Skip Teleporter
- "However, some levels were deemed too unreasonable to complete, and have been made skippable via Green Teleporters."
- ―Sign; introducing the player to MaGMML2 in general
Skip Teleporters are a feature in the Make a Good Mega Man Level series, which allow the player to skip certain difficult or problematic stages. Skip Teleporters are characterised by a green-coloured teleporter located near the level's starting point, with particle effects emitting from its entrance and a floating 'Skip' text above it. Taking the teleporter leads the player into a separate room containing all of the level's Energy Elements, and if applicable, other collectables, such as Noble Nickels. However, using a Skip Teleporter will not give the No Damage achievement for the Tier, and leaderboard times will not be able to be submitted.
Contents
Skippable Levels
Make a Good Mega Man Level
In the original Make a Good Mega Man Level, only one level, City War, was made skippable. Instead of a Skip Teleporter leading to a separate room, a duplicate of the Energy Element is simply placed next to the starting point.
In the remake, Make a Good Mega Man Level Remastered, more levels have been made skippable, and unlike in the original, all skippable levels have Skip Teleporters. The following stages are skippable:
City War skip room. |
The Quickening skip room. |
Maze of Death skip room. |
Make a Good Mega Man Level 2
The following stages are skippable:
- Snow Man
- Cardinal Man
- Airflow Hubble
- Yggdrasil
- Chomp Man
- SMB3
- MegaLondo
- Forgotten Fortress
- Neon Man
- Orbital Station
- Poorly Named Level
- Sector Upsilon 6
Snow Man skip room. |
Cardinal Man skip room. |
Airflow Hubble skip room. |
Yggdrasil skip room. |
Chomp Man skip room. |
SMB3 skip room. |
MegaLondo skip room. |
Forgotten Fortress skip room. |
Neon Man skip room. |
Orbital Station skip room. |
Poorly Named Level skip room. |
Sector Upsilon 6 skip room. |
Make a Good 48 Hour Mega Man Level
The following stages are skippable:
- Ordinance With Lyrics
- GraviMan INC.
- Perilous Mountain
- Robot Recycling Center
- Hopping High Above Danger
- Forest Castle
- Megatroid
- Down the Drain
- Cosmological Factory
- Through the Crabacombs
| Ordinance With Lyrics skip room. |
GraviMan INC. skip room. |
Perilous Mountain skip room. |
| Robot Recycling Center skip room. |
Hopping High Above Danger skip room. |
Forest Castle skip room. |
| Megatroid skip room. |
Down the Drain skip room. |
Cosmological Factory skip room. |
| Through the Crabacombs skip room. |
Trivia
- The skip rooms of Snow Man and Ordinance With Lyrics are the only skip rooms to contain enemies (one Mag Fly and two Dadas, respectively).
- Neon Man and Sector Upsilon 6 were originally not skippable during MaGMML2's initial results streams by Flashman85; they were made skippable later on in development due to the former's potential for health issues and the latter's extreme length.
- A Skip Teleporter also appears near the beginning of the Tier X level Swiss Hotel; however, the design of the level makes it impossible to reach. This is a reference to the original Swiss Hotel from VLDC9, which featured a skip door which, while accessible, was very easily missed.
- Using Super Mode to clip through the platforms at the beginning of the section reveals that the Skip Teleporter is non-functional and lacks collision.
- Green teleporters, sans the floating 'Skip' text, also appear in Null and Void throughout the lobby areas; but they only allow the player to jump to an already unlocked floor instead of skipping the level altogether.
- If the Inner Apocalypse cheat is enabled, a Skip Teleporter appears at the beginning of the modified Inner Sanctum stage. However, it is fake; instead of taking the player to the level's Energy Element and Noble Nickels, it simply takes them to an inescapable room full of spikes.
- Prior to v1.1, Skip Teleporters in MaG48HMML reused their graphics from MaGMML2.















