Difference between revisions of "Quick Man"
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|attack= | |attack= | ||
|type = Swift | |type = Swift | ||
| − | |weak= [[Wire Adaptor]], [[Triple Blade]], [[Flash Stopper]]{{2}}<br>[[Time Slow]]{{24H}}<br>[[Spark Chaser]]{{3}}<br>[[Homing Sniper]]{{48H}}<br>[[Gemini Laser]], [[Black Hole Bomb]], [[Chill Spike]]{{Megamix}} | + | |weak= [[Wire Adaptor]], [[Triple Blade]], [[Flash Stopper]]{{2}}<br>[[Time Slow]]{{24H}}<br>[[Spark Chaser]]{{3}}<br>[[Homing Sniper]], [[Tengu Blade]]{{48H}}<br>[[Gemini Laser]], [[Pharaoh Shot]], [[Black Hole Bomb]], [[Chill Spike]]{{Megamix}} |
|affiliations= [[Doctor Albert W. Wily|Dr. Wily]] | |affiliations= [[Doctor Albert W. Wily|Dr. Wily]] | ||
|stage=[[Breaking Ground]]{{24H}} | |stage=[[Breaking Ground]]{{24H}} | ||
| Line 32: | Line 32: | ||
He appears in ''[[Make a Good Mega Man Level]]'' as an NPC, and in ''[[Make a Good Mega Man Level 2]]'' as an NPC in [[Tier 8 (MaGMML2)|Tier 8]]. | He appears in ''[[Make a Good Mega Man Level]]'' as an NPC, and in ''[[Make a Good Mega Man Level 2]]'' as an NPC in [[Tier 8 (MaGMML2)|Tier 8]]. | ||
| − | Quick Man appears in ''MaGMML2'' as a boss in [[The Arena]], and in ''[[Make a Good 24 Hour Mega Man Level]]'' as the boss of [[Breaking Ground]], though not as a devkit boss for the now-public ''MaGMML2'' devkit. He is, however, included as a boss in the [[Megamix Engine]] and ''[[Make a Good Mega Man Level 3]]''. | + | Quick Man appears in ''MaGMML2'' as a boss in [[The Arena]], and in ''[[Make a Good 24 Hour Mega Man Level]]'' as the boss of [[Breaking Ground]], though not as a devkit boss for the now-public ''MaGMML2'' devkit. He is, however, included as a boss in the [[Megamix Engine]] and ''[[Make a Good Mega Man Level 3]]''. He also appears in the Megamix Engine's Example Game, replacing [[Flash Man]] in the fifth Wily stage if the difficulty is set to Hard. |
==Battle== | ==Battle== | ||
| − | Quick Man will jump three times, shooting a trio of Quick Boomerangs at the peak of his second jump, and then run at full speed trying to tackle Mega Man, before repeating this pattern. The Quick Boomerangs aim towards Mega Man when they return. | + | Quick Man will jump three times, shooting a trio of Quick Boomerangs at the peak of his second jump, and then run at full speed trying to tackle [[Mega Man]], before repeating this pattern. The Quick Boomerangs aim towards Mega Man when they return. |
| + | |||
| + | The Megamix Engine provides creation code to customize the following attributes of Quick Man: | ||
| + | *How fast he runs. | ||
| + | *How long he runs for. | ||
| + | *Whether or not he will always perform three full jumps. | ||
| + | *How high he jumps. | ||
| + | *Where he tries to land next to Mega Man. | ||
==Damage Table== | ==Damage Table== | ||
| + | ===Make a Good Mega Man Level{{Megamix}}=== | ||
| + | {{Damagetable1 | ||
| + | |buster=2/2/4 | ||
| + | |metal=0 | ||
| + | |gemini=4 | ||
| + | |solar=2 | ||
| + | |top=1 | ||
| + | |wool=2 | ||
| + | |black=4 | ||
| + | |phar=2/6 | ||
| + | |magic=0 | ||
| + | |notes=}} | ||
| + | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| − | | buster = 2/2/3 | + | | buster = 2/2/3<br>2/2/4 |
| − | | hornet = 1 | + | | hornet = 1<br>2 |
| − | | jewel = 2 | + | | jewel = 2<br>0 |
| − | | grab = 1 | + | | grab = 1<br>2 |
| − | | triple = 3 | + | | triple = 3<br>0 |
| − | | slash = 2 | + | | flash = Y<br>Y |
| − | | wheel = 2 | + | | slash = 2<br>2 |
| − | | sakugarne = 1 | + | | wheel = 2<br>0 |
| − | | wire = 4 | + | | sakugarne = 1<br>1 |
| − | | arrow = 1 | + | | wire = 4<br>4 |
| − | + | | arrow = 1<br>0 | |
| − | | notes = Flash Stopper & Cyber Distorter | + | | notes = Flash Stopper & Cyber Distorter drain health, though Flash Stopper runs out quicker in his boss room in ''MaGMML2'', so, if possible, it is recommended to use Cyber Distorter.<br>Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine |
}} | }} | ||
| + | ===Make a Good Mega Man Level 3=== | ||
| + | {{Damagetable3 | ||
| + | |buster=2/2/4 | ||
| + | |spark=4 | ||
| + | |laser=3 | ||
| + | |water=2 | ||
| + | |tornado=2 | ||
| + | |thunder=1 | ||
| + | |break=2 | ||
| + | |magnetic=2 | ||
| + | |ice=2 | ||
| + | |notes=}} | ||
| + | <!-- Need help with the 24H damage data: | ||
| + | {{Damagetable24H | ||
| + | |buster=0/0/0 | ||
| + | |water=0 | ||
| + | |time=N | ||
| + | |super=N | ||
| + | |chill=0 | ||
| + | |hornet=0 | ||
| + | |jewel=0 | ||
| + | |grab=0 | ||
| + | |triple=0 | ||
| + | |wire=0 | ||
| + | |arrow=0 | ||
| + | |slash=0 | ||
| + | |wheel=0 | ||
| + | |sakugarne=0 | ||
| + | |flash=N | ||
| + | |pakkajoe=0 | ||
| + | |notes=}} | ||
| + | --> | ||
| + | ===Make a Good 48 Hour Mega Man Level=== | ||
| + | {{Damagetable48H | ||
| + | |buster=2/2/4 | ||
| + | |flame=2 | ||
| + | |rain=2 | ||
| + | |spark=2 | ||
| + | |snake=4 | ||
| + | |tengu=3/4/3 | ||
| + | |water=0 | ||
| + | |concrete=2 | ||
| + | |homing=6 | ||
| + | |notes=}} | ||
| + | ===Megamix Engine=== | ||
| + | {{DamagetableM | ||
| + | |buster=2/2/4 | ||
| + | |time=Y | ||
| + | |stone=2 | ||
| + | |plant=0 | ||
| + | |block=2 | ||
| + | |ice=1 | ||
| + | |notes=Time Stopper drains Quick Man's health}} | ||
{{MaGMML2}} | {{MaGMML2}} | ||
Revision as of 19:59, 13 August 2018
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| File:CW-12-QuickMan-Art.jpg | |||||||||||||||||||||||||||||||||||||||||||
| Artwork by Capcom | |||||||||||||||||||||||||||||||||||||||||||
| DWN-012 | |||||||||||||||||||||||||||||||||||||||||||
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Quick Man is a boss from Mega Man 2. He is a combat robot made by Dr. Wily using Elec Man's design as a base.
He appears in Make a Good Mega Man Level as an NPC, and in Make a Good Mega Man Level 2 as an NPC in Tier 8.
Quick Man appears in MaGMML2 as a boss in The Arena, and in Make a Good 24 Hour Mega Man Level as the boss of Breaking Ground, though not as a devkit boss for the now-public MaGMML2 devkit. He is, however, included as a boss in the Megamix Engine and Make a Good Mega Man Level 3. He also appears in the Megamix Engine's Example Game, replacing Flash Man in the fifth Wily stage if the difficulty is set to Hard.
Contents
Battle
Quick Man will jump three times, shooting a trio of Quick Boomerangs at the peak of his second jump, and then run at full speed trying to tackle Mega Man, before repeating this pattern. The Quick Boomerangs aim towards Mega Man when they return.
The Megamix Engine provides creation code to customize the following attributes of Quick Man:
- How fast he runs.
- How long he runs for.
- Whether or not he will always perform three full jumps.
- How high he jumps.
- Where he tries to land next to Mega Man.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 2/2/4 | 0 | 4 | 2 | 1 | 2 | 4 | 2/6 | 0 |
| Other Notes | ||||||||
Make a Good Mega Man Level 2
Make a Good Mega Man Level 3
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| 2/2/4 | 4 | 3 | 2 | 2 | 1 | 2 | 2 | 2 | ||||||||||||
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Make a Good 48 Hour Mega Man Level
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| 2/2/4 | 2 | 2 | 2 | 4 | 3/4/3 | 0 | 2 | 6 | ||
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Megamix Engine
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| 2/2/4 | Y | 2 | 0 | 2 | 1 | |||||
| Other Notes | Time Stopper drains Quick Man's health | |||||||||
| Make a Good 24 Hour Mega Man Level | |
|---|---|
| Characters | |
| Mega Man • Dr. Wily | |
| Special Weapons | |
| Water Wave • Time Slow • Super Arm • Chill Spike • Rush Coil • Rush Jet | |
| Alternative Weapons | |
| Hornet Chaser • Jewel Satellite • Grab Buster • Triple Blade • Flash Stopper • Slash Claw • Wheel Cutter • Sakugarne • Wire Adaptor • Super Arrow • Match Blast • Skeletup N' Pakkajoe | |
| Entries | |
| Air Trick • Breaking Ground • Flooded Temple • Nauseous Greenhouse • Pollution Park • X Factory | |
| Wily Castle | |
| Abyss Balcony • Up 'n' Duck • Wily 3 | |
| Robot Masters | |
| Centaur Man • Metal Man • Quick Man • Toad Man • Top Man | |
| Fortress Guardians | |
| Giga Count • Cloud Devil • Wily Machine Arc | |