Difference between revisions of "Reality Core"

From Make a Good Mega Man Level Contest
Jump to: navigation, search
(Expanded on the events following the last tier section)
m (Notes)
 
(30 intermediate revisions by 9 users not shown)
Line 1: Line 1:
{{Levelinfo  
+
{{Levelinfo
|align= right
+
|align=right
 
<!-- ===========Info============== -->
 
<!-- ===========Info============== -->
|title= Reality Core
+
|title=Reality Core
|rank = Wily Star II, Stage 6
+
|rank=Wily Stage 6
|image= [[File:MaGMML2-W6-Realitycore.png]]
+
|image=[[File:MaGMML2-Wily6-RealityCore.png|256px]]
|caption= The Reality Core itself, as well as Dr. Wily
+
|caption=The Reality Core itself, as well as Dr. Wily.
|game=[[Make a Good Mega Man Level 2]]
+
|game=''[[Make a Good Mega Man Level 2]]''
|creator= Snorunt Pyro, The Stove Guy, ACESpark, JupiHornet, Beed28, Renhoek, and Cruise Elroy
+
|creator=[[snoruntpyro]] (main level)<br>[[The Stove Guy]] (main level)<br>[[ACESpark]] (Tier 1+2 area)<br>[[JupiHornet]] (Tier 3+4 area)<br>[[Renhoek]] (Tier 5+6 area)<br>[[Beed28]] (Tier 7+8 area)<br>[[Cruise Elroy]] (Tier 9+10 area)
|composer=  
+
|composer=[[CosmicGem]]<br>Junichi Masuda<br>Naramura<br>Takashi Tateishi/RushJet1<br>RushJet1 (small excerpt from Minae Fujii)<br>Tee Lopes<br>Jake Kaufman<br>Hirokazu Ando<br>Jun Ishikawa/PureSabe
|artist=
+
|artist=
|programmer =
+
|programmer=
<!-- ===========Scores============== -->
 
<!--
 
Judge Order Reminder:
 
MaGMML1: 1: Pyro, 2: Cheez, 3: Duiv0, 4: Mick/Blackmore, 5: Mr Kyurem
 
MaGMML2: 1: Pyro, 2: Jupi, 3: Enjl, 4: Garirry, 5: ACESpark
 
-->
 
|gamenum = 2
 
<!--
 
|judge1 = ---
 
|judge2 = ---
 
|judge3 = ---
 
|judge4 = ---
 
|judge5 = ---
 
-->
 
|totalscore = Unranked
 
 
 
 
<!-- ===========Stats============== -->
 
<!-- ===========Stats============== -->
|elements = 1
+
|elements=1
|collectables =  
+
|collectables=
|enemies =  
+
|enemies=
* The entire devkit's worth
+
*[[Au-Au]]
|subbosses =
+
*[[Apache Joe]]
 +
*[[Bat]]
 +
*[[Batton]]
 +
*[[B Bitter]]
 +
*[[Beak]]
 +
*[[Ben K]]
 +
*[[Big Eye]]
 +
*[[Big Fish]]
 +
*[[Bikky]]
 +
*[[Blader]]
 +
*[[Bolton and Nutton]]
 +
*[[Bomb Thrown]]
 +
*[[Bounder]]
 +
*[[Camon]]
 +
*[[Cannon]]
 +
*[[Cannopeller]]
 +
*[[Caricarry]]
 +
*[[Chibee]]
 +
*[[Colton]]
 +
*[[Crabbot]]
 +
*[[Crazy Cannon]]
 +
*[[Crazy Razy]]
 +
*[[Croaker]]
 +
*[[Crystal Joe]]
 +
*[[Curlinger]]
 +
*[[Cutting Wheel]]
 +
*[[Cyber Gabyoall]]
 +
*[[Dachone]]
 +
*[[Draygonian Archer]]
 +
*[[Docron]]
 +
*[[Fat Hammer Bro]]
 +
*[[Fatool]]
 +
*[[Fire Boy]]
 +
*[[Fire Camon]]
 +
*[[Fire Cannopeller]]
 +
*[[Fire Ratton]]
 +
*[[Fire Telly]]
 +
*[[Flea]]
 +
*[[Flip Bucket]]
 +
*[[Flying Shell]]
 +
*[[Foojeen]]
 +
*[[Haehaey]]
 +
*[[Hammer Joe]]
 +
*[[Hammer Man]]
 +
*[[Hardswerve]]
 +
*[[Hari Harry]]
 +
*[[Heli Buton]]
 +
*[[Helipon]]
 +
*[[Hologran]] (City War)
 +
*[[Gachappon]]
 +
*[[Garyoby]]
 +
*[[Giree]]
 +
*[[Glue Devil]]
 +
*[[Glue Telly]]
 +
*[[Gohma]]
 +
*[[Graviton]]
 +
*[[Imorm]]
 +
*[[Jamacy]]
 +
*[[Jet Bomb]]
 +
*[[Jet Buton]]
 +
*[[Jumbig]]
 +
*[[Junk Golem]]
 +
*[[Kemumakin]]
 +
*[[Killer Bullet]]
 +
*[[Kinojampu]]
 +
*[[Komasaburo]]
 +
*[[Koopa Hopper]]
 +
*[[Koopa Joe]]
 +
*[[Kouker Q]]
 +
*[[Lakitu]]
 +
*[[Lyric]]
 +
*[[M-422A]]
 +
*[[Mechakkero]]
 +
*[[Metall]]
 +
*[[Metall Cannon]]
 +
*[[Metall Dance]]
 +
*[[Metall DX]] (walk, fly)
 +
*[[Metall Jump Winter]]
 +
*[[Metall Mommy]]
 +
*[[Metall Mommy Winter]]
 +
*[[Metall Swim]]
 +
*[[Metall Winter]]
 +
*[[Metloon]]
 +
*[[Molier]]
 +
*[[Monopellan]]
 +
*[[Mousubeil]]
 +
*[[Mummira]]
 +
*[[Neon Shield Attacker]]
 +
*[[New Shield Attacker]]
 +
*[[New Shotman]]
 +
*[[Nitron]]
 +
*[[Nobita]]
 +
*[[Octopus Battery]]
 +
*[[Okinoko]]
 +
*[[Pakatto 24]]
 +
*[[Parazooka Troopa]]
 +
*[[Pelicanu]]
 +
*[[Peng]]
 +
*[[Peterchy]]
 +
*[[Petit Devil]]
 +
*[[Petit Snakey]]
 +
*[[Pickelman Bull]]
 +
*[[Picket Man]]
 +
*[[Pipi]]
 +
*[[Piriparee]]
 +
*[[Pooker]]
 +
*[[Potton]]
 +
*[[Prop-Top]]
 +
*[[Propeller Eye]]
 +
*[[Pukapelly]]
 +
*[[Rabbiton]]
 +
*[[Rackaser]]
 +
*[[Ratton]]
 +
*[[Rembakun]]
 +
*[[Ring Ring]]
 +
*[[Rifle Koopa]]
 +
*[[Robo-Rabbit]]
 +
*[[Rock Thrown]]
 +
*[[Rong Rong]]
 +
*[[Sea Mine]]
 +
*[[Serpent]]
 +
*[[Screw Bomber]]
 +
*[[Scworm]]
 +
*[[Shield Attacker]]
 +
*[[Shield Attacker GTR]]
 +
*[[Shield Attacker TRL]]
 +
*[[Shigaraky]]
 +
*[[Shooter Joe]]
 +
*[[Skelefellow]]
 +
*[[Skeleton Joe]]
 +
*[[Skull Walker]]
 +
*[[Sniper Joe]]
 +
*[[Snow Hawk]]
 +
*[[Space Metall]]
 +
*[[Specimen Fly]]
 +
*[[Spine]]
 +
*[[SRU-21/P]]
 +
*[[Subeil]]
 +
*[[Sumatran]]
 +
*[[Swallown]]
 +
*[[Taban]]
 +
*[[Tackle Fire]]
 +
*[[Tadahou]]
 +
*[[Telly]]
 +
*[[Telly XL]]
 +
*[[Toad Joe]]
 +
*[[Togehero]]
 +
*[[Tondeall]]
 +
*[[Tsuranattori]]
 +
*[[Twin Cannon]]
 +
*[[Up'n'Down]]
 +
*[[Vultive]]
 +
*[[Wall Blaster II]]
 +
*[[Wander Bell]]
 +
*[[War Goomba]]
 +
*[[Watcher]]
 +
*[[Wild Gunner]]
 +
*[[Yudon]]
 +
|gimmicks=
 +
*[[Acid Drop]]
 +
*Airslide
 +
*[[Auto Scroller]]
 +
*[[Barrel]]
 +
*[[Boubou]]
 +
*[[Bouncy Tile]]
 +
*[[CD Launcher]]
 +
*[[Chill Man Block]]
 +
*[[Concrete Platform]]
 +
*[[Conveyor]] (MM2, MM3)
 +
*[[Cossack Snow]]
 +
*[[Count Bomb]]
 +
*[[Crash Lift]] (normal and [[Spiky Situation]] Moving Platform)
 +
*[[Cursor]]
 +
*[[Elec Block]]
 +
*[[Elec Water]]
 +
*[[Daidine]]
 +
*[[Destroyable Block]] ([[Hornet Chaser]], [[Wheel Cutter]])
 +
*[[Drill Boulder]]
 +
*[[Drop Platform]]
 +
*[[Falling Platform]] (MM2)
 +
*[[Fire Pillar]]
 +
*[[Fire Wave]]
 +
*[[Flicker Enemy]]
 +
*[[Galaxy Man Portal]]
 +
*[[Ghosty]]
 +
*[[Glue Drop]]
 +
*[[Guts Lift]]
 +
*[[Gravity Flip]]
 +
*[[Hover]]
 +
*[[Key Barrier]]
 +
*[[Magnet Machine]]
 +
*[[Moving Ladder]]
 +
*[[Mush Platform]]
 +
*[[Needle Press]]
 +
*[[Nitrogen Steam]]
 +
*[[Oil]]
 +
*[[Plantman Platform]]
 +
*[[Pole Egg]]
 +
*[[Press]] (Normal, Sideways)
 +
*[[Quicksand]]
 +
*[[Quick Laser]] (instant-kill, Finite Beam Length)
 +
*[[Reflect Block]]
 +
*[[Ringman Platform]]
 +
*[[Rock Platform]]
 +
*[[Rotating Spike Platform]]
 +
*[[Screen Wrap]]
 +
*[[Shadow Gimmick]]
 +
*[[Sheep Block]]
 +
*[[Sandstorm]]
 +
*[[Sparkman Platform]]
 +
*[[Spring]]
 +
*[[Super Cutter]]
 +
*[[Toad Rain]]
 +
*[[Tomahawk Platform]]
 +
*[[Tornado Platform]]
 +
*[[Transmogrifier Weapons System‏]]
 +
*[[Wafer Platform]]
 +
*[[Wanaan]]
 +
*[[Warp Block]]
 +
*[[Yoku Block]]
 +
|subbosses=
 +
*[[Big Snakey]]
 +
*[[Disco Ball]]
 +
*[[Hot Dog]]
 +
*[[Metall Potton]]
 +
*[[Octoper OA]]
 +
|bosses=
 
*[[Holo Dragon]]
 
*[[Holo Dragon]]
 
*[[Chimerabot 1]]
 
*[[Chimerabot 1]]
Line 39: Line 249:
 
*[[Chimerabot 4]]
 
*[[Chimerabot 4]]
 
*[[Chimerabot 5]]
 
*[[Chimerabot 5]]
|bosses = [[Wily Machine SWORD]], [[megaman sprite game]], & [[Wily Core]]
+
*[[Wily Machine SWORD]]
|other =  
+
*[[megaman sprite game]]
* Final, non post-game, stage
+
*[[Wily Core]]
|music = La Mulana - Giant's Cry
+
|other=
|location = [[Wily Star II]]
+
*Final, non post-game, stage
|previous = [[Unobtainium Mine]]
+
|music='''Opening:''' MaGMML2 - Wily Star II, Stage 6 (Opening)<br>'''Post-Opening Cutscene:''' Pokemon Diamond and Pearl - Cataclysm!!<br>'''Main Level:''' La Mulana - Giant's Cry<br>'''Holo Dragon:''' Mega Man 2 Remade - Alien (Final Boss)<br>'''Chimerabots:''' Mega Man 4 Remade - Wily Stage Boss<br>'''Wily Machine SWORD:''' Sonic Mania - Ruby Illusions<br>'''megaman sprite game:''' Shovel Knight: Spectre of Torment - Embraced by Darkness<br>'''Wily Core:''' Kirby: Planet Robobot - Vs. Star Dream<br>'''Escape Cutscene:''' Kirby Super Star - Escape the Halberd
|next =  
+
|location=[[Wily Star II]]
 +
|previous=[[Unobtainium Mine]]
 +
|next=
 
}}
 
}}
{{quote|With the power of your silly festival, I will SMASH YOU INTO A MILLION PIECES!|Dr. Wily|losing it completely.}}
+
{{quote|With the power of your silly festival, I will SMASH YOU INTO A MILLION PIECES!|[[Doctor Albert W. Wily|Dr. Wily]]|losing it completely.}}
==Overview==
+
The '''Reality Core''' is the sixth Wily stage in ''[[Make a Good Mega Man Level 2]]'', and the final stage of the main story. Here, [[Mega Man]] confronts [[Doctor Albert W. Wily|Dr. Wily]], who uses the titular device to warp and distort reality, creating a giant maze for Mega Man to traverse akin to the Great Maze from ''Super Smash Bros. Brawl'' and Wily's Labyrinth from ''Rockman 4 Minus Infinity''. This maze consists not just of short areas from Mega Man's previous adventures, but five larger sections that remix parts of several (though not all) contest submissions. To reach Wily, Mega Man must complete these areas and destroy their respective "energy hotspot", while fighting five "Chimerabots" that fuse two entry Robot Masters into one being.
The Reality Core is the final Wily stage in '''Make a Good Mega Man Level 2''', being notable due to it being over an hour long on an average first completion. After a short auto-scrolling segment and a brief cutscene with the Reality Core's activation, the player is thrown into a huge maze, akin to the Great Maze from Super Smash Bros. Brawl and Wily's Labyrinth from Rockman 4 Minus Infinity, where they must navigate to five sections, each based on submission gimmicks from their included tiers, and defeat the Chimerabots there to reach five "energy hotspots" that must be destroyed to fix reality and unlock the path to the exit.
+
 
 +
The stage is also perhaps the single longest stage in the entire game, and it can take well over an hour for a reasonably skilled player to complete. Fortunately, the level saves all progress after each energy hotspot is destroyed, so it need not be completed entirely in one sitting. The level also contains a central "hub" with respawning [[Yashichi]]s and a vague map; destroyed hotspots are marked on the map with an [[Energy Element]], with each one surrounding the maze in a ring shape.
  
 
==Strategy==
 
==Strategy==
* '''Path to the Reality Core:''' The stage begins with a short autoscrolling section containing only acid droplets and spikes, leading to the Reality Core and a brief cutscene in which Wily's plans actually work and he jumbles up reality!
+
*'''Path to the Reality Core:''' The stage begins with a short autoscrolling section containing only acid droplets and spikes, leading to the Reality Core and a brief cutscene in which Wily's plans actually work and he jumbles up reality!
  
* '''Warped Nostalgia:''' The entrance to the stage's massive maze, where Mega Man must traverse through several rooms based on stages from the first two Mega Man games (Cut Man, Wood Man, Heat Man, Ice Man, MM1 Wily Stage 1, Crash Man, MM1 Wily Stage 4, Fire Man and MM2 Wily Stage 1) ending in a fight against the [[Holo Dragon]].
+
*'''Warped Nostalgia:''' The entrance to the stage's massive maze, where Mega Man must traverse through several rooms based on stages from the first two Mega Man games (Cut Man, Wood Man, Heat Man, Ice Man, MM1 Wily Stage 1, Crash Man, MM1 Wily Stage 4, Fire Man and MM2 Wily Stage 1) ending in a fight against the [[Holo Dragon]].
  
* '''The Maze:''' After falling several screens, Mega Man is thrown into the maze, based off of previous Mega Man levels. In the center lies a teleporter room with recovery items and a teleporter that will lead to the final boss only when activated. Stationed around the maze are five glitched rooms, which will take the player to the five sub-stages mandatory to progress, but as the sub-stages are beaten, glitched spikes will appear in some rooms, blocking the path and forcing the player to take a different route. The player's progress is saved after beating each sub-stage.
+
*'''The Maze:''' After falling several screens, Mega Man is thrown into the maze, based off of previous Mega Man levels. In the center lies a teleporter room with recovery items and a teleporter that will lead to the final boss only when activated. Stationed around the maze are five glitched rooms, which will take the player to the five sub-stages mandatory to progress, but as the sub-stages are beaten, glitched spikes will appear in some rooms, blocking the path and forcing the player to take a different route. The player's progress is saved after beating each sub-stage.
 
{|
 
{|
| [[File:MaGMML2-W6-Realitycore-1.png|frame|none|alt=Reality Core Screenshot A|'''A''': The appearance of the paths leading to the tier-based sections.]]
+
| [[File:MaGMML2-Wily6-RealityCore-1.png|thumb|256px|alt=Reality Core Screenshot A|'''A''': The appearance of the paths leading to the tier-based sections.]]
 
|}
 
|}
  
* '''AceSpark - Tiers 1 & 2:''' A gauntlet of remixed stages from tiers 1 and 2, but in surprisingly pleasant, non-infuriating ways! The stages used, in order, are [[Snow Man]], [[Wily Tower]], [[Colorful Hall]], [[Gigavolt Man]], [[Dragon Lab Lair]], [[Cardinal Man]], [[Quirky Unconsistent Incomprehensible Nonsensical Track]] (including it's miniboss), [[Ancient Tomb]] (made into less of an obvious level edit), [[Airflow Hubble]], [[Yggdrasil]], [[Rush City]], [[Mix & Match]] and [[Something Original]]. The boss of the area is the [[Chimerabot 1|Bondjoe Chimera]].
+
*'''ACESpark - Tiers 1 & 2:''' A gauntlet of remixed stages from tiers 1 and 2, but in surprisingly pleasant, non-infuriating ways! The stages used, in order, are [[Snow Man]], [[Wily Tower]], [[Colorful Hall]], [[Gigavolt Man]], [[Dragon Lab Lair]], [[Cardinal Man]], [[Quirky Unconsistent Incomprehensible Nonsensical Track]], [[Ancient Tomb]], [[Airflow Hubble]], [[Yggdrasil]], [[Rush City]], [[Mix & Match]] and [[Something Original]]. The sub-boss of the area is [[Chimerabot 1]].
  
* '''JupiHornet - Tiers 3 & 4:''' A gauntlet of remixed stages from tiers 3 and 4, made up of [[SMB3]], [[Neon Man (stage)|Neon Man]], [[Combust Man (stage)|Combust Man]], [[Enhanced Mobility]], [[Taco Man (stage)|Taco Man]], [[The Dampening]], [[Candy Panic]], [[Poorly Named Level]], [[Jungle Base]], [[MegaLondo]] and [[Forgotten Fortress]]. The [[Chimerabot 2|Chompbust Chimera]] is the boss of this area.
+
*'''JupiHornet - Tiers 3 & 4:''' A gauntlet of remixed stages from tiers 3 and 4, made up of [[SMB3]], [[Neon Man (stage)|Neon Man]], [[Combust Man (stage)|Combust Man]], [[Enhanced Mobility]], [[Taco Man (stage)|Taco Man]], [[The Dampening]], [[Candy Panic]], [[Poorly Named Level]], [[Jungle Base]], [[MegaLondo]] and [[Forgotten Fortress]]. The sub-boss of the area is  [[Chimerabot 2]].
  
* '''Renhoek - Tiers 5 & 6:''' Instead of splicing together every level of tiers 5 and 6, this stage mashes up [[Joe Man (stage)|Joe Man]], [[Holy Crap, Mega Man Can Airslide?]], [[Elec Dam]], [[Maze of Significantly Less Death]], [[Volcanic Furnace]], [[Nitrogen Man]] and [[Just an Ice Level]] into one stage. The [[Chimerabot 3|Neapolitine Chimera]] is the boss of the area.
+
*'''Renhoek - Tiers 5 & 6:''' Instead of splicing together every level of tiers 5 and 6, this stage mashes up [[Joe Man (stage)|Joe Man]], [[Holy Crap, Mega Man Can Airslide?]], [[Elec Dam]], [[Maze of Significantly Less Death]], [[Volcanic Furnace]], [[Nitrogen Man]] and [[Just an Ice Level]] into one stage. The sub-boss of the area is  [[Chimerabot 3]].
  
* '''Beed28 - Tiers 7 & 8:''' A gauntlet of remixed stages from tiers 7 and 8, made up of [[City Under Siege]], [[But It Lacked the Depth to Convince Me That This is Really Hell]], [[Spiky Situation]], [[Bouncy Castle]], [[Cursor Curse]], [[Force Man (stage)|Force Man]], [[Smed's Big Annoying Mess of a Level]], [[Gunpowder Cellar]], [[Conveyor Mayhem]], [[Bond Man (stage)|Bond Man]] and [[Ruined Lab]]. The [[Chimerabot 4|Matchforce Chimera]] is the boss of this area.
+
*'''Beed28 - Tiers 7 & 8:''' A gauntlet of remixed stages from tiers 7 and 8, made up of [[City Under Siege]], [[But It Lacked the Depth to Convince Me That This is Really Hell]], [[Spiky Situation]], [[Bouncy Castle]], [[Cursor Curse]], [[Force Man (stage)|Force Man]], [[Smed's Big Annoying Mess of a Level]], [[Gunpowder Cellar]], [[Conveyor Mayhem]], [[Bond Man (stage)|Bond Man]] and [[Ruined Lab]]. The sub-boss of the area is  [[Chimerabot 4]].
  
* '''Cruise Elroy - Tiers 9 & 10:''' A gauntlet of remixed stage from every stage from tiers 9 and 10, with a twist; the majority of this area is spent as one of the four Robot Masters from [[Identity Crisis]]. The stages used are [[Guts Man's Asteroid]], [[Mount Sabre]], [[Neapolitan Man (stage)|Neapolitan Man]], [[Cyber Man (stage)|Cyber Man]], [[Identity Crisis]], [[Sheriff Man (stage)|Sheriff Man]] and [[Misty Lake]], [[Sector Upsilon 6]], [[Komuso Temple]], [[Rad Gravity]], [[Donut Observation Center]], [[Quarantine Woman (stage)|Quarantine Woman]], [[Haunt Man (stage)|Haunt Man]], [[The Stage Nobody Asked For]], [[Launch Man & Shuttle Man (stage)|Launch Man & Shuttle Man]], [[Truffle Man (stage)|Truffle Man]], [[Beneath Sand and Rock]] and [[Boil Man (stage)|Boil Man]]. At the end, the player reverts to Mega Man to fight the [[Chimerabot 5|Cyberiff Chimera]].
+
*'''Cruise Elroy - Tiers 9 & 10:''' A gauntlet of remixed stage from every stage from tiers 9 and 10, with a twist; the majority of this area is spent as one of the four Robot Masters from [[Identity Crisis]]. The stages used are [[Guts Man's Asteroid]], [[Mount Sabre]], [[Neapolitan Man (stage)|Neapolitan Man]], [[Cyber Man (stage)|Cyber Man]], [[Identity Crisis]], [[Sheriff Man (stage)|Sheriff Man]] and [[Misty Lake]], [[Sector Upsilon 6]], [[Komuso Temple]], [[Rad Gravity]], [[Donut Observation Center]], [[Quarantine Woman (stage)|Quarantine Woman]], [[Haunt Man (stage)|Haunt Man]], [[The Stage Nobody Asked For]], [[Launch Man & Shuttle Man (stage)|Launch Man & Shuttle Man]], [[Truffle Man (stage)|Truffle Man]], [[Beneath Sand and Rock]] and [[Boil Man (stage)|Boil Man]]. At the end, the player reverts to Mega Man to fight the sub-boss of the area, [[Chimerabot 5]].
  
* '''Back to reality:''' After defeating the final Chimerabot and destroying the last energy hotspot, the teleporter at the center of the maze becomes active. Using it transports the player back to the Reality Core, but with no sign of Wily. Head to the left, back the way you originally came, to reach a gate that was previously blocked off. Grab the E-Tank and Yashichi then jump down, and after another brief cutscene Dr. Wily will attack in [[Wily Machine SWORD]].
+
*'''Back to Reality:''' After defeating the final Chimerabot and destroying the last energy hotspot, the teleporter at the center of the maze becomes active. Using it transports the player back to the Reality Core, but with no sign of Wily. Head to the left, back the way you originally came, to reach a gate that was previously blocked off. Grab the E-Tank and Yashichi then jump down, and after another brief cutscene Dr. Wily will attack in [[Wily Machine SWORD]].
  
* '''An evil version of Mega Man?:''' You may have beaten Wily's latest Machine, but the Doctor still has some tricks up his sleeve. He activates the Reality Core one last time, transporting himself and Mega Man to a pocket dimension resembling deep space. You'll have a brief moment to recover and restock before confronting Wily, who claims that where they now are is a dimensional nexus where he plans to summon an "evil Mega Man" from an alternate dimension. What he calls forth, however, is [[megaman sprite game]], who immediately attacks Dr. Wily (for being "an asshole") and then attacks Mega Man anyway.
+
*'''An Evil Mega Man?:''' You may have beaten Wily's latest Machine, but the Doctor still has some tricks up his sleeve. He activates the Reality Core one last time, transporting himself and Mega Man to a pocket dimension resembling deep space. You'll have a brief moment to recover and restock before confronting Wily, who claims that where they now are is a dimensional nexus where he plans to summon "an evil version of Mega Man" from an alternate dimension. What he calls forth, however, is [[megaman sprite game]], who immediately attacks Dr. Wily (for being "an asshole") and then attacks Mega Man anyway.
{{MaGMML2 Wily Star}}
 
[[Category:Make a Good Mega Man Level 2 Stages]][[Category:Wily Stages]][[Category:Stages without Collectables]]
 
  
 
==Notes==
 
==Notes==
* The following stages weren't used as parts of the Reality Core: [[The Fall]], [[Chomp Man (stage)|Chomp Man]], [[Alien Temple]], [[Joe Destruction Co.]], [[Orbital Station]], [[Shovel Knight]], [[Quint Stage]], [[A Mega Man for All Seasons]], [[AD 2101]], [[Starman Recreation]], [[Wily Coaster]], [[Changeable Caverns]], [[Crystal Lab]], [[Duwang]], [[Lava Factory]], [[Biplane Bay]], [[Blaze Man]], [[Cossack's Other Citadel]], [[Fortified Lab]], [[Aurora Man]] and [[Escape Sequence]].
+
* The following entry stages are not used as parts of the Reality Core: [[The Fall]], [[Chomp Man (stage)|Chomp Man]], [[Alien Temple]], [[Joe Destruction Co.]], [[Orbital Station]], [[Shovel Knight]], [[Quint Stage]], [[A Mega Man for All Seasons]], [[AD 2101]], [[Starman Recreation]], [[Wily Coaster]], [[Changeable Caverns]], [[Crystal Lab]], [[Duwang]], [[Lava Factory]], [[Biplane Bay]], [[Blaze Man]], [[Cossack's Other Citadel]], [[Fortified Lab]], [[Aurora Man]] and [[Escape Sequence]].
 +
* Cruise Elroy's segment (Tiers 9 and 10) is the only segment of the Reality Core that includes every stage that was a part of those tiers.
 +
* If Mega Man repeatedly switches Special Weapons during the conversation with Wily after the former's attempt to shoot the Reality Core, Wily will have special dialogue where he gets angry at him.
 +
* Neither the [[Bright Man]] nor [[Hornet Man]] [[Costumes|costumes]] can be used in Reality Core; entering the stage with either one equipped will revert Mega Man back to his default appearance.
 +
<br>
 +
{{MaGMML2 Wily Star}}
 +
{{MaGMML2}}
 +
[[Category:Stages]][[Category:Make a Good Mega Man Level 2 Stages]][[Category:Wily Star II]][[Category:Fortress Stages]][[Category:Stages without Collectables]][[Category:MULTIPERSON Levels]]

Latest revision as of 18:22, 24 March 2025

Wily Stage 6: Reality Core

Make a Good Mega Man Level 2

MaGMML2-Wily6-RealityCore.png
The Reality Core itself, as well as Dr. Wily.
"With the power of your silly festival, I will SMASH YOU INTO A MILLION PIECES!"
Dr. Wily, losing it completely.

The Reality Core is the sixth Wily stage in Make a Good Mega Man Level 2, and the final stage of the main story. Here, Mega Man confronts Dr. Wily, who uses the titular device to warp and distort reality, creating a giant maze for Mega Man to traverse akin to the Great Maze from Super Smash Bros. Brawl and Wily's Labyrinth from Rockman 4 Minus Infinity. This maze consists not just of short areas from Mega Man's previous adventures, but five larger sections that remix parts of several (though not all) contest submissions. To reach Wily, Mega Man must complete these areas and destroy their respective "energy hotspot", while fighting five "Chimerabots" that fuse two entry Robot Masters into one being.

The stage is also perhaps the single longest stage in the entire game, and it can take well over an hour for a reasonably skilled player to complete. Fortunately, the level saves all progress after each energy hotspot is destroyed, so it need not be completed entirely in one sitting. The level also contains a central "hub" with respawning Yashichis and a vague map; destroyed hotspots are marked on the map with an Energy Element, with each one surrounding the maze in a ring shape.

Strategy

  • Path to the Reality Core: The stage begins with a short autoscrolling section containing only acid droplets and spikes, leading to the Reality Core and a brief cutscene in which Wily's plans actually work and he jumbles up reality!
  • Warped Nostalgia: The entrance to the stage's massive maze, where Mega Man must traverse through several rooms based on stages from the first two Mega Man games (Cut Man, Wood Man, Heat Man, Ice Man, MM1 Wily Stage 1, Crash Man, MM1 Wily Stage 4, Fire Man and MM2 Wily Stage 1) ending in a fight against the Holo Dragon.
  • The Maze: After falling several screens, Mega Man is thrown into the maze, based off of previous Mega Man levels. In the center lies a teleporter room with recovery items and a teleporter that will lead to the final boss only when activated. Stationed around the maze are five glitched rooms, which will take the player to the five sub-stages mandatory to progress, but as the sub-stages are beaten, glitched spikes will appear in some rooms, blocking the path and forcing the player to take a different route. The player's progress is saved after beating each sub-stage.
Reality Core Screenshot A
A: The appearance of the paths leading to the tier-based sections.
  • Back to Reality: After defeating the final Chimerabot and destroying the last energy hotspot, the teleporter at the center of the maze becomes active. Using it transports the player back to the Reality Core, but with no sign of Wily. Head to the left, back the way you originally came, to reach a gate that was previously blocked off. Grab the E-Tank and Yashichi then jump down, and after another brief cutscene Dr. Wily will attack in Wily Machine SWORD.
  • An Evil Mega Man?: You may have beaten Wily's latest Machine, but the Doctor still has some tricks up his sleeve. He activates the Reality Core one last time, transporting himself and Mega Man to a pocket dimension resembling deep space. You'll have a brief moment to recover and restock before confronting Wily, who claims that where they now are is a dimensional nexus where he plans to summon "an evil version of Mega Man" from an alternate dimension. What he calls forth, however, is megaman sprite game, who immediately attacks Dr. Wily (for being "an asshole") and then attacks Mega Man anyway.

Notes


Make a Good Mega Man Level 2 - Wily Star
Stages
Outer SpaceWater DuctsClassic CastleLever Oriental EnchantedInner SanctumUnobtainium MineReality Core
List of Bosses
VanguardMecha Bubble ManBtd'nhanRiplingsGravity ManAutobounceSuper DachoneSeven ForceHolo DragonChimerabot 1Chimerabot 2Chimerabot 3Chimerabot 4Chimerabot 5Wily Machine SWORDmegaman sprite game
Final Boss
Wily Core
Make a Good Mega Man Level 2
Characters
Mega Man (Costumes) • Dr. LightDr. WilyZeroRollEddieKnight ManGalaxy Man
Special Weapons
Hornet ChaserJewel SatelliteGrab BusterTriple BladeFlash StopperSlash ClawWheel CutterSakugarneRush CoilRush JetWire AdaptorSuper Arrow
Alter Weapons
Haunt PumpkinBadge BarrierNeapolitan BombTruffle ClusterCyber DistorterForce BeamHazard TrapperMatch BlastLaunch RocketShuttle JetChomp ClawCarry
Entries
A Mega Man for All SeasonsAD 2101Airflow HubbleAlien TempleAncient TombAurora ManBeneath Sand and RockBiplane BayBlaze ManBoil ManBond ManBouncy CastleBut it Lacked the Depth to Convince Me That This Was Really HellCandy PanicCardinal ManChangeable CavernsChomp ManCity Under SiegeColorful HallCombust ManConveyor MayhemCossack's Other CitadelCrystal LabCursor CurseCyber ManDonut Observation CenterDragon Lab LairDuwangElec DamEnhanced MobilityEscape SequenceForce ManForgotten FortressFortified LabGigavolt ManGunpowder CellarGuts Man's AsteroidHaunt ManHoly Crap, Mega Man Can Airslide?Identity CrisisJoe Destruction Co.Joe ManJungle BaseJust an Ice LevelKomuso TempleLaunch Man & Shuttle ManLava FactoryMaze of Significantly Less DeathMegaLondoMisty LakeMix & MatchMount SabreNeopolitan ManNeon ManNitrogen ManOrbital StationPoorly Named LevelQuarantine WomanQuint StageQuirky Unconsistent Incomprehensible Nonsensical TrackRad GravityRuined LabRush CitySector Upsilon 6Sheriff ManShovel KnightSMB3Smed's Big Annoying Mess of a LevelSnow ManSomething OriginalSpiky SituationStarman RecreationTaco ManThe DampeningThe FallThe Stage Nobody Asked ForTruffle ManVolcanic FurnaceWily CoasterWily TowerYggdrasil
Wily Star II
Outer SpaceWater DuctsClassic CastleLever Oriental EnchantedInner SanctumUnobtainium MineReality Core
Tier X
Goblins n' GhastsNightwalk CastleMetallic OceanWily Fortress VRSo GoodMario LandCoyote ManHardcore ParkourDeep ThoughtsThe Quickening 2Swiss HotelStar RoadNull and Void
Secret Levels
City WarTwilight Lodge
Locations
Tier 1 - Ruined SimulationTier 2 - SewersTier 3 - ForestTier 4 - Train StationTier 5 - ArcadeTier 6 - Battle NetworkTier 7 - McWily'sTier 8 - Grand TowerTier 9 - Festival GroundsTier 10 - Rainbow RoadWily Star IITier XDr. Light's LabEddie's ShopCostume ShopDojoChallenge TentChateau ChevaleresqueThe Pit of Pits
Tier Bosses
MilkOmbuds ManDoor ManThe Scorching DuoLord ElewoofroCheat ManGhost of Christmas FutureJet ManButter Nezumi
Robot Masters
Alter ManBoil ManBond ManChomp ManColor ManCombust ManCyber ManForce ManHaunt ManJoe ManLaunch Man & Shuttle ManMatch ManNeapolitan ManNeon ManQuarantine WomanSheriff ManSpiked-Wall ManTaco ManTruffle Man
Other Entry Bosses
Air DevilBig Fire TellyDisco BallGiant MetallGreen Hot DogHall MasterKomuso Man?MixerlydiaMush KingJoe MobRed Hot DogSuper CannopellerTurbo RoostWarp Anomaly8 Centipeder TowerBoss WhopperBoundin' Crash ManBowserCaptain ViridianCATSCirnoCratorCreamCrusher JoeCursorDoc RobotDonut XGuts Man DuoFinal ToadGroovity ManKelbesqueKichonaNapalm ManPharaoh Man's RevengeAlienThe KidRomhack Top ManAir CapsuleAvoidance CherryDennisGangly Crash ManJoe Man R
Fortress Guardians
VanguardMecha Bubble ManBtd'nhanRiplingsAutobounceSuper DachoneSeven ForceHolo DragonChimerabot 1Chimerabot 2Chimerabot 3Chimerabot 4Chimerabot 5Wily Machine SWORDmegaman sprite gameWily Core
Devkit Bosses
Cut ManGuts ManMetal ManCrash ManTop ManGemini ManPharaoh ManToad ManGravity ManPlant ManCentaur ManSplash WomanChill ManVolt ManKomuso ManMecha DragonQuint
Tier X Bosses
SkullderSkullder's RevengeExcalibur ManAir ManUnbeatable Air ManHolo WilyRonrezToad Man's RevengeCoyote ManGigabgyoVolt Man MK2Twin CannonsFire ManCopy HologramDie SignLiterally Just a BeeStone Butterfly
Secret Bosses
Quick ManGammaVolt Man the AssimilatorWishing StarThe MoonBirdoGlass Man
Super Bosses
Absolute ZEROKnight ManGalaxy Man