Difference between revisions of "Quick Man"
Brash Buster (talk | contribs) |
Brash Buster (talk | contribs) (Added 24H damage values; May be slightly inaccurate, and Super Arm may have different damage values for its debris in 24H, but I had to work with attacking him in-game, which is VERY hard to work with because of the arena) |
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|attack= | |attack= | ||
|type = Swift | |type = Swift | ||
| − | |weak= [[Wire Adaptor]], [[Triple Blade]], [[Flash Stopper]]{{2}}<br>[[Time Slow]]{{24H}}<br>[[Spark Chaser]]{{3}}<br>[[Homing Sniper]], [[Tengu Blade]]{{48H}}<br>[[Gemini Laser]], [[Pharaoh Shot]], [[Black Hole Bomb | + | |weak= [[Wire Adaptor]], [[Triple Blade]], [[Flash Stopper]]{{2}}<br>[[Time Slow]], [[Super Arm]], [[Chill Spike]], [[Skeletup n' Pakkajoe]]{{24H}}<br>[[Spark Chaser]]{{3}}<br>[[Homing Sniper]], [[Tengu Blade]]{{48H}}<br>[[Gemini Laser]], [[Pharaoh Shot]], [[Black Hole Bomb]]{{Megamix}} |
|affiliations= [[Doctor Albert W. Wily|Dr. Wily]] | |affiliations= [[Doctor Albert W. Wily|Dr. Wily]] | ||
|stage=[[Breaking Ground]]{{24H}} | |stage=[[Breaking Ground]]{{24H}} | ||
| Line 59: | Line 59: | ||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| − | | buster = 2/2/3<br>2/2/4 | + | |buster=2/2/3<br>2/2/4 |
| − | | hornet = 1<br>2 | + | |hornet=1<br>2 |
| − | | jewel = 2<br>0 | + | |jewel=2<br>0 |
| − | | grab = 1<br>2 | + | |grab=1<br>2 |
| − | | triple = 3<br>0 | + | |triple=3<br>0 |
| − | | flash = Y<br>Y | + | |flash=Y<br>Y |
| − | | slash = 2<br>2 | + | |slash=2<br>2 |
| − | | wheel = 2<br>0 | + | |wheel=2<br>0 |
| − | | sakugarne = 1<br>1 | + | |sakugarne =1<br>1 |
| − | | wire = 4<br>4 | + | |wire =4<br>4 |
| − | | arrow = 1<br>0 | + | |arrow =1<br>0 |
| − | | notes = Flash Stopper & Cyber Distorter drain health, though Flash Stopper runs out quicker in his boss room in ''MaGMML2'', so, if possible, it is recommended to use Cyber Distorter.<br>Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine | + | |notes =Flash Stopper & Cyber Distorter drain health, though Flash Stopper runs out quicker in his boss room in ''MaGMML2'', so, if possible, it is recommended to use Cyber Distorter.<br>Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine}} |
| − | }} | ||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
| Line 84: | Line 83: | ||
|ice=2 | |ice=2 | ||
|notes=}} | |notes=}} | ||
| − | + | ===Make a Good 24 Hour Mega Man Level=== | |
{{Damagetable24H | {{Damagetable24H | ||
| − | |buster= | + | |buster=2/2/3<br>2/2/4 |
| − | |water= | + | |water=2<br>N/A† |
| − | |time=N | + | |time=Y*<br>N/A† |
| − | |super= | + | |super=4<br>2/2 |
| − | |chill= | + | |chill=2/4<br>2/4 |
| − | |hornet= | + | |hornet=3<br>2 |
| − | |jewel=0 | + | |jewel=2<br>0 |
| − | |grab= | + | |grab=3<br>2 |
| − | |triple=0 | + | |triple=3<br>0 |
| − | |wire= | + | |wire=4<br>4 |
| − | |arrow=0 | + | |arrow=2<br>0 |
| − | |slash= | + | |flash=Y*<br>Y* |
| − | |wheel=0 | + | |slash=4<br>2 |
| − | |sakugarne= | + | |wheel=4<br>0 |
| − | + | |sakugarne=1<br>1 | |
| − | |pakkajoe= | + | |pakkajoe=4<br>99 |
| − | |notes=}} | + | |notes=Top row is damage in ''MaG24HMML''; bottom row is damage from ''MaG24HMML'' and ''MaGMML2'' weapons in the Megamix Engine<br>*Drains Quick Man's health.<br>†Not in the current build of the Megamix Engine.}} |
| − | |||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
| Line 125: | Line 123: | ||
|ice=1 | |ice=1 | ||
|notes=Time Stopper drains Quick Man's health}} | |notes=Time Stopper drains Quick Man's health}} | ||
| + | |||
| + | ==Trivia== | ||
| + | *Quick Man is one of two ''MaGMML'' series devkit bosses who has never properly been shown in a Devkit Boss Rush video, the other being [[Mecha Dragon]]. This is likely in part because his devkit debut was technically ''MaG24HMML'', a private contest. The closest Quick Man has had to a showcase in a Devkit Boss Rush video is a bait-and-switch at the end of the ''MaGMML3'' Devkit Mini-Boss Rush video, where he appears to be the boss of the video's level, only to be killed by [[Knuckle Duster]] before a proper battle can happen. | ||
{{MaGMML2}} | {{MaGMML2}} | ||
Revision as of 17:50, 19 August 2018
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| File:CW-12-QuickMan-Art.jpg | |||||||||||||||||||||||||||||||||||||||||||
| Artwork by Capcom | |||||||||||||||||||||||||||||||||||||||||||
| DWN-012 | |||||||||||||||||||||||||||||||||||||||||||
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Quick Man is a boss from Mega Man 2. He is a combat robot made by Dr. Wily using Elec Man's design as a base.
He appears in Make a Good Mega Man Level as an NPC, and in Make a Good Mega Man Level 2 as an NPC in Tier 8.
Quick Man appears in MaGMML2 as a boss in The Arena, and in Make a Good 24 Hour Mega Man Level as the boss of Breaking Ground, though not as a devkit boss for the now-public MaGMML2 devkit. He is, however, included as a boss in the Megamix Engine and Make a Good Mega Man Level 3. He also appears in the Megamix Engine's Example Game, replacing Flash Man in the fifth Wily stage if the difficulty is set to Hard.
Contents
Battle
Quick Man will jump three times, shooting a trio of Quick Boomerangs at the peak of his second jump, and then run at full speed trying to tackle Mega Man, before repeating this pattern. The Quick Boomerangs aim towards Mega Man when they return.
The Megamix Engine provides creation code to customize the following attributes of Quick Man:
- How fast he runs.
- How long he runs for.
- Whether or not he will always perform three full jumps.
- How high he jumps.
- Where he tries to land next to Mega Man.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 2/2/4 | 0 | 4 | 2 | 1 | 2 | 4 | 2/6 | 0 |
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Make a Good Mega Man Level 2
Make a Good Mega Man Level 3
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| 2/2/4 | 4 | 3 | 2 | 2 | 1 | 2 | 2 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man Level
Make a Good 48 Hour Mega Man Level
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| 2/2/4 | 2 | 2 | 2 | 4 | 3/4/3 | 0 | 2 | 6 | ||
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Megamix Engine
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| 2/2/4 | Y | 2 | 0 | 2 | 1 | |||||
| Other Notes | Time Stopper drains Quick Man's health | |||||||||
Trivia
- Quick Man is one of two MaGMML series devkit bosses who has never properly been shown in a Devkit Boss Rush video, the other being Mecha Dragon. This is likely in part because his devkit debut was technically MaG24HMML, a private contest. The closest Quick Man has had to a showcase in a Devkit Boss Rush video is a bait-and-switch at the end of the MaGMML3 Devkit Mini-Boss Rush video, where he appears to be the boss of the video's level, only to be killed by Knuckle Duster before a proper battle can happen.
| Make a Good 24 Hour Mega Man Level | |
|---|---|
| Characters | |
| Mega Man • Dr. Wily | |
| Special Weapons | |
| Water Wave • Time Slow • Super Arm • Chill Spike • Rush Coil • Rush Jet | |
| Alternative Weapons | |
| Hornet Chaser • Jewel Satellite • Grab Buster • Triple Blade • Flash Stopper • Slash Claw • Wheel Cutter • Sakugarne • Wire Adaptor • Super Arrow • Match Blast • Skeletup N' Pakkajoe | |
| Entries | |
| Air Trick • Breaking Ground • Flooded Temple • Nauseous Greenhouse • Pollution Park • X Factory | |
| Wily Castle | |
| Abyss Balcony • Up 'n' Duck • Wily 3 | |
| Robot Masters | |
| Centaur Man • Metal Man • Quick Man • Toad Man • Top Man | |
| Fortress Guardians | |
| Giga Count • Cloud Devil • Wily Machine Arc | |