire Dispenser]], [[Teckyun]]
+
|[[Quicksand]]
−
| style="text-align: center;" |N/A
+
|N/A
 
|-
 
|-
−
| style="text-align: center;" |ACESpark
+
|Big Fish
−
| style="text-align: center;" |Revenge of (Annoyed Grunt)
+
|Sea Mines (Get It?)
−
| style="text-align: center;" |A survival room themed after ''Arkanoid: Revenge of Doh'', requiring Mega Man to avoid a reskinned Wandering Head as it destroys the bricks blocking the exit. Yellow bricks will drop various types of Metall. After leaving the survival room, DOH himself (as an invisible Tondeall) will shoot at Mega Man as he makes his way to the exit.
+
|A flooded mine with mines, and Vs endlessly spawning from below.
−
| style="text-align: center;" |[[Metall DX]], [[Metall EX]], [[Morning Joe]], [[Screw Bomber]], [[Space Metall]], [[Tondeall]], [[Wandering Head]]
+
|[[Sea Mine]], [[V]]
−
| style="text-align: center;" |[[Dustman Block]]
+
|N/A
−
| style="text-align: center;" |N/A
+
|N/A
 
|-
 
|-
−
| style="text-align: center;" |ACESpark
+
|Big Fish
−
| style="text-align: center;" |Son of a Biscuit Eater
+
|Shin I'm Hungry
−
| style="text-align: center;" |A partially flooded boat area where the main challenge is avoiding Arigock G shots while platforming on Hornet Rolls.
+
|An oddly-named tower level centered around Illusian, with a unique red variant that reveals hidden tiles instead.
−
| style="text-align: center;" |[[Arigock G]], [[Batton]], [[Gabgyo]]
+
|[[Illusian]]
−
| style="text-align: center;" |[[Hornet Roll]]
+
|[[Revealing Tiles]]
−
| style="text-align: center;" |N/A
+
|N/A
 
|-
 
|-
−
| style="text-align: center;" |ACESpark
+
|Big Fish
−
| style="text-align: center;" |Too Cheap To Pay Brendan Fraser
+
|Watch [https://en.wikipedia.org/wiki/Moominvalley_(TV_series) Moominvalley] 2018
−
| style="text-align: center;" |A jungle ruin with various fire-themed hazards.
+
|A blue and green fortress featuring no watches, Moomins, valleys, nor the number 2018.  
−
| style="text-align: center;" |[[Biribaree]], [[Jump Roller]], [[Merserker]]
+
|[[Giree]], [[Kakinbatank]]
−
| style="text-align: center;" |[[Fire Block]], [[Reflect Block]], [[Uranus Platform]]
+
|N/A
−
| style="text-align: center;" |N/A
+
|N/A
 
|-
 
|-
−
| style="text-align: center;" |ACESpark
+
 
−
| style="text-align: center;" |Wise From Your Gwave
+
|CapedLuigisYoshi
−
| style="text-align: center;" |An autoscrolling room set in a graveyard, with Strike Man Soccer Balls (reskinned into headstones) in a variety of setups.
+
|Acorn Shrine
−
| style="text-align: center;" |[[Molier]], [[Returning Sniper Joe]], [[Twin Cannon]]
+
|A rather simple forest with "Acorn Metalls" falling from above. Features a guest appearance by Ham-Swap Ham from ''Hamtaro: Ham Ham Heartbreak''.
−
| style="text-align: center;" |[[Strike Man Soccer Ball]]
+
|[[Butterdroid]], [[Hoohoo]], [[Neo Metall]]
−
| style="text-align: center;" |N/A
+
|N/A
 +
|N/A
 
|-
 
|-
−
| style="text-align: center;" |Alcarl
+
|CapedLuigisYoshi
−
| style="text-align: center;" |BubbleBop
+
|Wizardly Trap
−
| style="text-align: center;" |A vertical area utilizing Splash Woman's tileset, requiring Mega Man to shoot Swim Balls and avoid spiky ceilings while jumping between Bubble Platforms.
+
|A level centered around fighting enemies with the aid of "Koopa Shells".
−
| style="text-align: center;" |[[Swim Ball]]
+
|[[Bombomboy]], [[Curlinger]] (reskinned into a Koopa Shell)
−
| style="text-align: center;" |[[Bubble Platform]]
+
|[[Destroyable Block]] (Mega Buster), [[Spring]]
−
| style="text-align: center;" |N/A
+
|[[Hanabiran]] (wizard)
 
|-
 
|-
−
| style="text-align: center;" |Alcarl
+
 
−
| style="text-align: center;" |Burning Desire
+
|Chauckles
−
| style="text-align: center;" |A Solar Man-themed room with various fire enemies and hazards.
+
|Fly Into Free
−
| style="text-align: center;" |[[Fire Boy]], [[Fire Totem]], [[Sola 0]]
+
|An obstacle course with wind perpetually blowing from behind.
−
| style="text-align: center;" |[[Tackle Fire Dispenser]]
+
|[[Cannopeller]], [[Shotom]]
−
| style="text-align: center;" |N/A
+
|[[Boubou]] (small and large), [[Tengu Wind]]
 +
|N/A
 
|-
 
|-
−
| style="text-align: center;" |Alcarl
+
|Chauckles
−
| style="text-align: center;" |Cemented in Stones
+
|Go Flush Yourself
−
| style="text-align: center;" |A Bokazurah shaft utilizing Concrete Man's tileset. Mega Man must descend while being intermittently harassed by an invincible Tamp.
+
|A sewer area combining Pump Man's tileset, Toad Man's water currents, and Haiker Ns in awkward positions, requiring Mega Man to step on Wanaans to fight them.
−
| style="text-align: center;" |[[Tamp]]
+
|[[Haiker N]], [[Ratton]]
−
| style="text-align: center;" |[[Bokazurah]]
+
|[[Wanaan]], [[Wind]] (as water currents)
−
| style="text-align: center;" |N/A
+
|N/A
 
|-
 
|-
−
| style="text-align: center;" |Alcarl
+
|Chauckles
−
| style="text-align: center;" |Chilly and Tubed
+
|Lost Ruins of Rolmisl
−
| style="text-align: center;" |An icy tunnel with several vertical pipe structures, some of which are blockaded by Haiker Ns.
+
|A precarious room with unsteady ground, requiring Mega Man to jump over and slide under spikes while trying to stay on Uranus Platforms.
−
| style="text-align: center;" |[[Haiker N]], [[Shaboan]], [[Tatebo]]
+
|[[Jet Bomb]]
−
| style="text-align: center;" |N/A
+
|[[Uranus Platform]]
−
| style="text-align: center;" |N/A
+
|N/A
 
|-
 
|-
−
| style="text-align: center;" |Alcarl
+
|Chauckles
−
| style="text-align: center;" |Met a Twirler Tonight
+
|The Science of Dropping
−
| style="text-align: center;" |A fortress area that makes Mega Man fight several varieties of Metall above small, fast conveyor belts.
+
|A level featuring various hazards dropping from the ceiling and landing on top of various moving platforms.
−
| style="text-align: center;" |[[Metall Dance]], [[Metall EX]], [[Metall Mommy]], [[Neo Heli Metall]]
+
|[[Darspider]], [[Metall]]
−
| style="text-align: center;" |[[Conveyor]] (MM6)
+
|[[Acid Drop]], [[Building Platform]], [[Crash Lift]]
−
| style="text-align: center;" |N/A
+
|N/A
 
|-
 
|-
−
| style="text-align: center;" |Autofire
+
 
−
| style="text-align: center;" |Powerless Plant
+
|Cheez
−
| style="text-align: center;" |A dark room using Elec Man's tileset. Mega Man, his buster shots, pickups and Hotheads emit light in a small radius around them.  
+
|Extreme Spring Cleaning
−
| style="text-align: center;" |[[Darspider]], [[Hothead]], [[Spine]]
+
|A level where various spring-themed enemies are run over by trucks. La Jaba is the strongest, being able to resist one truck before dying.
−
| style="text-align: center;" |[[Revealing Tiles]]
+
|[[La Jaba]], [[Spring Face Bomb]], [[Tom Boy]]
−
| style="text-align: center;" |N/A
+
|[[Nitro Truck]]
 +
|N/A
 
|-
 
|-
−
| style="text-align: center;" |[[BBLIR]]
+
|Cheez
−
| style="text-align: center;" |A Day at the Piano Gym
+
|Four Steps
−
| style="text-align: center;" |A room built around rising platforms that play various notes when spawning. Features [https://en.wikipedia.org/wiki/The_Lick The Lick] in the last room.
+
|A falling tower full of enemies, set in Napalm Man's jungle.
−
| style="text-align: center;" |[[Pointan]], [[Yonbain]]
+
|[[Beak]], [[Birdy]], [[Chunco]], [[Monkikki]], [[Sakrets]]
−
| style="text-align: center;" |Custom Spawner
+
|[[Falling Tower]]
−
| style="text-align: center;" |[[Paozo]]
+
|N/A
 
|-
 
|-
−
| style="text-align: center;" |BBLIR
+
 
−
| style="text-align: center;" |Forgotten Fortress MK.II - Entrance
+
|Chiko
−
| style="text-align: center;" |A zigzagging area using [[Forgotten Fortress: The Lab]]'s tileset, recolored orange.
+
|Megaman Crushes the Competition!
−
| style="text-align: center;" |[[Arigock G]], [[Hothead]], [[Fire Totem]]
+
|A Joe torturing chamber that incidentally also functions as a Pit room. Features a unique horizontal, solid variant of Press than can be stood on.
−
| style="text-align: center;" |[[Tackle Fire Dispenser]]
+
|[[Crystal Joe]], [[Machine Gun Joe]], [[Morning Joe]], [[Returning Sniper Joe]], [[Sniper Joe]]
−
| style="text-align: center;" |N/A
+
|[[Press]]
 +
|N/A
 
|-
 
|-
−
| style="text-align: center;" |BBLIR
+
 
−
| style="text-align: center;" |Forgotten Fortress MK.II - Highway
+
|[[Cresh]]
−
| style="text-align: center;" |A sunset highway area reminiscent of [[Forgotten Fortress]]' outside sections. The streetlights can be stood on.
+
|A Corrupt Government Puppeteered by Bees
−
| style="text-align: center;" |[[Docron]], [[Hoohoo]]
+
|An escape from hundreds of endlessly spawning, exploding bees.
−
| style="text-align: center;" |[[Fire Spike]]
+
|[[Chibee]]
−
| style="text-align: center;" |N/A
+
|[[Falling Platform]], [[Junk Block]]
 +
|N/A
 
|-
 
|-
−
| style="text-align: center;" |BBLIR
+
 
−
| style="text-align: center;" |Room Eater
+
|CSketch
−
| style="text-align: center;" |An escape from a gigantic, invincible Rolling Drill as it destroys Solar Man's tileset.
+
|(Don't) Crush Me Between Your Pecs
−
| style="text-align: center;" |[[Arigock G]], [[Mecha Pitchan]] (red), [[Mizzile]]
+
|A room where Mega Man must stop Compactors using Move Hovers to clear a path. A W-Tank can be obtained at the start by shooting the Move Hover in the opposite direction, and an M-Tank can be obtained at the end by slipping between two Compactors.
−
| style="text-align: center;" |[[Rolling Drill]]
+
|N/A
−
| style="text-align: center;" |N/A
+
|[[Compactor]], [[Move Hover]]
 +
|N/A
 
|-
 
|-
−
| style="text-align: center;" |BBLIR
+
|CSketch
−
| style="text-align: center;" |Running Out of Time
+
|Lock and 'Fall Torture
−
| style="text-align: center;" |A multicolored room centered around turning Hanabiran's "clock arm" into a level obstacle.
+
|A nonlinear room about gathering three keys while fighting Bubble Man's enemy roster. The room's architecture will naturally lead Mega Man in a circle, back to the beginning. Second of three thematically-named Pit rooms.
−
| style="text-align: center;" |[[Telly X]]
+
|[[Claw]], [[Crabbot]], [[Croaker]]
−
| style="text-align: center;" |[[Conveyor]] (MM10), [[Wanaan]]
+
|[[Key Barrier]], [[Wind]] (as waterfalls)
−
| style="text-align: center;" |N/A
+
|N/A
 
|-
 
|-
−
| style="text-align: center;" |BBLIR
+
|CSketch
−
| style="text-align: center;" |Swingin' Jumper
+
|Ballz 2D
−
| style="text-align: center;" |A simple room based around Jewel Platforms.
+
|A room where Toss Machines throw Bokazurah's projectiles instead of their own, granting them the ability to break blocks.
−
| style="text-align: center;" |[[Choker Oh]], [[Spine]], [[Toss Machine]]
+
|[[Kaona Geeno]], [[Toss Machine]]
−
| style="text-align: center;" |[[Jewel Platform]]
+
|[[Bokazurah]]'s blocks
−
| style="text-align: center;" |TBA
+
|N/A
 
|-
 
|-
−
| style="text-align: center;" |BBLIR
+
|CSketch
−
| style="text-align: center;" |The Gray Trail
+
|Walking on Sunshine
−
| style="text-align: center;" |A fully-grayscale room set atop a moving train.
+
|An autoscrolling room with Solar Man's projectiles raining down endlessly from above. Solar Man himself is nowhere to be seen.
−
| style="text-align: center;" |[[Shadow Clone]], [[Shotom]], [[Spring Head]]
+
|[[Au-Au]]
−
| style="text-align: center;" |N/A
+
|[[Auto Scroller]], [[Solar Man]]'s Solar Flare projectiles.
−
| style="text-align: center;" |N/A
+
|N/A
 
|-
 
|-
−
| style="text-align: center;" |Beed28
+
 
−
| style="text-align: center;" |Bouncy Castle?
+
|CWU01P
−
| style="text-align: center;" |A mini-recreation of [[Bouncy Castle]], with hidden Bubble Floors to account for the titular bounciness.
+
|#MERSERKERRISK
−
| style="text-align: center;" |[[Batabattan]], [[Bikky]], [[Metall Dance]], [[Peterchy]], [[Returning Sniper Joe]], [[Tadahou]]
+
|An escape from a very fast, invincible Merserker.
−
| style="text-align: center;" |[[Bubble Floor]], [[Reflect Block]], [[Spring]]
+
|[[Merserker]]
−
| style="text-align: center;" |N/A
+
|[[Chill Man Block]], [[Conveyor]] (MM10), [[Sign (Mega Man 8)|Slide Sign]]
 +
|N/A
 
|-
 
|-
−
| style="text-align: center;" |Beed28
+
|CWU01P
−
| style="text-align: center;" |Find Your Land Legs
+
|Hard Example
−
| style="text-align: center;" |A rocky quarry that inexplicably waves up and down in chunks.
+
|A room combining Stone Man and Honey Woman's Hard Mode stages from Megamix Engine's Example Game. A W-Tank can be obtained by jumping down after the first Hornet Roll.
−
| style="text-align: center;" |[[Cannon]], [[Fire Totem]], [[Hammer Joe]], [[Komasaburo]], [[Metall Cannon]], [[Screw Bomber]], [[Wall Blaster II]]
+
|[[Bombomboy]], [[Caricarry]], [[Flower Presenter]] (all three types), [[Scissascissor]]
−
| style="text-align: center;" |[[Drop Platform]], [[Shift]]
+
|[[Falling Platform]], [[Hornet Roll]], [[Key Barrier]], [[Reflect Block]]
−
| style="text-align: center;" |N/A
+
|[[Stone Head]] (drops [[Kintot]]s instead of boulders)
 
|-
 
|-
−
| style="text-align: center;" |Beed28
+
|CWU01P
−
| style="text-align: center;" |Quick, Think Fast!
+
|Minor Circuit Breaker
−
| style="text-align: center;" |A chaotic room that reskins Bouncy Tiles to look like spikes for a quick jumpscare.
+
|A room loosely based on "Circuit Breaker", CWU01P's tutorial on Switch Handler gimmicks in Megamix Engine. It utilizes Junk Man's various gimmicks.
−
| style="text-align: center;" |[[Big Stomper]], [[Cannopeller]], [[Cutting Wheel]], [[Cyber Gabyoall]], [[Telly]]
+
|[[Elec'n]], [[Biribaree|Piriparee]], [[Watcher]]
−
| style="text-align: center;" |[[Bouncy Tile]]
+
|[[Junk Machine]], [[Junk Magnet]]'s debris, [[Junk Platform]], [[Quicksand]] (reskinned into junk), [[Switch Block]]
−
| style="text-align: center;" |N/A
+
|N/A
 
|-
 
|-
−
| style="text-align: center;" |[[Big Fish (user)|Big Fish]]
+
|CWU01P
−
| style="text-align: center;" |Beezinga!
+
|Mosh Pit of Pits*
−
| style="text-align: center;" |A very green area featuring Chibees spawning from holes in the walls, as well as defeated Brain Breaks.
+
|A room set in [[Tier 10 (MaGMML3)|Tier 10]], centered around Yoku Blocks. By rushing at the teleporter room, the player can enter a secret area where [[Gordon Freeman|Gordon Fre-"E"-Man]] grants them an E-Tank.
−
| style="text-align: center;" |[[Brain Break]], [[Chibee]]
+
|[[Big Eye]], [[Picopico-kun]] (individual pieces)
−
| style="text-align: center;" |N/A
+
|[[Key Barrier]], [[Yoku Block]]
−
| style="text-align: center;" |N/A
+
|N/A
 
|-
 
|-
−
| style="text-align: center;" |Big Fish
+
|CWU01P
−
| style="text-align: center;" |Boobeam's Revenge
+
|Wood Man's Doomed Space Program
−
| style="text-align: center;" |A puzzle room built around baiting Boobeam Traps into activating Junk Machines so they can be shot.
+
|A forest level that exploits Returning Monking's behavior to transform it into a respawning pit enemy.
−
| style="text-align: center;" |N/A
+
|[[Returning Monking]], [[Ratton]]
−
| style="text-align: center;" |[[Junk Machine]], [[Junk Platform]] (invincible), [[Switch Block]]
+
|[[Galaxy Man Portal]]
−
| style="text-align: center;" |[[Boobeam Trap]]
+
|[[Hot Dog]]
 
|-
 
|-
−
| style="text-align: center;" |Big Fish
+
 
−
| style="text-align: center;" |In Good Hands
+
|Darkness
−
| style="text-align: center;" |A series of avoidance challenges centered around unusual enemy setups, while a Knuckle Duster breaks blocks. Mega Man can't leave the screen until Knuckle Duster finishes breaking all the blocks.
+
|Two Sided Facility
−
| style="text-align: center;" |[[Boostun]], [[Pipi|Copipi]], [[Flying Shell]], [[Nibul]]
+
|A gimmick-heavy room featuring reverse-gravity Mercury Blocks, among other gravity-based interactions.
−
| style="text-align: center;" |[[Reflect Block]]
+
|N/A
−
| style="text-align: center;" |[[Knuckle Duster]]
+
|[[Conveyor]] (MM10), [[Dustman Block]], [[Gravity Flip]], [[Key Barrier]], [[Mercury Block]], [[Needle Press]], [[Reflect Block]]
 +
|[[Knuckle Duster]]
 
|-
 
|-
−
| style="text-align: center;" |Big Fish
+
 
−
| style="text-align: center;" |Not An Ice Level
+
|Diegoso
−
| style="text-align: center;" |A cave level where Mega Man causes icy spikes (really Astro Doors with creation code) to move using switches.
+
|Freezer
−
| style="text-align: center;" |N/A
+
|Room. Features fairly standard ice-themed mechanics.
−
| style="text-align: center;" |[[Astro Door]], [[Astro Switch]]
+
|[[Curlinger]], [[Penpen EV]]
−
| style="text-align: center;" |[[Shirokumachine GTV]]
+
|[[Chill Man Block]]
 +
|N/A
 
|-
 
|-
−
| style="text-align: center;" |Big Fish
+
 
−
| style="text-align: center;" |Rock and Ball Torture
+
|[[Doctor Novakaine]]
−
| style="text-align: center;" |A cave featuring T. Khamen's falling rocks being used as platforming obstacles. First of three thematically-named Pit rooms.
+
|[https://en.wikipedia.org/wiki/Double_Dutch_(jump_rope) Double Dutch]
−
| style="text-align: center;" |[[Shigaraky]]
+
|A quarry level with various setups that require short, continuous jumps.
−
| style="text-align: center;" |[[T. Khamen]] rock spawners
+
|N/A
−
| style="text-align: center;" |N/A
+
|[[Super Cutter Revenge]], [[Wanaan]]
 +
|N/A
 
|-
 
|-
−
| style="text-align: center;" |Big Fish
+
|Doctor Novakaine
−
| style="text-align: center;" |Scorpionssssss
+
|Playing Cricket
−
| style="text-align: center;" |A level exploring Sasoreenu's interactions with various shapes of quicksand. Inexplicably set in a sewer.
+
|A room combining Bright Man's cricket riding sections with Mecha Pitchans in dangerous positions.
−
| style="text-align: center;" |[[Sasoreenu]]
+
|[[Mecha Pitchan]] (red and blue)
−
| style="text-align: center;" |[[Quicksand]]
+
|[[Battan]]
−
| style="text-align: center;" |N/A
+
|N/A
 
|-
 
|-
−
| style="text-align: center;" |Big Fish
+
 
−
| style="text-align: center;" |Sea Mines (Get It?)
+
|Ethervil
−
| style="text-align: center;" |A flooded mine with mines, and Vs endlessly spawning from below.
+
|Conveyor Mini Mayhem
−
| style="text-align: center;" |[[Sea Mine]], [[V]]
+
|A vertical climb themed after [[Conveyor Mayhem]] from ''[[Make a Good Mega Man Level 2|MaGMML2]]'', featuring an encounter with "[[Napalm Man|Napalm Dan]]" at the end.
−
| style="text-align: center;" |N/A
+
|[[Pierobot]]
−
| style="text-align: center;" |N/A
+
|[[Conveyor]] (MM2), [[Press]]  
 +
|N/A
 
|-
 
|-
−
| style="text-align: center;" |Big Fish
+
|Ethervil
−
| style="text-align: center;" |Shin I'm Hungry
+
|Meow Moonbase
−
| style="text-align: center;" |An oddly-named tower level centered around Illusian, with a unique red variant that reveals hidden tiles instead.
+
|A space area using Star Man's tileset, infested with feline robots. Good thing the [[Hot Dog|Giant Dog]] is there to dispose of them.
−
| style="text-align: center;" |[[Illusian]]
+
|[[Space Metall]], [[Sumatran]]
−
| style="text-align: center;" |[[Revealing Tiles]]
+
|[[Dustman Block]], [[Low Gravity]]
−
| style="text-align: center;" |N/A
+
|[[Tama]]
 
|-
 
|-
−
| style="text-align: center;" |Big Fish
+
|Ethervil
−
| style="text-align: center;" |Watch [https://en.wikipedia.org/wiki/Moominvalley_(TV_series) Moominvalley] 2018
+
|Not So Ancient Sands
−
| style="text-align: center;" |A blue and green fortress featuring no watches, Moomins, valleys, nor the number 2018.  
+
|A Centaur Man-themed room centered around climbing on quicksand waterfalls, which are layered in front of the player. Notably, it utilizes stationary Garyobys as hazards. An E-Tank can be obtained by taking the lower path in the second screen.
−
| style="text-align: center;" |[[Giree]], [[Kakinbatank]]
+
|[[Cannon Joe]], [[Garyoby]], [[New Classical Cannon]]
−
| style="text-align: center;" |N/A
+
|[[Quicksand]]
−
| style="text-align: center;" |N/A
+
|[[Metall Potton]] (spawns [[Metall EX]] and additionally fires big projectiles)
 
|-
 
|-
−
| style="text-align: center;" |CapedLuigisYoshi
+
|Ethervil
−
| style="text-align: center;" |Acorn Shrine
+
|Reverse Gravity Castle
−
| style="text-align: center;" |A rather simple forest with "Acorn Metalls" falling from above. Features a guest appearance by Ham-Swap Ham from ''Hamtaro: Ham Ham Heartbreak''.
+
|As the name implies, it's a castle room set in upside-down gravity. Enemies, pickups and Jewel Platforms still obey regular gravity, creating a unique challenge.
−
| style="text-align: center;" |[[Butterdroid]], [[Hoohoo]], [[Neo Metall]]
+
|[[Bounder]], [[Tadahou]]
−
| style="text-align: center;" |N/A
+
|[[Gravity Flip]], [[Jewel Platform]], [[Reflect Block]]
−
| style="text-align: center;" |N/A
+
|N/A
 
|-
 
|-
−
| style="text-align: center;" |CapedLuigisYoshi
+
 
−
| style="text-align: center;" |Wizardly Trap
+
|FabianLC
−
| style="text-align: center;" |A level centered around fighting enemies with the aid of "Koopa Shells".
+
|Ballz DDD
−
| style="text-align: center;" |[[Bombomboy]], [[Curlinger]] (reskinned into a Koopa Shell)
+
|Another ''Ballz 3D'' reference? A maze of Switch Blocks, which affect the trajectory of the endlessly-spawning soccer balls when toggled.
−
| style="text-align: center;" |[[Destroyable Block]] (Mega Buster), [[Spring]]
+
|N/A
−
| style="text-align: center;" |[[Hanabiran]] (wizard)
+
|[[Astro Switch]], Custom Spawner (spawns [[The Keeper]]'s soccer balls), [[Switch Block]]
 +
|N/A
 
|-
 
|-
−
| style="text-align: center;" |Chauckles
+
 
−
| style="text-align: center;" |Fly Into Free
+
|Flapperultra
−
| style="text-align: center;" |An obstacle course with wind perpetually blowing from behind.
+
|Downwell
−
| style="text-align: center;" |[[Cannopeller]], [[Shotom]]
+
|A room homaging hit indie title ''Downwell'', utilizing its color palette, graphical style, and descending vertical structure. Some of the redder blocks contain items.
−
| style="text-align: center;" |[[Boubou]] (small and large), [[Tengu Wind]]
+
|[[Batton]], [[Mechakkero]], [[Telly]]
−
| style="text-align: center;" |N/A
+
|[[Dustman Block]]
 +
|N/A
 
|-
 
|-
−
| style="text-align: center;" |Chauckles
+
|Flapperultra
−
| style="text-align: center;" |Go Flush Yourself
+
|Planted Party Poppers
−
| style="text-align: center;" |A sewer area combining Pump Man's tileset, Toad Man's water currents, and Haiker Ns in awkward positions, requiring Mega Man to step on Wanaans to fight them.
+
|A mini-remix of Hornet Man's stage, with a surprise appearance from Walking Bomb. Most Hornet Rolls are placed so they retreat into the wall when fully curled up.
−
| style="text-align: center;" |[[Haiker N]], [[Ratton]]
+
|[[Flower Presenter]], [[Walking Bomb]]
−
| style="text-align: center;" |[[Wanaan]], [[Wind]] (as water currents)
+
|[[Hornet Roll]],
−
| style="text-align: center;" |N/A
+
|
 
|-
 
|-
−
| style="text-align: center;" |Chauckles
+
 
−
| style="text-align: center;" |Lost Ruins of Rolmisl
+
|[[Flashman85]]
−
| style="text-align: center;" |A precarious room with unsteady ground, requiring Mega Man to jump over and slide under spikes while trying to stay on Uranus Platforms.
+
|AA Game*
−
| style="text-align: center;" |[[Jet Bomb]]
+
|Set in [[Tier 12 (MaGMML3)|Tier 12]], this room utilizes various types of electric-themed gimmicks together in unconventional arrangements.
−
| style="text-align: center;" |[[Uranus Platform]]
+
|[[Kaminari Kogoro]], [[Robo-Rabbit]] (small), [[Telly]] (reskinned into [[Electriri]])
−
| style="text-align: center;" |N/A
+
|[[Elec Block]], [[Junk Platform]], [[Tornado Platform]]
 +
|N/A
 
|-
 
|-
−
| style="text-align: center;" |Chauckles
+
|Flashman85
−
| style="text-align: center;" |The Science of Dropping
+
|Biree!!! on ICE*
−
| style="text-align: center;" |A level featuring various hazards dropping from the ceiling and landing on top of various moving platforms.
+
|This [[Tier 6 (MaGMML3)|Tier 6]]-themed room combines Birees with various visual obstructions.
−
| style="text-align: center;" |[[Darspider]], [[Metall]]
+
|[[Biree]], [[Classical Cannon]], [[Kemumakin]]
−
| style="text-align: center;" |[[Acid Drop]], [[Building Platform]], [[Crash Lift]]
+
|[[Cossack Snow]]
−
| style="text-align: center;" |N/A
+
|N/A
 
|-
 
|-
−
| style="text-align: center;" |Cheez
+
|Flashman85
−
| style="text-align: center;" |Extreme Spring Cleaning
+
|Book It*
−
| style="text-align: center;" |A level where various spring-themed enemies are run over by trucks. La Jaba is the strongest, being able to resist one truck before dying.
+
|An upwards autoscroller set in [[Tier 11 (MaGMML3)|Tier 11]], focused on climbing ladders. Defeating the Octones will create fireworks to counteract the 100 Wattons' darkness.
−
| style="text-align: center;" |[[La Jaba]], [[Spring Face Bomb]], [[Tom Boy]]
+
|[[100 Watton]], [[Ladder Press]], [[Octone]]
−
| style="text-align: center;" |[[Nitro Truck]]
+
|[[Auto Scroller]]
−
| style="text-align: center;" |N/A
+
|N/A
 
|-
 
|-
−
| style="text-align: center;" |Cheez
+
|Flashman85
−
| style="text-align: center;" |Four Steps
+
|Copse and Bobbers*
−
| style="text-align: center;" |A falling tower full of enemies, set in Napalm Man's jungle.
+
|A mildly claustrophobic room set in [[Tier 7 (MaGMML3)|Tier 7]], both its outside forest parts and Free Fish, Inc. A terminal at the end rewards the player for catching [[Marine Compendium]] variants.
−
| style="text-align: center;" |[[Beak]], [[Birdy]], [[Chunco]], [[Monkikki]], [[Sakrets]]
+
|[[Helipon]], [[Merserker]], [[Minoan]]
−
| style="text-align: center;" |[[Falling Tower]]
+
|[[Tengu Wind]], [[Wanaan]]
−
| style="text-align: center;" |N/A
+
|[[Lantern Fish]] (spawns Helipons)
 
|-
 
|-
−
| style="text-align: center;" |Chiko
+
|Flashman85
−
| style="text-align: center;" |Megaman Crushes the Competition!
+
|Drain Assembly*
−
| style="text-align: center;" |A Joe torturing chamber that incidentally also functions as a Pit room. Features a unique horizontal, solid variant of Press than can be stood on.
+
|Set in [[Tier 3 (MaGMML3)|Tier 3]], this stage is a long hallway that turns Building Platforms' segments into obstacles. Afterwards is a small memorization puzzle (with an optional hint by [[Heat Man]]), and an optional M-Tank by performing a risky jump.
−
| style="text-align: center;" |[[Crystal Joe]], [[Machine Gun Joe]], [[Morning Joe]], [[Returning Sniper Joe]], [[Sniper Joe]]
+
|[[Electric Gabyoall]], [[Gyoraibo]]
−
| style="text-align: center;" |[[Press]]
+
|[[Building Platform]]
−
| style="text-align: center;" |N/A
+
|N/A
 
|-
 
|-
−
| style="text-align: center;" |[[Cresh]]
+
|Flashman85
−
| style="text-align: center;" |A Corrupt Government Puppeteered by Bees
+
|Escape the Slammer*
−
| style="text-align: center;" |An escape from hundreds of endlessly spawning, exploding bees.
+
|A room set in [[Tier 4 (MaGMML3)|Tier 4]], built around rising platforms built with Falling Tower, which are interrupted by Power Slams. The green torches are spikes.
−
| style="text-align: center;" |[[Chibee]]
+
|[[Doncatch]], [[Power Slam]]
−
| style="text-align: center;" |[[Falling Platform]], [[Junk Block]]
+
|[[Falling Tower]]
−
| style="text-align: center;" |N/A
+
|N/A
 
|-
 
|-
−
| style="text-align: center;" |CSketch
+
|Flashman85
−
| style="text-align: center;" |(Don't) Crush Me Between Your Pecs
+
|Feel the Burn*
−
| style="text-align: center;" |A room where Mega Man must stop Compactors using Move Hovers to clear a path. A W-Tank can be obtained at the start by shooting the Move Hover in the opposite direction, and an M-Tank can be obtained at the end by slipping between two Compactors.
+
|A series of Sheep Conveyors with napalm on top of them, set in [[Tier 14 (MaGMML3)|Tier 14]]. The napalm can be disposed of by scrolling the conveyors the right way, tossing it into spikes.
−
| style="text-align: center;" |N/A
+
|[[Kouker Q]], [[Power Muscler]]
−
| style="text-align: center;" |[[Compactor]], [[Move Hover]]
+
|[[Napalm]], [[Sheep Conveyor]]
−
| style="text-align: center;" |N/A
+
|N/A
 
|-
 
|-
−
| style="text-align: center;" |CSketch
+
|Flashman85
−
| style="text-align: center;" |Lock and 'Fall Torture
+
|Filched Fortress
−
| style="text-align: center;" |A nonlinear room about gathering three keys while fighting Bubble Man's enemy roster. The room's architecture will naturally lead Mega Man in a circle, back to the beginning. Second of three thematically-named Pit rooms.
+
|A Cossack-flavored ice fortress with both an unusual amount of both bosses and [[Mega Man 6|MM6]] assets. Dropping off the fortress at the start leads to a mini-alternate path.
−
| style="text-align: center;" |[[Claw]], [[Crabbot]], [[Croaker]]
+
|[[Au-Au]], [[Cannon Joe]], [[Curlinger]], [[Ladder Press]], [[Propeller Eye]] [[Shield Attacker|Shield Attacker GTR]], [[Teck]]
−
| style="text-align: center;" |[[Key Barrier]], [[Wind]] (as waterfalls)
+
|[[Count Bomb]]
−
| style="text-align: center;" |N/A
+
|[[Squidon]], [[Blizzard Man]]
 
|-
 
|-
−
| style="text-align: center;" |CSketch
+
|Flashman85
−
| style="text-align: center;" |Ballz 2D
+
|Fire the Terrible Trio
−
| style="text-align: center;" |A room where Toss Machines throw Bokazurah's projectiles instead of their own, granting them the ability to break blocks.
+
|A room with a standard cast of enemies combined with a nonstandard gimmick. Shield Attackers are used as both stationary one-way barriers and endlessly spawning, [[Fire Wave]]-esque obstacles.
−
| style="text-align: center;" |[[Kaona Geeno]], [[Toss Machine]]
+
|[[Metall]], [[Returning Sniper Joe]], [[Shield Attacker|Shield Attacker TRL]]
−
| style="text-align: center;" |[[Bokazurah]]'s blocks
+
|[[Fire Spike]]
−
| style="text-align: center;" |N/A
+
|N/A
 
|-
 
|-
−
| style="text-align: center;" |CSketch
+
|Flashman85
−
| style="text-align: center;" |Walking on Sunshine
+
|Hats Off to You*
−
| style="text-align: center;" |An autoscrolling room with Solar Man's projectiles raining down endlessly from above. Solar Man himself is nowhere to be seen.
+
|Set in [[Tier 15 (MaGMML3)|Tier 15]], this space area features Gremlins (and Air Tiki's drills) reskinned into various hats. Watch out for the B Bitters hiding behind the [[Treble]] statues!
−
| style="text-align: center;" |[[Au-Au]]
+
|[[B Bitter]], [[Gremlin]]
−
| style="text-align: center;" |[[Auto Scroller]], [[Solar Man]]'s Solar Flare projectiles.
+
|[[Air Tiki]], [[Low Gravity]]
−
| style="text-align: center;" |N/A
+
|[[Flash Man]]
 
|-
 
|-
−
| style="text-align: center;" |CWU01P
+
|Flashman85
−
| style="text-align: center;" |Minor Circuit Breaker
+
|Laser Precision*
−
| style="text-align: center;" |A room loosely based on "Circuit Breaker", CWU01P's tutorial on Switch Handler gimmicks in Megamix Engine. It utilizes Junk Man's various gimmicks.
+
|A tight hallway centered around fighting various enemies on unsteady ground, flanked by Magma Beams both above and below. A W-Tank can be obtained by freezing the Magma Beam after the exit teleporter with [[Ice Wall]], then destroying it with [[Laser Trident]].  
−
| style="text-align: center;" |[[Elec'n]], [[Biribaree|Piriparee]], [[Watcher]]
+
|[[Brown]], [[Haehaey]], [[Oshitsu Osarettsu]], [[Spine]], [[Togehero]], [[Tom Boy]], [[Yudon]]
−
| style="text-align: center;" |[[Junk Machine]], [[Junk Magnet]]'s debris, [[Junk Platform]], [[Quicksand]] (reskinned into junk), [[Switch Block]]
+
|[[Bouncy Tile]], [[Magma Beam]], [[Sheep Block]]
−
| style="text-align: center;" |N/A
+
|N/A
 
|-
 
|-
−
| style="text-align: center;" |CWU01P
+
|Flashman85
−
| style="text-align: center;" |Hard Example
+
|Masquerade Ball
−
| style="text-align: center;" |A room combining Stone Man and Honey Woman's Hard Mode stages from Megamix Engine's Example Game. A W-Tank can be obtained by jumping down after the first Hornet Roll.
+
|A room where every enemy (and gimmick) is disguised as something else. A guestbook at the starts provides the names of every asset present, but it's up to the player to recognize them through their disguise.
−
| style="text-align: center;" |[[Bombomboy]], [[Caricarry]], [[Flower Presenter]] (all three types), [[Scissascissor]]
+
|[[Brain Break]] (as [[Eddie]])<br>[[Haehaey]] (as [[Cocco]])<br>[[Helipon]] (as [[Up'n'Down]])<br>[[Penpen EV]] (as [[X Block]])<br>[[Pole]] (as himself) and its egg (as ? Can)<br>[[Pooker]] (as [[Returning Sniper Joe]])<br>[[Puyoyon]] (as [[Hologran]]<br>[[Ratton]] (as [[Pakatto 24]])<br>[[Sakrets]] (as [[Shield Attacker|Shield Attacker GTR]])<br>[[Smaplar]] (as [[Blader]])<br>[[Sprinklan]] (as [[Neo Metall]])
−
| style="text-align: center;" |[[Falling Platform]], [[Hornet Roll]], [[Key Barrier]], [[Reflect Block]]
+
|[[Tornado Platform]] (as [[Lyric]], named as "Tornado Battery")<br>[[Strike Man Soccer Ball]] (as [[Apache Joe]], named as "Strike Ball")
−
| style="text-align: center;" |[[Stone Head]] (drops [[Kintot]]s instead of boulders)
+
|[[Lantern Fish]] (as [[Paozo]], spawns undisguised [[Shrink]]s)
 
|-
 
|-
−
| style="text-align: center;" |CWU01P
+
|Flashman85
−
| style="text-align: center;" |#MERSERKERRISK
+
|Melting Point*
−
| style="text-align: center;" |An escape from a very fast, invincible Merserker.
+
|An obstacle course over [[Tier 2 (MaGMML3)|Tier 2]]'s famous lava pit. A conveyor belt up above carries various pickups; by rushing through the stage, the player can catch them before they are dropped off into lava.
−
| style="text-align: center;" |[[Merserker]]
+
|[[Bombier]], [[Spine|Gagabyoall]] [[Rounder]], [[Up'n'Down]], [[Yonbain]] (horizontal)
−
| style="text-align: center;" |[[Chill Man Block]], [[Conveyor]] (MM10), [[Sign (Mega Man 8)|Slide Sign]]
+
|[[Conveyor]] (MM5, MM10), [[Fire Pillar]], [[Spring]]
−
| style="text-align: center;" |N/A
+
|N/A
 
|-
 
|-
−
| style="text-align: center;" |CWU01P
+
|Flashman85
−
| style="text-align: center;" |Wood Man's Doomed Space Program
+
|Risky Refill
−
| style="text-align: center;" |A forest level that exploits Returning Monking's behavior to transform it into a respawning pit enemy.
+
|A room containing three dangerous optional weapon-based challenges ([[Ice Wall]], [[Tornado Blow]] and [[Rush Coil]]), each rewarding a key that can be used to reach one of each type of Tank. Respawning from a pit will remove the player's keys. The exit path features a spike drop utilizing Gravity Lift with downwards gravity, much like in [[Space Pipes]].  
−
| style="text-align: center;" |[[Returning Monking]], [[Ratton]]
+
|N/A
−
| style="text-align: center;" |[[Galaxy Man Portal]]
+
|[[Copter Platform]], [[Dustman Block]], [[Gravity Lift]], [[Key Barrier]]
−
| style="text-align: center;" |[[Hot Dog]]
+
|N/A
 
|-
 
|-
−
| style="text-align: center;" |Darkness
+
|Flashman85
−
| style="text-align: center;" |Two Sided Facility
+
|SCROLL JOES!
−
| style="text-align: center;" |A gimmick-heavy room featuring reverse-gravity Mercury Blocks, among other gravity-based interactions.
+
|A downwards autoscroller themed after Flashman85's fangame ''OH JOES!'', utilizing the game's Stage 3 tileset and highly diverse cast of enemies. The art at the end is from the game's intro cutscene.
−
| style="text-align: center;" |N/A
+
|[[Crystal Joe]], [[Hammer Joe]], [[Returning Sniper Joe]], [[Sniper Armor]], [[Sniper Joe]]
−
| style="text-align: center;" |[[Conveyor]] (MM10), [[Dustman Block]], [[Gravity Flip]], [[Key Barrier]], [[Mercury Block]], [[Needle Press]], [[Reflect Block]]
+
|[[Auto Scroller]]
−
| style="text-align: center;" |[[Knuckle Duster]]
+
|N/A
 
|-
 
|-
−
| style="text-align: center;" |Diegoso
+
|Flashman85
−
| style="text-align: center;" |Freezer
+
|Some Factory Dr. Wily Built*
−
| style="text-align: center;" |Room. Features fairly standard ice-themed mechanics.
+
|Set in [[Tier 1 (MaGMML3)|Tier 1]], this room focuses on ''[[Mega Man 1]]'' enemies, particularly Crazy Razy (as seen by the robots inside the walls)
−
| style="text-align: center;" |[[Curlinger]], [[Penpen EV]]
+
|[[Big Eye]], [[Crazy Razy]], [[Octopus Battery]], [[Screw Bomber]]
−
| style="text-align: center;" |[[Chill Man Block]]
+
|[[Girder]] (reskinned to resemble the terrain), [[Wind]] (as water currents)
−
| style="text-align: center;" |N/A
+
|N/A
 
|-
 
|-
−
| style="text-align: center;" |[[Doctor Novakaine]]
+
|Flashman85
−
| style="text-align: center;" |[https://en.wikipedia.org/wiki/Double_Dutch_(jump_rope) Double Dutch]
+
|The Only Prescription
−
| style="text-align: center;" |A quarry level with various setups that require short, continuous jumps.
+
|A puzzle-y room built around overpowering pushing forces with the aid of Feeber's bubbles and overpowering Wander Bells with the aid of violence.
−
| style="text-align: center;" |N/A
+
|[[Feeber]], [[Wander Bell]]
−
| style="text-align: center;" |[[Super Cutter Revenge]], [[Wanaan]]
+
|[[Wind]]
−
| style="text-align: center;" |N/A
+
|N/A
 
|-
 
|-
−
| style="text-align: center;" |Doctor Novakaine
+
|Flashman85
−
| style="text-align: center;" |Playing Cricket
+
|They Call Him Flipper
−
| style="text-align: center;" |A room combining Bright Man's cricket riding sections with Mecha Pitchans in dangerous positions.
+
|Just like its namesake (a room from ''VVVVVV''), this room features gravity-flipping shenanigans, combined with underwater physics and assets.
−
| style="text-align: center;" |[[Mecha Pitchan]] (red and blue)
+
|[[Octone]], [[Okosutobon]], [[Sea Mine]]
−
| style="text-align: center;" |[[Battan]]
+
|[[Auto Scroller]], [[Gravity Flip]], [[Splash Woman Water Platform]],
−
| style="text-align: center;" |N/A
+
|[[Octoper OA]]
 
|-
 
|-
−
| style="text-align: center;" |MarsJenkar
+
|Flashman85
−
| style="text-align: center;" |Combust Man?
+
|This Text is Probably Covering a Wall Blaster
−
| style="text-align: center;" |Based off of [[Combust Man (stage)|Combust Man]] from ''[[Make a Good Mega Man Level 2|MaGMML2]]''. It contains its visuals, enemies, gimmicks, and a cameo from [[Combust Man]] himself.
+
|No, it's covering a Wall Blaster II. Besides the obvious, this vertical level also features scrolling terrain and acid drops.
−
| style="text-align: center;" |[[B Bitter]], [[Bounder]], [[Cyber Gabyoall]], [[Metall]], [[Metall Cannon]], [[New Shotman]]
+
|[[Wall Blaster II]]
−
| style="text-align: center;" |[[Count Bomb]]
+
|[[Acid Drop]], [[Scrolling Tiles]]
−
| style="text-align: center;" |N/A
+
|[[Octo Generator]] (summons Acid Drops)
 
|-
 
|-
−
| style="text-align: center;" |MarsJenkar
+
|Flashman85
−
| style="text-align: center;" |Into the Garbage Chute, Flyboy
+
|Time Is Monkey
−
| style="text-align: center;" |A vertically-oriented level descending through a trash chute.  A clever player may be able to pick up some extra items on the way.
+
|A series of survival rooms set in Quint's level, focused around avoiding monkey-themed enemies while waiting for blocks to clear a path.
−
| style="text-align: center;" |[[Junk Golem]], [[Mousubeil]], [[Soshi Breaker]], [[Wall Blaster]]
+
|[[Monking]], [[Monkikki]]
−
| style="text-align: center;" |[[Junk Block]]
+
|[[Fuse Platform]]
−
| style="text-align: center;" |N/A
+
|[[Gorilla Tank]]
 
|-
 
|-
−
| style="text-align: center;" |[[NaOH]]
+
|Flashman85
−
| style="text-align: center;" |The Top 10 Most Commonly Used Enemies in MaGMML3, In Increasing Order
+
|What a Toboggan!*
−
| style="text-align: center;" |A new version of NaOH's room from the previous Pit of Pits. These enemies are: Curlinger, Crystal Joe, Metall, Batton, Neo Metall, Metall Dance, Telly, Octopus Battery, Returning Sniper Joe, and Neo Heli Metall.
+
|A very child-unfriendly ride through the fiery fields of.... [[Tier 5 (MaGMML3)|Tier 5]]? The room wraps on itself horizontally, leaving the first and second halves directly above eachother. A W-Tank can be obtained by putting out the napalm in the alcove after the second Penpen EV.
−
| style="text-align: center;" |[[Batton]], [[Crystal Joe]], [[Curlinger]], [[Metall]], [[Metall Dance]], [[Neo Heli Metall]], [[Neo Metall]], [[Octopus Battery]], [[Returning Sniper Joe]], [[Telly]]
+
|[[Penpen EV]]
−
| style="text-align: center;" |N/A
+
|[[Frost Sled]], [[Napalm]], [[Plantman Platform]]
−
| style="text-align: center;" |N/A
+
|N/A
 +
|-
 +
 
 +
|...
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
 
 +
|MarsJenkar
 +
|Combust Man?
 +
|Based off of [[Combust Man (stage)|Combust Man]] from ''[[Make a Good Mega Man Level 2|MaGMML2]]''. It contains its visuals, enemies, gimmicks, and a cameo from [[Combust Man]] himself.
 +
|[[B Bitter]], [[Bounder]], [[Cyber Gabyoall]], [[Metall]], [[Metall Cannon]], [[New Shotman]]
 +
|[[Count Bomb]]
 +
|N/A
 +
|-
 +
|MarsJenkar
 +
|Into the Garbage Chute, Flyboy
 +
|A vertically-oriented level descending through a trash chute.  A clever player may be able to pick up some extra items on the way.
 +
|[[Junk Golem]], [[Mousubeil]], [[Soshi Breaker]], [[Wall Blaster]]
 +
|[[Junk Block]]
 +
|N/A
 +
|-
 +
 
 +
|...
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
 
 +
|[[NaOH]]
 +
|The Top 10 Most Commonly Used Enemies in MaGMML3, In Increasing Order
 +
|A new version of NaOH's room from the previous Pit of Pits.  
 +
|[[Curlinger]] (10th), [[Crystal Joe]] (9th), [[Metall]] (8th), [[Batton]] (7th), [[Neo Metall]] (6th), [[Metall Dance]] (5th), [[Telly]] (4th), [[Octopus Battery]] (3rd), [[Returning Sniper Joe]] (2nd), [[Neo Heli Metall]] (1st)
 +
|N/A
 +
|N/A
 +
|-
 +
 
 +
|...
 +
|
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
 
 +
|[[snoruntpyro]]
 +
|Bug Spray*
 +
|A simple forest base featuring various bug-themed enemies and Wave Steam.
 +
|[[Batabattan]], [[Nibul]], [[Tomsmort]]
 +
|[[Wave Steam]]
 +
|N/A
 +
|-
 +
 
 +
|...
 +
|
 +
|
 +
|
 +
|
 +
|
 
|-
 
|-
 
|}
 
|}
 
{{MaGMML3}}
 
{{MaGMML3}}
 
[[Category:Make a Good Mega Man Level 3]]
 
[[Category:Make a Good Mega Man Level 3]]

Revision as of 21:36, 3 January 2025

"You won't be counting sheep in these 100 levels!"
―Travel brochure description, Make a Good Mega Man Level 3
Logo used for the NEO Pit of Pits during submissions.

The NEO Pit of Pits is a bonus area in Make a Good Mega Man Level 3, and an evolution of The Pit of Pits from Make a Good Mega Man Level 2. Like the aforementioned Pit of Pits, it is a pseudo-endless mode comprised of over 250 mini-stages created by multiple contributors, hosted by Sheep Man. Submissions for the NEO Pit of Pits were held from February 1, 2019 to March 17, 2019. The NEO Pit of Pits is inaccessible until clearing the Wily Stadium, at which point it can be accessed using the travel brochure.

As with the original Pit of Pits, hazards that would normally result in instant death have been toned down: all Quick Lasers are the continuous damage-dealing "drain" variant, spikes deal 5-7 damage on contact, and falling into a pit or being crushed deals 4 damage and sends Mega Man back to the start of the current mini-stage.

Mega Man's current amount of E-Tanks, W-Tanks, M-Tanks, and bolts are set to zero while inside the Pit; a separate count for each is used instead. However, his current amount will be returned again when he wins, fails, or quits. Every 10 sublevels, Mega Man will come across a shop run by Sheep Man, where he can buy energy refills, Tanks, and unique upgrades to make traversing the rest of the Pit easier. Upon clearing 100 sublevels, Sheep Man will challenge Mega Man to a battle.

Although defeating Sheep Man once is enough to "clear" the Pit, Mega Man can keep going past 100 if he so wishes, with the aim being to clear as many mini-stages as possible before dying. Sheep Man will reappear per every 100 floors; and the more floors cleared, the more difficult the fight becomes. After clearing the Pit at least once, Mega Man can visit any of the sub-levels independently at his own whim; however, if he wishes to rematch Sheep Man, he must go through the Pit again, or otherwise use the Boss Gallery in the Limestone Pagoda.

List of mini-stages

Due to the relatively small length of these mini-stages, all description and strategy for them shall be documented here. Stages marked with an asterisk (*) were added in version 1.1.

C meirl.png
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Creator Room Summary Assets
Enemies Gimmicks (Mini-) Bosses
02gn Cryogenic Lab A long, snowy straightaway with several precarious jumps between Ice Platforms Dada, Hirarian 427, Kaona Geeno Cossack Snow, Ice Platform Stompy
02gn Jungle Wrecker An autoscrolling escape through the forest, while being chased by an invincible Truck Joe. Bombomboy, Monkikki Auto Scroller Truck Joe
02gn The Dachone Hangar A Pit room featuring both types of Dachone. Boostun, Dachone, Dachone Ltd. Ed., Fatool, Teck Cossack Platform N/A
8SomaCruz Waiting and Wading A wide open, partially flooded area with the appearance of Labyrinth Zone from Sonic the Hedgehog. A key can be found to obtain an E-tank. Gabgyo Key Barrier, Spark Man Platform, Super Cutter Revenge N/A
ACESpark Drive Sir Clive's C5 A back and forth obstacle course, traversed with two reskinned Wave Man Jetskis. Fire Boy, Kouker Q, Mousubeil Wanaan, Wave Man Jetski N/A
ACESpark In the Retail Version, I'm Much Funnier A sunset area, requiring the Mega Man to traverse under a rising and falling spiked ceiling with a Sideways Elevator. N/A Shift, Sideway Elevator N/A
ACESpark Mamma Mia That's a Spicy Spikeball A tightly-packed obstacle course with no enemies. N/A Drop Platform, Tackle Fire Dispenser, Teckyun N/A
ACESpark Revenge of (Annoyed Grunt) A survival room themed after Arkanoid: Revenge of Doh, requiring Mega Man to avoid a reskinned Wandering Head as it destroys the bricks blocking the exit. Yellow bricks will drop various types of Metall. After leaving the survival room, DOH himself (as an invisible Tondeall) will shoot at Mega Man as he makes his way to the exit. Metall DX, Metall EX, Morning Joe, Screw Bomber, Space Metall, Tondeall, Wandering Head Dustman Block N/A
ACESpark Son of a Biscuit Eater A partially flooded boat area where the main challenge is avoiding Arigock G shots while platforming on Hornet Rolls. Arigock G, Batton, Gabgyo Hornet Roll N/A
ACESpark Too Cheap To Pay Brendan Fraser A jungle ruin with various fire-themed hazards. Biribaree, Jump Roller, Merserker Fire Block, Reflect Block, Uranus Platform N/A
ACESpark Wise From Your Gwave An autoscrolling room set in a graveyard, with Strike Man Soccer Balls (reskinned into headstones) in a variety of setups. Molier, Returning Sniper Joe, Twin Cannon Auto Scroller, Strike Man Soccer Ball N/A
Alcarl BubbleBop A vertical area utilizing Splash Woman's tileset, requiring Mega Man to shoot Swim Balls and avoid spiky ceilings while jumping between Bubble Platforms. Swim Ball Bubble Platform N/A
Alcarl Burning Desire A Solar Man-themed room with various fire enemies and hazards. Fire Boy, Fire Totem, Sola 0 Tackle Fire Dispenser N/A
Alcarl Cemented in Stones A Bokazurah shaft utilizing Concrete Man's tileset. Mega Man must descend while being intermittently harassed by an invincible Tamp. Tamp Bokazurah N/A
Alcarl Chilly and Tubed An icy tunnel with several vertical pipe structures, some of which are blockaded by Haiker Ns. Haiker N, Shaboan, Tatebo N/A N/A
Alcarl Met a Twirler Tonight A fortress area that makes Mega Man fight several varieties of Metall above small, fast conveyor belts. Metall Dance, Metall EX, Metall Mommy, Neo Heli Metall Conveyor (MM6) N/A
Autofire Powerless Plant A dark room using Elec Man's tileset. Mega Man, his buster shots, pickups and Hotheads emit light in a small radius around them. Darspider, Hothead, Spine Revealing Tiles N/A
BBLIR A Day at the Piano Gym A room built around rising platforms that play various notes when spawning. Features The Lick in the last room. Pointan, Yonbain Custom Spawner Paozo
BBLIR Forgotten Fortress MK.II - Entrance A zigzagging area using Forgotten Fortress: The Lab's tileset, recolored orange. Arigock G, Hothead, Fire Totem Tackle Fire Dispenser N/A
BBLIR Forgotten Fortress MK.II - Highway A sunset highway area reminiscent of Forgotten Fortress' outside sections. The streetlights can be stood on. Docron, Hoohoo Fire Spike N/A
BBLIR Room Eater An escape from a gigantic, invincible Rolling Drill as it destroys Solar Man's tileset. Arigock G, Mecha Pitchan (red), Mizzile Rolling Drill N/A
BBLIR Running Out of Time A multicolored room centered around turning Hanabiran's "clock arm" into a level obstacle. Telly X Conveyor (MM10), Wanaan N/A
BBLIR Swingin' Jumper A simple room based around Jewel Platforms. Choker Oh, Spine, Toss Machine Jewel Platform TBA
BBLIR The Gray Trail A fully-grayscale room set atop a moving train. Shadow Clone, Shotom, Spring Head N/A N/A
Beed28 Bouncy Castle? A mini-recreation of Bouncy Castle, with hidden Bubble Floors to account for the titular bounciness. Batabattan, Bikky, Metall Dance, Peterchy, Returning Sniper Joe, Tadahou Bubble Floor, Reflect Block, Spring N/A
Beed28 Find Your Land Legs A rocky quarry that inexplicably waves up and down in chunks. Cannon, Fire Totem, Hammer Joe, Komasaburo, Metall Cannon, Screw Bomber, Wall Blaster II Drop Platform, Shift N/A
Beed28 Quick, Think Fast! A chaotic room that reskins Bouncy Tiles to look like spikes for a quick jumpscare. Big Stomper, Cannopeller, Cutting Wheel, Cyber Gabyoall, Telly Bouncy Tile N/A
Big Fish Beezinga! A very green area featuring Chibees spawning from holes in the walls, as well as defeated Brain Breaks. Brain Break, Chibee N/A N/A
Big Fish Boobeam's Revenge A puzzle room built around baiting Boobeam Traps into activating Junk Machines so they can be shot. N/A Junk Machine, Junk Platform (invincible), Switch Block Boobeam Trap
Big Fish In Good Hands A series of avoidance challenges centered around unusual enemy setups, while a Knuckle Duster breaks blocks. Mega Man can't leave the screen until Knuckle Duster finishes breaking all the blocks. Boostun, Copipi, Flying Shell, Nibul Reflect Block Knuckle Duster
Big Fish Not An Ice Level A cave level where Mega Man causes icy spikes (really Astro Doors with creation code) to move using switches. N/A Astro Door, Astro Switch Shirokumachine GTV
Big Fish Rock and Ball Torture A cave featuring T. Khamen's falling rocks being used as platforming obstacles. First of three thematically-named Pit rooms. Shigaraky T. Khamen rock spawners N/A
Big Fish Scorpionssssss A level exploring Sasoreenu's interactions with various shapes of quicksand. Inexplicably set in a sewer. Sasoreenu Quicksand N/A
Big Fish Sea Mines (Get It?) A flooded mine with mines, and Vs endlessly spawning from below. Sea Mine, V N/A N/A
Big Fish Shin I'm Hungry An oddly-named tower level centered around Illusian, with a unique red variant that reveals hidden tiles instead. Illusian Revealing Tiles N/A
Big Fish Watch Moominvalley 2018 A blue and green fortress featuring no watches, Moomins, valleys, nor the number 2018. Giree, Kakinbatank N/A N/A
CapedLuigisYoshi Acorn Shrine A rather simple forest with "Acorn Metalls" falling from above. Features a guest appearance by Ham-Swap Ham from Hamtaro: Ham Ham Heartbreak. Butterdroid, Hoohoo, Neo Metall N/A N/A
CapedLuigisYoshi Wizardly Trap A level centered around fighting enemies with the aid of "Koopa Shells". Bombomboy, Curlinger (reskinned into a Koopa Shell) Destroyable Block (Mega Buster), Spring Hanabiran (wizard)
Chauckles Fly Into Free An obstacle course with wind perpetually blowing from behind. Cannopeller, Shotom Boubou (small and large), Tengu Wind N/A
Chauckles Go Flush Yourself A sewer area combining Pump Man's tileset, Toad Man's water currents, and Haiker Ns in awkward positions, requiring Mega Man to step on Wanaans to fight them. Haiker N, Ratton Wanaan, Wind (as water currents) N/A
Chauckles Lost Ruins of Rolmisl A precarious room with unsteady ground, requiring Mega Man to jump over and slide under spikes while trying to stay on Uranus Platforms. Jet Bomb Uranus Platform N/A
Chauckles The Science of Dropping A level featuring various hazards dropping from the ceiling and landing on top of various moving platforms. Darspider, Metall Acid Drop, Building Platform, Crash Lift N/A
Cheez Extreme Spring Cleaning A level where various spring-themed enemies are run over by trucks. La Jaba is the strongest, being able to resist one truck before dying. La Jaba, Spring Face Bomb, Tom Boy Nitro Truck N/A
Cheez Four Steps A falling tower full of enemies, set in Napalm Man's jungle. Beak, Birdy, Chunco, Monkikki, Sakrets Falling Tower N/A
Chiko Megaman Crushes the Competition! A Joe torturing chamber that incidentally also functions as a Pit room. Features a unique horizontal, solid variant of Press than can be stood on. Crystal Joe, Machine Gun Joe, Morning Joe, Returning Sniper Joe, Sniper Joe Press N/A
Cresh A Corrupt Government Puppeteered by Bees An escape from hundreds of endlessly spawning, exploding bees. Chibee Falling Platform, Junk Block N/A
CSketch (Don't) Crush Me Between Your Pecs A room where Mega Man must stop Compactors using Move Hovers to clear a path. A W-Tank can be obtained at the start by shooting the Move Hover in the opposite direction, and an M-Tank can be obtained at the end by slipping between two Compactors. N/A Compactor, Move Hover N/A
CSketch Lock and 'Fall Torture A nonlinear room about gathering three keys while fighting Bubble Man's enemy roster. The room's architecture will naturally lead Mega Man in a circle, back to the beginning. Second of three thematically-named Pit rooms. Claw, Crabbot, Croaker Key Barrier, Wind (as waterfalls) N/A
CSketch Ballz 2D A room where Toss Machines throw Bokazurah's projectiles instead of their own, granting them the ability to break blocks. Kaona Geeno, Toss Machine Bokazurah's blocks N/A
CSketch Walking on Sunshine An autoscrolling room with Solar Man's projectiles raining down endlessly from above. Solar Man himself is nowhere to be seen. Au-Au Auto Scroller, Solar Man's Solar Flare projectiles. N/A
CWU01P #MERSERKERRISK An escape from a very fast, invincible Merserker. Merserker Chill Man Block, Conveyor (MM10), Slide Sign N/A
CWU01P Hard Example A room combining Stone Man and Honey Woman's Hard Mode stages from Megamix Engine's Example Game. A W-Tank can be obtained by jumping down after the first Hornet Roll. Bombomboy, Caricarry, Flower Presenter (all three types), Scissascissor Falling Platform, Hornet Roll, Key Barrier, Reflect Block Stone Head (drops Kintots instead of boulders)
CWU01P Minor Circuit Breaker A room loosely based on "Circuit Breaker", CWU01P's tutorial on Switch Handler gimmicks in Megamix Engine. It utilizes Junk Man's various gimmicks. Elec'n, Piriparee, Watcher Junk Machine, Junk Magnet's debris, Junk Platform, Quicksand (reskinned into junk), Switch Block N/A
CWU01P Mosh Pit of Pits* A room set in Tier 10, centered around Yoku Blocks. By rushing at the teleporter room, the player can enter a secret area where Gordon Fre-"E"-Man grants them an E-Tank. Big Eye, Picopico-kun (individual pieces) Key Barrier, Yoku Block N/A
CWU01P Wood Man's Doomed Space Program A forest level that exploits Returning Monking's behavior to transform it into a respawning pit enemy. Returning Monking, Ratton Galaxy Man Portal Hot Dog
Darkness Two Sided Facility A gimmick-heavy room featuring reverse-gravity Mercury Blocks, among other gravity-based interactions. N/A Conveyor (MM10), Dustman Block, Gravity Flip, Key Barrier, Mercury Block, Needle Press, Reflect Block Knuckle Duster
Diegoso Freezer Room. Features fairly standard ice-themed mechanics. Curlinger, Penpen EV Chill Man Block N/A
Doctor Novakaine Double Dutch A quarry level with various setups that require short, continuous jumps. N/A Super Cutter Revenge, Wanaan N/A
Doctor Novakaine Playing Cricket A room combining Bright Man's cricket riding sections with Mecha Pitchans in dangerous positions. Mecha Pitchan (red and blue) Battan N/A
Ethervil Conveyor Mini Mayhem A vertical climb themed after Conveyor Mayhem from MaGMML2, featuring an encounter with "Napalm Dan" at the end. Pierobot Conveyor (MM2), Press N/A
Ethervil Meow Moonbase A space area using Star Man's tileset, infested with feline robots. Good thing the Giant Dog is there to dispose of them. Space Metall, Sumatran Dustman Block, Low Gravity Tama
Ethervil Not So Ancient Sands A Centaur Man-themed room centered around climbing on quicksand waterfalls, which are layered in front of the player. Notably, it utilizes stationary Garyobys as hazards. An E-Tank can be obtained by taking the lower path in the second screen. Cannon Joe, Garyoby, New Classical Cannon Quicksand Metall Potton (spawns Metall EX and additionally fires big projectiles)
Ethervil Reverse Gravity Castle As the name implies, it's a castle room set in upside-down gravity. Enemies, pickups and Jewel Platforms still obey regular gravity, creating a unique challenge. Bounder, Tadahou Gravity Flip, Jewel Platform, Reflect Block N/A
FabianLC Ballz DDD Another Ballz 3D reference? A maze of Switch Blocks, which affect the trajectory of the endlessly-spawning soccer balls when toggled. N/A Astro Switch, Custom Spawner (spawns The Keeper's soccer balls), Switch Block N/A
Flapperultra Downwell A room homaging hit indie title Downwell, utilizing its color palette, graphical style, and descending vertical structure. Some of the redder blocks contain items. Batton, Mechakkero, Telly Dustman Block N/A
Flapperultra Planted Party Poppers A mini-remix of Hornet Man's stage, with a surprise appearance from Walking Bomb. Most Hornet Rolls are placed so they retreat into the wall when fully curled up. Flower Presenter, Walking Bomb Hornet Roll,
Flashman85 AA Game* Set in Tier 12, this room utilizes various types of electric-themed gimmicks together in unconventional arrangements. Kaminari Kogoro, Robo-Rabbit (small), Telly (reskinned into Electriri) Elec Block, Junk Platform, Tornado Platform N/A
Flashman85 Biree!!! on ICE* This Tier 6-themed room combines Birees with various visual obstructions. Biree, Classical Cannon, Kemumakin Cossack Snow N/A
Flashman85 Book It* An upwards autoscroller set in Tier 11, focused on climbing ladders. Defeating the Octones will create fireworks to counteract the 100 Wattons' darkness. 100 Watton, Ladder Press, Octone Auto Scroller N/A
Flashman85 Copse and Bobbers* A mildly claustrophobic room set in Tier 7, both its outside forest parts and Free Fish, Inc. A terminal at the end rewards the player for catching Marine Compendium variants. Helipon, Merserker, Minoan Tengu Wind, Wanaan Lantern Fish (spawns Helipons)
Flashman85 Drain Assembly* Set in Tier 3, this stage is a long hallway that turns Building Platforms' segments into obstacles. Afterwards is a small memorization puzzle (with an optional hint by Heat Man), and an optional M-Tank by performing a risky jump. Electric Gabyoall, Gyoraibo Building Platform N/A
Flashman85 Escape the Slammer* A room set in Tier 4, built around rising platforms built with Falling Tower, which are interrupted by Power Slams. The green torches are spikes. Doncatch, Power Slam Falling Tower N/A
Flashman85 Feel the Burn* A series of Sheep Conveyors with napalm on top of them, set in Tier 14. The napalm can be disposed of by scrolling the conveyors the right way, tossing it into spikes. Kouker Q, Power Muscler Napalm, Sheep Conveyor N/A
Flashman85 Filched Fortress A Cossack-flavored ice fortress with both an unusual amount of both bosses and MM6 assets. Dropping off the fortress at the start leads to a mini-alternate path. Au-Au, Cannon Joe, Curlinger, Ladder Press, Propeller Eye Shield Attacker GTR, Teck Count Bomb Squidon, Blizzard Man
Flashman85 Fire the Terrible Trio A room with a standard cast of enemies combined with a nonstandard gimmick. Shield Attackers are used as both stationary one-way barriers and endlessly spawning, Fire Wave-esque obstacles. Metall, Returning Sniper Joe, Shield Attacker TRL Fire Spike N/A
Flashman85 Hats Off to You* Set in Tier 15, this space area features Gremlins (and Air Tiki's drills) reskinned into various hats. Watch out for the B Bitters hiding behind the Treble statues! B Bitter, Gremlin Air Tiki, Low Gravity Flash Man
Flashman85 Laser Precision* A tight hallway centered around fighting various enemies on unsteady ground, flanked by Magma Beams both above and below. A W-Tank can be obtained by freezing the Magma Beam after the exit teleporter with Ice Wall, then destroying it with Laser Trident. Brown, Haehaey, Oshitsu Osarettsu, Spine, Togehero, Tom Boy, Yudon Bouncy Tile, Magma Beam, Sheep Block N/A
Flashman85 Masquerade Ball A room where every enemy (and gimmick) is disguised as something else. A guestbook at the starts provides the names of every asset present, but it's up to the player to recognize them through their disguise. Brain Break (as Eddie)
Haehaey (as Cocco)
Helipon (as Up'n'Down)
Penpen EV (as X Block)
Pole (as himself) and its egg (as ? Can)
Pooker (as Returning Sniper Joe)
Puyoyon (as Hologran
Ratton (as Pakatto 24)
Sakrets (as Shield Attacker GTR)
Smaplar (as Blader)
Sprinklan (as Neo Metall)
Tornado Platform (as Lyric, named as "Tornado Battery")
Strike Man Soccer Ball (as Apache Joe, named as "Strike Ball")
Lantern Fish (as Paozo, spawns undisguised Shrinks)
Flashman85 Melting Point* An obstacle course over Tier 2's famous lava pit. A conveyor belt up above carries various pickups; by rushing through the stage, the player can catch them before they are dropped off into lava. Bombier, Gagabyoall Rounder, Up'n'Down, Yonbain (horizontal) Conveyor (MM5, MM10), Fire Pillar, Spring N/A
Flashman85 Risky Refill A room containing three dangerous optional weapon-based challenges (Ice Wall, Tornado Blow and Rush Coil), each rewarding a key that can be used to reach one of each type of Tank. Respawning from a pit will remove the player's keys. The exit path features a spike drop utilizing Gravity Lift with downwards gravity, much like in Space Pipes. N/A Copter Platform, Dustman Block, Gravity Lift, Key Barrier N/A
Flashman85 SCROLL JOES! A downwards autoscroller themed after Flashman85's fangame OH JOES!, utilizing the game's Stage 3 tileset and highly diverse cast of enemies. The art at the end is from the game's intro cutscene. Crystal Joe, Hammer Joe, Returning Sniper Joe, Sniper Armor, Sniper Joe Auto Scroller N/A
Flashman85 Some Factory Dr. Wily Built* Set in Tier 1, this room focuses on Mega Man 1 enemies, particularly Crazy Razy (as seen by the robots inside the walls) Big Eye, Crazy Razy, Octopus Battery, Screw Bomber Girder (reskinned to resemble the terrain), Wind (as water currents) N/A
Flashman85 The Only Prescription A puzzle-y room built around overpowering pushing forces with the aid of Feeber's bubbles and overpowering Wander Bells with the aid of violence. Feeber, Wander Bell Wind N/A
Flashman85 They Call Him Flipper Just like its namesake (a room from VVVVVV), this room features gravity-flipping shenanigans, combined with underwater physics and assets. Octone, Okosutobon, Sea Mine Auto Scroller, Gravity Flip, Splash Woman Water Platform, Octoper OA
Flashman85 This Text is Probably Covering a Wall Blaster No, it's covering a Wall Blaster II. Besides the obvious, this vertical level also features scrolling terrain and acid drops. Wall Blaster II Acid Drop, Scrolling Tiles Octo Generator (summons Acid Drops)
Flashman85 Time Is Monkey A series of survival rooms set in Quint's level, focused around avoiding monkey-themed enemies while waiting for blocks to clear a path. Monking, Monkikki Fuse Platform Gorilla Tank
Flashman85 What a Toboggan!* A very child-unfriendly ride through the fiery fields of.... Tier 5? The room wraps on itself horizontally, leaving the first and second halves directly above eachother. A W-Tank can be obtained by putting out the napalm in the alcove after the second Penpen EV. Penpen EV Frost Sled, Napalm, Plantman Platform N/A
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MarsJenkar Combust Man? Based off of Combust Man from MaGMML2. It contains its visuals, enemies, gimmicks, and a cameo from Combust Man himself. B Bitter, Bounder, Cyber Gabyoall, Metall, Metall Cannon, New Shotman Count Bomb N/A
MarsJenkar Into the Garbage Chute, Flyboy A vertically-oriented level descending through a trash chute. A clever player may be able to pick up some extra items on the way. Junk Golem, Mousubeil, Soshi Breaker, Wall Blaster Junk Block N/A
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NaOH The Top 10 Most Commonly Used Enemies in MaGMML3, In Increasing Order A new version of NaOH's room from the previous Pit of Pits. Curlinger (10th), Crystal Joe (9th), Metall (8th), Batton (7th), Neo Metall (6th), Metall Dance (5th), Telly (4th), Octopus Battery (3rd), Returning Sniper Joe (2nd), Neo Heli Metall (1st) N/A N/A
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snoruntpyro Bug Spray* A simple forest base featuring various bug-themed enemies and Wave Steam. Batabattan, Nibul, Tomsmort Wave Steam N/A
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Make a Good Mega Man Level 3
Characters
Mega Man (Costumes) • Dr. Light • Ernest Will/Dr. Wily • Dr. Regal • Hunter Woman • Forge Woman • Presto • Element Man • Cerberus Man • Bass • Proto Man • Magic Man • Sheep Man
Special Weapons
Spark Chaser • Laser Trident • Water Shield • Tornado Blow • Thunder Beam • Magnetic Shockwave • Ice Wall • Break Dash • Rush Coil • Rush Jet • Rush Bike • Magnet Beam
Contest Weapons
Mix Tape • Lantern Flare • Prismatic Laser • Beet Tiller • Rec Can • Banshee Wail • Propeller Vortex • Electro Cable • Track Shoes • Royal Guard • Bait Bobber • Power Line
Entries
A piece of cake, but with aesthetics • Abandoned Mine • Access Corridor Alpha • Air man's ultimate weapon • Akudama Empire Mothership • Alpine Weather Institute • Alraune Woman • An Ice Cave in Russia • An Underwater Adventure? Wow! • Arcade Archives • ArcaneMan -CHAOS TOWER- (CERN HQ Remains) • Assault Hunt • Bakery Man • Ballade's Square of Doom • Banshee Woman • Beat the Security System • Beet Man • Blizzard Resort • Bold and Trash • Boost Man • Bright Man Remix • Cable Woman • Call Me Ishmael • Cassette Man • Chaos Light City • Checkmate • Chemical Industry • Cloud Nine • CrashMan Simulator • Creatively Named Level • Crest Man • Crosshair Aware • Crystal Tower • Cursed Darkness • Cutman's New Warehouse • Cycle Facility • Damp Ruins • Dangan Factory • Dark Castle • Decoy Man • Devil Factory • DISCHARGEEEE • Disobedience of Superior Machines • Doorkman • Dunes of Discharge • Escape From the Wily City • Evil Energy Facility • Explosives Factory • Fairly Unfocused Newcomer's Bosses And Gimmicks Stage • Falling System Core • Fight, Kikkoman! For Everlasting Sauce! • Flamboyant Castle • Foo Man • Forgotten Factory • Frenzy Reactor • Froggy Gravity • Fruit Forest • Geek Man • Get Wild, Get Wet • Gilded Man • Girder Man Stage • Glass Factory • Glitched up Beta • Glitz Woman • Grand Fire Palace • Grassy Plains • Gravaqua2o • Gravity Wumbo • Gross Incandescence • Guitar Man • Hazard Hydro • Hit the Jackpot! • Hornet Man got a new Stage • House of Fun • Hunter Tower • I Hope I Lose: A Grand Tale • Identity Man • Interspatial Compression • Irrigation Irritation • It Was Rated Arr • Judgement Man • Just a Water Level • Lost Caverns of Jungata • Luminous Tower Ascent • Mafia Man's Gambling Palace • Malware Man • Magmatic Panic • mechanical factory • Mediocre Oil Level • Mega Man DEV • Metal Man Steals Other People's Conveyors • Metall Man's Metall Factory • Military Training Grounds • Mine exploration • Mint Candy Matrix • Mirror Woman • My First Megamix Level uwu xd lmao (dab) • Ninja of the Night • Not Delivering On Promises • Nowhere yet everywhere: When the world may loop • Operation: Narcissistic Stratosphere • Outer Reaches • Pick Your Poison • Pipe Man • Plataform Hijinks • Poudrin Man • Propeller Woman in the City in the Clouds • Pumpkin Patches • QuintsMetFactory • Radium Man • Rec Man • Red Mountain • Revenge of Tricastle • Robogarden • Rockbound Facility • Rock Fortress • Ruins of a Forbidden Kingdom • Secluded Terminal • Shape Woman • Skull Sans Megatale 4 • Skull Secret Zone • Sludge Man • Solar Inferno • Somewhere Underground • Sparks and Sockets • Spectrum Science • Stalks, Shoots, and Leaves • Stalling for time • Step on the Gas • Stolen Citadel • Sulfurific Abyss • Superheavy Samurai Big BenK • Suzy Love • Technical Support • Teetering Over the Edge • Temple of Light and Dark • The Actual Rock Man • The Cave Level That Exists • The Haymay Trials • The Heist • The hero as remixed • The Invincible Robot Army! Featuring Shoe Man! • The King's Lair • The Level Equivalent of An Old Man Rambling at You • The Return of Veteran Z • The Stormscraper • The Warped Void • Thermal Tundra • Top Man 2: Spin or Go Home • Tower of Dimentions • Toxic Trouble • Trailblazer • Treading The Wily Sewer System • Trouble in the Fortress • Undead Fortress • Ultimate Level • Underground Runaround • Unguarded Treasure • Up Down All Around • Walk-In Freezer • Water Level? Ice Level? • Weapon Data Center • Western Railway • wet • Wide Joepen • Wily in space (Roll's rescue) • Wily Rooms of Weapons • Wily's Haunted Castle • Wilys Redemption • Wily's Well-fortified Room • Where no met has gone before • Working in the Rain • Worthless Man • X6Meme • Y.M.C.A. • You Don't Know the Drill
Bonus Levels
Space Crusade • Just a Judge Level • Magnum Man • Reel Man • King Man • Static Man
Wily Stadium
Chaos Assault • Cross Armada • The Bronze Yard • Be the Smaller Person • The Level With a Met Pun • Armory Catastrophe • The Greatest Show of All Time
Tier X
Ancient Wastelands Gate • Erm... Watt the Shock! • Smashed Into Pieces • Sparkling Shrimp Stew • Olive Bomber • HI-R@SE BOTANIX • Mega Man in Wonderland • Note Woman • Genie's Alley • Secret to No One • Thermae Man • Detergent Determination • The Quickening 3D • Deserted Sector G-009 • Big Ugly Mess 2: Acting Unwise • Hollow Elysium • Return to Universe City V • Shrine of Nebula
Locations
Victor Heights • Magic Card Casino • Limestone Pagoda • Tier 1 • Tier 2 • Tier 3 • Tier 4 • Tier 5 • Tier 6 • Tier 7 • Tier 8 • Tier 9 • Tier 10 • Tier 11 • Tier 12 • Tier 13 • Tier 14 • Tier 15 • Wily Stadium • Tier X • NEO Pit of Pits
Tier Bosses
Regular Joe • Repair Man • Muscle Juggler • Mad Man • Puzzle Man • Ice Buster • Boki Lamira • Mirage Man • Pyre Duo • Sound Man • Wizard Man • Control Man • Death Man • Punch Donkey
Robot Masters
Aether Man • Alraune Woman • Arcane Man • Assault Man • Banshee Woman • Battery Man • Beet Man • Boost Man • Cable Woman • Cassette Man • Celestial Woman • Decoy Man • Discharge Man • Foo Man • Geek Man • Girder Man • Glitch Woman • Glitz Woman • Guitar Man • Hex Man • Hodenki • Identity Man • Lantern Man • Lunar Woman • Mafia Man • Magnet Man SF • Metall Man • Mirror Woman • Mooger Man • Old Man • Pipe Man • Poudrin Man • Prism Woman • Propeller Woman • Radium Man • Railway Team • Rec Man • Rock Man • Rook Man • Royal Man • Secret Melon • Shape Woman • Shoe Man • Skull Sans • Sludge Man • Sniper Man • Solaire Man • Stall Woman • Thermal Man • Token Woman • Treasure Man • Wood Man Nice • Yamato Man W
Modified Devkit Robot Masters
Air Dab Man • Bakery Man Delta • Bakery Man Omega • Bakery Man Theta • Barrage Man • Bee Man • Blackout Man • Blue Bomber Man • Blue Crash Man, But With 29 Health • Bomber Joe • Captain N Guts Man • Crest Man • DRKMAN4.BAT • Dark Enker • Darker Man • Dolt Man • Fake Cycle • Gilded Man • Glass Man C • Gravity Joe • Gravity Man Supreme • Honey Joan • Judgement Man • Metal Man Overdrive • Metool Woman • Micro Quick Man • Miner Man • Neon Quick Man • Night Air Man • Perfect Solar Man • Pharaoh Man in the Dark • Potted Plant Man • Quick Montage • Rockman No Constancy Quickman • Scorch Man V1 • Spark Man Flip • Splash Woman Overdrive • Superheavy Samurai Big Ben K • Temporal Man • Tempura Man • Top Man Green • Uranus Met • Veteran Z
Entry Bosses
28 Devil Cores • Adult Wish • Atlantis • Atlas • Baby Wish • Battle Windows • Beam Stack • Beam Stack MK2 • Blizzard Brigadiers • Blizzard Behemoth • Blue Power Piston • Bubble Crab • Bucky • Changkeylier • Choker Ohmega • Compress Joe • Copy Robot • Crystal Core • Dark Matter Capsule • Dark Wyvern • Dennis Returns • D.E.V • Digitiger • Dust Devil • Egg Carrier • Floating Point • Fracture • Ghost Light • Grand Tellow • Guts Dozer Neo • Gwyndolin • Heavy • heints • The InDestructiBall • JoJo Joe • Junk Hunk • Kine • Master Hand • Mecha Sonic • Namonaki Robo • Necrozma • Ornstein & Smough • Pipi Condor • Prism Devil • Quint's Met Machine • Red Devil • Sovereign Machine • Super Block • Super Lightning Lord • SYSTEMCORE.EXE • Train Trio • Vanguardroid • Zombie Devil • Z-Tank
Fortress Guardians
Regal Machine • Falcon Rock • Tengen Tophammer • Kouker Quge • Metilda McBossface • Neko Man • Bass • Cerberus Man • Element Man • Forge Woman • Hunter Woman • Presto • Wily Machine SPIRE • Wily Jet
Devkit Bosses
Ice Man • Bomb Man • Fire Man • Air Man • Bubble Man • Quick Man • Flash Man • Heat Man • Wood Man • Picopico-kun • Guts Dozer • Boobeam Trap • Enker • Hard Man • Spark Man • Kamegoro Maker • Dyna Man • Sonic Man • Dust Man • Metall Daddy • Giant Suzy • Punk • Iron Ball • Gyro Man • Stone Man • Dark Man 4 • Ballade • Hunter Type A • Hunter Type B • Blizzard Man • Yamato Man • Rounder II • Power Piston • Mercury • Saturn • Uranus • Grey Devil • Dangan Man • Oil Man • Hornet Man • Mega Mech Shark • Honey Woman • Commando Man • Solar Man
Grey Isles Bosses
Lava Stone Man • King Leonis • Stronger • GEORGE • Small Fry Swarm • Eye of Btd'nhan • Diabolico • Queen of Hearts • Note Woman • Mist Man & Bowl Man • Angler Fish • Onox • Thermae Man • Swaduron • Impresaria • Volt Man the Annihilator • Hard Splash • Shade Spam • Nadir Devil • Top Dummy • Gharial Man • Returning Flash Armor • Great Core • Pillar of Nebula
Bonus Bosses
Dreadnought • Usagi Woman • Hyper Plant Man • Magnum Man • Reel Man • King Man • Namahage Man • Static Man • Slush Man
Arena Bosses
Break Man • Fake Man • Terra • CWU-01P • Yellow Devil • Gamma • Alter Man • Vacant Avatar
Super Bosses
Returning Regular Joe • Nebula Grey • Magic Man • Sheep Man • Ernest Will