Difference between revisions of "Top Man"
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|affiliations=[[Doctor Thomas Light|Dr. Light]]<br>[[Doctor Albert W. Wily|Dr. Wily]] | |affiliations=[[Doctor Thomas Light|Dr. Light]]<br>[[Doctor Albert W. Wily|Dr. Wily]] | ||
|stage= | |stage= | ||
| − | |location='''MaGMML2:'''<br>[[Quint Stage]]<br>'''MaG24HMML:'''<br>[[Nauseous Greenhouse]] | + | |location='''MaGMML2:'''<br>[[Quint Stage]]<br>'''MaG24HMML:'''<br>[[Nauseous Greenhouse]]<br>'''MaG48HMML:'''<br>[[Spicy Top Action]] |
|occupation=Mining Robot (formerly)<br>Combat Robot | |occupation=Mining Robot (formerly)<br>Combat Robot | ||
|OffAppear=[[Mega Man 3]]<br>[[Mega Man II]]<br>[[Mega Man: The Wily Wars]] | |OffAppear=[[Mega Man 3]]<br>[[Mega Man II]]<br>[[Mega Man: The Wily Wars]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (NPC)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Boss, NPC)<br>[[Make a Good 24 Hour Mega Man Level|MaG24HMML]] (Boss)<br>[[Megamix Engine]] | + | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (NPC)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Boss, NPC)<br>[[Make a Good 24 Hour Mega Man Level|MaG24HMML]] (Boss)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Boss)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite={{MirrorDiv |mirror=[[File:TopMan.png]]}} | |sprite={{MirrorDiv |mirror=[[File:TopMan.png]]}} | ||
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Top Man appears in ''[[Make a Good Mega Man Level]]'' as an NPC in [[Dr. Light's Lab]]. Top Man was later made available as a boss in the devkit for ''[[Make a Good Mega Man Level 2]]'', and appeared as a midboss in [[Quint Stage]], as well as an NPC in [[Tier 6 (MaGMML2)|Tier 6]]. He reappears in ''[[Make a Good 24 Hour Mega Man Level]]'' as the boss of [[Nauseous Greenhouse]]. | Top Man appears in ''[[Make a Good Mega Man Level]]'' as an NPC in [[Dr. Light's Lab]]. Top Man was later made available as a boss in the devkit for ''[[Make a Good Mega Man Level 2]]'', and appeared as a midboss in [[Quint Stage]], as well as an NPC in [[Tier 6 (MaGMML2)|Tier 6]]. He reappears in ''[[Make a Good 24 Hour Mega Man Level]]'' as the boss of [[Nauseous Greenhouse]]. | ||
| + | |||
| + | As with all ''MaGMML2'' devkit bosses, he returned in the [[Megamix Engine]], and will reappear in ''[[Make a Good Mega Man Level 3]]''. He also appeared in ''[[Make a Good 48 Hour Mega Man Level]]'', as the boss of [[Spicy Top Action]] (alongside [[Solar Man]]). | ||
==Battle== | ==Battle== | ||
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|concrete=5 | |concrete=5 | ||
|homing=1 | |homing=1 | ||
| + | |beat=1 | ||
|notes=*Can bypass Top Spin's invincibility.<br>†Only the blade can bypass Top Spin's invincibility. | |notes=*Can bypass Top Spin's invincibility.<br>†Only the blade can bypass Top Spin's invincibility. | ||
}} | }} | ||
Revision as of 16:59, 16 September 2021
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Top Man is a boss from Mega Man 3. He is a robot built by Dr. Light and Dr. Wily who is able to spin at high speeds for a limited period of time.
Top Man appears in Make a Good Mega Man Level as an NPC in Dr. Light's Lab. Top Man was later made available as a boss in the devkit for Make a Good Mega Man Level 2, and appeared as a midboss in Quint Stage, as well as an NPC in Tier 6. He reappears in Make a Good 24 Hour Mega Man Level as the boss of Nauseous Greenhouse.
As with all MaGMML2 devkit bosses, he returned in the Megamix Engine, and will reappear in Make a Good Mega Man Level 3. He also appeared in Make a Good 48 Hour Mega Man Level, as the boss of Spicy Top Action (alongside Solar Man).
Contents
Battle
Top Man begins his pattern by throwing three spinning tops into the air, which float briefly before targeting Mega Man. Top Man will then spin in place for a short period of time before moving to the other side of the room, after which he will stop spinning and repeat his pattern. Top Man is invulnerable to most weapons while spinning.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 2/2/4 | 2 | 0 | 1 | 4* | 2* | 1* | 1/3 | 5 | |
| Other Notes | *Can bypass Top Spin's invincibility. | ||||||||
Make a Good Mega Man Level 2
Make a Good Mega Man Level 3
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| 2/2/4 | 1 | 2* | 1 | 2* | 1 | 1 | 5 | 4* | ||||||||||||
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| Other Notes | *Can bypass Top Spin's invincibility. | |||||||||||||||||||
Make a Good 24 Hour Mega Man Level
Make a Good 48 Hour Mega Man Level
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| 2/2/4 | 1 | 1* | 1 | 1 | 2/2/4† | 1 | 5 | 1 | 1 | |
| Other Notes | *Can bypass Top Spin's invincibility. †Only the blade can bypass Top Spin's invincibility. | |||||||||
Megamix Engine
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| 2/2/4 | N | 4 | 1 | 1 | 1* | |||||
| Other Notes | *Can bypass Top Spin's invincibility. | |||||||||
Trivia
- Although Top Man himself is completely absent from the game itself, the Make a Good Mega Man Level: Episode Zero level Projectile Party! features his top projectiles as a stage hazard. They are always found inside of Pole Eggs, and when released, they fly towards Zero after a short delay.
| Make a Good Mega Man Level 2 - Tier 5 | |
|---|---|
| Entry Stages | |
| Holy Crap, Mega Man Can Airslide? • Maze of Significantly Less Death • Volcanic Furnace • Elec Dam • Quint Stage • A Mega Man for All Seasons • AD 2101 • Starman Recreation | |
| List of Bosses | |
| Romhack Top Man • Metal Man • Top Man • Quint • Komuso Man • CATS | |
| Tier Boss | |
| Lord Elewoofro | |
| Make a Good 24 Hour Mega Man Level | |
|---|---|
| Characters | |
| Mega Man • Dr. Wily | |
| Special Weapons | |
| Water Wave • Time Slow • Super Arm • Chill Spike • Rush Coil • Rush Jet | |
| Alternative Weapons | |
| Hornet Chaser • Jewel Satellite • Grab Buster • Triple Blade • Flash Stopper • Slash Claw • Wheel Cutter • Sakugarne • Wire Adaptor • Super Arrow • Match Blast • Skeletup N' Pakkajoe | |
| Entries | |
| Air Trick • Breaking Ground • Flooded Temple • Nauseous Greenhouse • Pollution Park • X Factory | |
| Wily Castle | |
| Abyss Balcony • Up 'n' Duck • Wily 3 | |
| Robot Masters | |
| Centaur Man • Metal Man • Quick Man • Toad Man • Top Man | |
| Fortress Guardians | |
| Giga Count • Cloud Devil • Wily Machine Arc | |