Difference between revisions of "Quick Man"
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|number= DWN-012 | |number= DWN-012 | ||
|designer= Hirofumi Mizoguchi | |designer= Hirofumi Mizoguchi | ||
| − | |programmer= NaOH | + | |programmer=[[NaOH]] |
|gender= Male | |gender= Male | ||
| − | |eyecolor = Blue | + | |eyecolor= Blue |
| − | |at= | + | |at=4 (contact)<br>3 (Quick Boomerang) |
| − | |weapon= Quick Boomerang | + | |weapon=Quick Boomerang |
|hp=28 | |hp=28 | ||
|attack= | |attack= | ||
|type = Swift | |type = Swift | ||
| − | |weak= [[ | + | |weak=[[Flash Stopper]], [[Wire Adaptor]]{{2}}<br>[[Spark Chaser]]{{3}}<br>[[Time Slow]], [[Super Arm]], [[Chill Spike]]{{24H}}<br>[[Homing Sniper]]{{48H}}<br>[[Gemini Laser]], [[Pharaoh Shot]], [[Black Hole Bomb]]{{Megamix}} |
|affiliations= [[Doctor Albert W. Wily|Dr. Wily]] | |affiliations= [[Doctor Albert W. Wily|Dr. Wily]] | ||
| − | |stage=[[Breaking Ground]] | + | |stage= |
| − | + | |location='''MaGMML2:'''<br>[[The Arena]]<br>'''MaG24HMML:'''<br>[[Breaking Ground]] | |
|occupation= Combat Robot | |occupation= Combat Robot | ||
|OffAppear= [[Mega Man 2]]<br>[[Mega Man: Dr. Wily's Revenge]] | |OffAppear= [[Mega Man 2]]<br>[[Mega Man: Dr. Wily's Revenge]] | ||
|MaGMMLAppear= [[Make a Good Mega Man Level|MaGMML]] (NPC)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Boss)<br>[[Make a Good 24 Hour Mega Man Level |MaG24GMML]] (Boss) | |MaGMMLAppear= [[Make a Good Mega Man Level|MaGMML]] (NPC)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Boss)<br>[[Make a Good 24 Hour Mega Man Level |MaG24GMML]] (Boss) | ||
|appear2= | |appear2= | ||
| − | |sprite={{MirrorDiv |mirror=[[File:Quick Man Preview.png]] | + | |sprite={{MirrorDiv |mirror=[[File:Quick Man Preview.png]]}} |
}} | }} | ||
| − | + | '''Quick Man''' is a boss from ''[[Mega Man 2]]''. He is a combat robot made by [[Doctor Albert W. Wily|Dr. Wily]] using Elec Man's design as a base, allowing him to move at speeds surpassing his already agile template. | |
| − | '''Quick Man''' is a boss from ''[[Mega Man 2]]''. He is a combat robot made by [[Doctor Albert W. Wily|Dr. Wily]] using Elec Man's design as a base. | + | |
| + | Quick Man appears in ''[[Make a Good Mega Man Level]]'' as an NPC, and in ''[[Make a Good Mega Man Level 2]]'' as an NPC in [[Tier 8 (MaGMML2)|Tier 8]]. | ||
| − | + | Quick Man appears in ''Make a Good Mega Man Level 2'' as a boss in [[The Arena]], though unlike the rest of the bosses there (excluding [[Gamma]]), he was never a devkit boss for the game, but created exclusively for the mode. He also appeared as a boss in ''[[Make a Good 24 Hour Mega Man Level]]'' as the boss of [[Breaking Ground]]. | |
| − | + | Following the release of the [[Megamix Engine]], Quick Man is included as a freely-available devkit boss. He also appears in the Megamix Engine's Example Game, replacing [[Flash Man]] in the fifth Wily stage if the difficulty is set to Hard. | |
==Battle== | ==Battle== | ||
| Line 54: | Line 55: | ||
|wool=2 | |wool=2 | ||
|black=4 | |black=4 | ||
| − | |phar=2/ | + | |phar=2/4 |
|magic=0 | |magic=0 | ||
|notes=}} | |notes=}} | ||
| Line 64: | Line 65: | ||
|grab=1<br>2 | |grab=1<br>2 | ||
|triple=3<br>0 | |triple=3<br>0 | ||
| − | |flash=Y<br>Y | + | |flash=Y*<br>Y* |
|slash=2<br>2 | |slash=2<br>2 | ||
|wheel=2<br>0 | |wheel=2<br>0 | ||
|sakugarne =1<br>1 | |sakugarne =1<br>1 | ||
| − | |wire =4<br>4 | + | |wire=4<br>4 |
| − | |arrow =1<br>0 | + | |arrow=1<br>0 |
| − | |notes = | + | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine<br>*Drains Quick Man's health, though the Flash Stopper's duration is shortened.}} |
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
| Line 117: | Line 118: | ||
{{DamagetableM | {{DamagetableM | ||
|buster=2/2/4 | |buster=2/2/4 | ||
| − | |time=Y | + | |time=Y* |
|stone=2 | |stone=2 | ||
|plant=0 | |plant=0 | ||
|block=2 | |block=2 | ||
|ice=1 | |ice=1 | ||
| − | |notes= | + | |notes=Drains Quick Man's health.}} |
==Trivia== | ==Trivia== | ||
| Line 131: | Line 132: | ||
{{MaGMML3}} | {{MaGMML3}} | ||
| − | [[Category:Bosses]][[Category:Robot Masters | + | [[Category:Bosses]][[Category:Robot Masters]][[Category:Devkit Bosses]] |
Revision as of 12:16, 4 May 2019
| Quick Man | |||||||||||||||||||||||||||||||||||||||||||||
| File:CW-12-QuickMan-Art.jpg | |||||||||||||||||||||||||||||||||||||||||||||
| Artwork by Capcom | |||||||||||||||||||||||||||||||||||||||||||||
| DWN-012 | |||||||||||||||||||||||||||||||||||||||||||||
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Quick Man is a boss from Mega Man 2. He is a combat robot made by Dr. Wily using Elec Man's design as a base, allowing him to move at speeds surpassing his already agile template.
Quick Man appears in Make a Good Mega Man Level as an NPC, and in Make a Good Mega Man Level 2 as an NPC in Tier 8.
Quick Man appears in Make a Good Mega Man Level 2 as a boss in The Arena, though unlike the rest of the bosses there (excluding Gamma), he was never a devkit boss for the game, but created exclusively for the mode. He also appeared as a boss in Make a Good 24 Hour Mega Man Level as the boss of Breaking Ground.
Following the release of the Megamix Engine, Quick Man is included as a freely-available devkit boss. He also appears in the Megamix Engine's Example Game, replacing Flash Man in the fifth Wily stage if the difficulty is set to Hard.
Contents
Battle
Quick Man will jump three times, shooting a trio of Quick Boomerangs at the peak of his second jump, and then run at full speed trying to tackle Mega Man, before repeating this pattern. The Quick Boomerangs aim towards Mega Man when they return.
The Megamix Engine provides creation code to customize the following attributes of Quick Man:
- How fast he runs.
- How long he runs for.
- Whether or not he will always perform three full jumps.
- How high he jumps.
- Where he tries to land next to Mega Man.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 2/2/4 | 0 | 4 | 2 | 1 | 2 | 4 | 2/4 | 0 |
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Make a Good Mega Man Level 2
Make a Good Mega Man Level 3
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| 2/2/4 | 4 | 3 | 2 | 2 | 1 | 2 | 2 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man Level
Make a Good 48 Hour Mega Man Level
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| 2/2/4 | 2 | 2 | 2 | 4 | 3/4/3 | 0 | 2 | 6 | ||
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Megamix Engine
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| 2/2/4 | Y* | 2 | 0 | 2 | 1 | |||||
| Other Notes | Drains Quick Man's health. | |||||||||
Trivia
- Quick Man is one of two MaGMML series devkit bosses who has never properly been shown in a Devkit Boss Rush video, the other being Mecha Dragon. This is likely in part because his devkit debut was technically MaG24HMML, a private contest. The closest Quick Man has had to a showcase in a Devkit Boss Rush video is a bait-and-switch at the end of the MaGMML3 Devkit Mini-Boss Rush video, where he appears to be the boss of the video's level, only to be killed by Knuckle Duster before a proper battle can happen.
| Make a Good 24 Hour Mega Man Level | |
|---|---|
| Characters | |
| Mega Man • Dr. Wily | |
| Special Weapons | |
| Water Wave • Time Slow • Super Arm • Chill Spike • Rush Coil • Rush Jet | |
| Alternative Weapons | |
| Hornet Chaser • Jewel Satellite • Grab Buster • Triple Blade • Flash Stopper • Slash Claw • Wheel Cutter • Sakugarne • Wire Adaptor • Super Arrow • Match Blast • Skeletup N' Pakkajoe | |
| Entries | |
| Air Trick • Breaking Ground • Flooded Temple • Nauseous Greenhouse • Pollution Park • X Factory | |
| Wily Castle | |
| Abyss Balcony • Up 'n' Duck • Wily 3 | |
| Robot Masters | |
| Centaur Man • Metal Man • Quick Man • Toad Man • Top Man | |
| Fortress Guardians | |
| Giga Count • Cloud Devil • Wily Machine Arc | |