Quick Man is a boss from Mega Man 2. He is a combat robot made by Dr. Wily using Elec Man's design as a base.
He appears in Make a Good Mega Man Level as an NPC, and in Make a Good Mega Man Level 2 as an NPC in Tier 8.
Quick Man appears in MaGMML2 as a boss in The Arena, and in Make a Good 24 Hour Mega Man Level as the boss of Breaking Ground, though not as a devkit boss for the now-public MaGMML2 devkit. He is, however, included as a boss in the Megamix Engine and Make a Good Mega Man Level 3. He also appears in the Megamix Engine's Example Game, replacing Flash Man in the fifth Wily stage if the difficulty is set to Hard.
Battle
Quick Man will jump three times, shooting a trio of Quick Boomerangs at the peak of his second jump, and then run at full speed trying to tackle Mega Man, before repeating this pattern. The Quick Boomerangs aim towards Mega Man when they return.
The Megamix Engine provides creation code to customize the following attributes of Quick Man:
- How fast he runs.
- How long he runs for.
- Whether or not he will always perform three full jumps.
- How high he jumps.
- Where he tries to land next to Mega Man.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 2/2/4
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0
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4
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2
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1
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2
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4
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2/6
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0
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| Other Notes
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Make a Good Mega Man Level 2
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2/2/3 2/2/4
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1 2
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2 0
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1 2
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3 0
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Y Y
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2 2
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2 0
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1 1
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4 4
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1 0
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| Other Notes
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Flash Stopper & Cyber Distorter drain health, though Flash Stopper runs out quicker in his boss room in MaGMML2, so, if possible, it is recommended to use Cyber Distorter. Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine
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Make a Good Mega Man Level 3
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| 2/2/4
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4
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3
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2
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2
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1
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2
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2
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2
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| Other Notes
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Make a Good 48 Hour Mega Man Level
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| 2/2/4
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2
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2
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2
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4
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3/4/3
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0
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2
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6
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| Other Notes
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Megamix Engine
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| 2/2/4
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Y
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2
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0
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2
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1
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| Other Notes
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Time Stopper drains Quick Man's health
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