Difference between revisions of "Zero"

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(Adding mention of Episode Zero. Hope you don't mind.)
m (→‎Trivia)
 
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{{robotmaster
 
{{robotmaster
−
|titlebg= #993D4F
+
|titlebg=#993D4F
−
|titletext= white
+
|titletext=white
−
|name= [[File:ZeroMug.png|left|Zero Mug]][[File:ZeroMug.png|right|Zero Mug]]Zero
+
|name=[[File:ZeroMug.png|left|Zero Mug]][[File:ZeroMug.png|right|Zero Mug]]Zero
−
|image=[[File:ZeroArt.png|275px|Zero, Make a Good Mega Man Level 2]]
+
|image=[[File:ZeroArt.png|275px]]
−
|caption=Zero, as seen in Make a Good Mega Man Level 2
+
|caption=Artwork by '''Spin Attaxx'''
−
|designer= [[SnoruntPyro]]
+
|number=DWN-∞
−
|gender= Male
+
|designer=[[snoruntpyro]]
−
|eyecolor = Yellow
+
|gender=Male
−
|type= Laser, Copy (Zero Soul)
+
|eyecolor=N/A
−
|affiliations= [[Doctor Albert W. Wily|Dr. Wily]]{{1}}<br>Himself{{2}}
+
|weapon=[[Z-Buster]]<br>[[Z-Saber]]<br>[[Z-Burst]]<br>[[Blank Drive]]
−
|IncAppear=[[Make a Good Mega Man Level|MaGMML]]<br>[[Make a Good Mega Man Level 2|MaGMML2]]
+
|hp=28
 +
|occupation=Decoy Robot
 +
|type=Laser
 +
|affiliations=[[Doctor Albert W. Wily|Dr. Wily]] (formerly)<br>Himself
 +
|stage=[[Flashback Database]]
 +
|location=
 +
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Final Boss)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (NPC, Costume)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]
 
|appear2=  
 
|appear2=  
−
|sprite=[[File:ZeroSprite.gif|Zero as he appears in Make a Good Mega Man Level]][[File:ZeroCloakedSprite.gif|Zero as he appears in Make a Good Mega Man Level 2]]
+
|sprite=[[File:ZeroSprite.gif]][[File:ZeroCloakedSprite.gif|Hooded Zero]][[File:ZeroXtremeSprite.png|Xtreme Zero]]
 
|}}
 
|}}
 
{{Spoiler}}
 
{{Spoiler}}
 +
{{quote|I... wish to use this power. To fight Mega Man. The real hero of our stories. I have to prove myself as a worthy opponent to him! On my terms of course... No Dr. Wily, or any foolishness like that...|Zero|[[Make a Good Mega Man Level: Episode Zero]]}}
  
 +
'''Zero''' is a joke character that first appeared in ''[[Make a Good Mega Man Level]]''. Created at the expense of the [http://megaman.wikia.com/wiki/Zero actual Zero], his existence pokes fun at the tendency for fangames to include the real Zero as some form of ultimate threat, with one of the more infamous examples being ''Mega Man Unlimited''. Originally a hastily built decoy robot, built only to slow [[Mega Man]]'s escape from [[Wily Castle]], Zero reappears in ''[[Make a Good Mega Man Level 2]]'' as a major character, wearing a red cloak to conceal his identity. After gaining sentience and becoming angry at [[Doctor Albert W. Wily|Dr. Wily]] for using and discarding him, Zero helps [[Mega Man]] out throughout the game, revealing his true identity once Wily has been stopped and Mega Man has collected all the [[Energy Element]]s possible at that point. He built his [[Null and Void (MaGMML2)|own fortress]], which serves as one of the final challenges in the game.
  
−
{{quote|I hid myself while I repaired myself.|Zero|Make a Good Mega Man Level 2}}
+
He is the protagonist and playable character of the interquel ''[[Make a Good Mega Man Level: Episode Zero]]'', where he boasts weapons and moves similar to his original counterpart.
  
−
'''Zero''' is a joke character that first appeared in [[Make a Good Mega Man Level]]. Created at the expense of the [http://megaman.wikia.com/wiki/Zero actual Zero], his existence pokes fun at the tendency for fan-games to include the real Zero as some form of ultimate threat, with one of the more infamous examples being ''Mega Man Unlimited''. Originally a hastily built decoy robot, built only to slow [[Mega Man]]'s escape from [[Wily Castle]], Zero reappears in ''[[Make a Good Mega Man Level 2]]'' as a major character, wearing a red cloak to conceal his identity. After gaining sentience and becoming angry at [[Doctor Albert W. Wily|Dr. Wily]] for using and discarding him, Zero helps [[Mega Man]] out throughout the game, revealing his true identity once Wily has been stopped and Mega Man has collected all the [[Energy Element|Energy Elements]] possible at that point. He built his [[Null & Void|own fortress]], which serves as one of the final challenges in the game.
+
==''MaGMML'' Series Appearances==
 +
===''Make a Good Mega Man Level (Remastered)''===
 +
Zero appears at the end of [[Flashback Database]] following [[Wily Machine TROPHY]]'s defeat, serving as the final boss. When the battle begins, a silhouette of the real Zero drops down and gradually grows darker as Dr. Wily backs away, before revealing itself to be the MaGMML version of Zero.  
  
−
He serves as both the final boss and the final Arena bonus boss in both games. He is the final boss at the end of the [[Flashback Database]] in the first game, and a strange remnant of him merged with the Trophy Machine appears at the end of the Arena. His creation, [[Absolute ZERO]], serves as the true final boss of the second game, with a final joke form, "Zero Heart", appearing at the end of the True Arena. The threat level of his fights vary wildly.  
+
During the battle, Zero slides back and forth across the floor, occasionally firing a slow projectile at Mega Man, but neither collision nor the projectile can deal any actual damage to him. Despite this, he has no specific weakness, only taking 1 point of damage from everything (except [[Top Spin]], which does nothing{{1}}), including charged Mega Buster shots. However, thanks to the properties of [[Solar Blaze]], hitting Zero with the big shot before it splits off will do two damage, making that technically his weakness.
  
−
An interquel between MaGMML1 and MaGMML2 called [[Make a Good Mega Man Level: Episode Zero]] is currently in-development, and will star Zero as the playable character and protagonist.
+
After being defeated, Zero drops the final Energy Element, and the castle begins to self destruct. Mega Man realizes that Zero was merely a decoy robot, and teleports away from the castle as usual.
  
−
== Encounters ==
+
===''Make a Good Mega Man Level 2''===
−
===[[Make a Good Mega Man Level]]===
+
Zero (as the Cloaked Man) first appears after obtaining at least 10 [[Energy Element]]s. He leaves a note for Mega Man to meet him at [[Chateau Chevaleresque]]. When [[Mega Man]] meets up with him, he discusses the power of the [[simulation]]s and asserts that he is not plotting anything, but people like [[Doctor Albert W. Wily|Dr. Wily]] could. He dodges the questions about his identity. When his spiel is over, he gives out an E-Tank and leaves. He appears again after getting 38 Energy Elements, repeating his thoughts about the simulations and how they could be used for evil. His last appearance before the [[Wily Star II]] appears is after getting at least 52 Energy Elements. He continues delivering a soliloquy on the power of the simulations while Mega Man gets audibly frustrated at him.
  
−
====[[Flashback Database]]====
+
After the Wily Star II appears and [[Doctor Thomas Light|Dr. Light]] tells Mega Man that using [[Rush]] is not an option due to its force field, Zero appears once again, offering his advice. After Mega Man gets frustrated with him, Zero explains that the Energy Elements can cause volatile reactions when there are a lot in one place (hinting at the opening of [[Tier X (MaGMML2)|Tier X]]), and that they could possibly use the power to get a spaceship that could sneak by Wily's forcefield undetected. Mega Man decides to roll with it, and it actually works. Zero then wishes Mega Man good luck, and is not seen again until Wily is defeated. After the credits roll, he appears outside of [[Dr. Light's Lab]] and challenges Mega Man to get all the Energy Elements.
−
Zero appears at the end of the stage after the Trophy Machine and Wily Capsule, serving as the final boss. When the battle begins, a silhouette of the real Zero drops down and gradually grows darker as Dr. Wily backs away, before revealing itself to be the much better version of Zero.  
+
 
 +
His last appearence is at the very end of the true final level, [[Null and Void (MaGMML2)|Null and Void]]. Here, he reveals that he was using Tier X and Null and Void as a base the whole time, to build an ultimate robot to challenge Mega Man to the greatest battle of all time. He explains that after his last meeting with Mega Man, he was inspired to have a true battle with him. He also explains that he was working on this before Dr. Wily began planning to attack the festival, and decided stopping Wily should be prioritized over the ultimate battle. He then summons his capsule containing [[Absolute ZERO]], and the battle then begins.
 +
 
 +
After Absolute ZERO's defeat, he is revealed to have been piloting the robot with his cloak off, showing that he is truly Zero from the first game. He explains that after his first defeat, he hid himself while he repaired himself, and was able to help Mega Man thanks to him having access to Wily's plans, being a robot built by him. He then explains that now that the ultimate battle is complete, his purpose has been fulfilled, and his life is complete. He ascends to the heavens, accompanied by a rainbow and a completely normal sounding angelic choir. As he disappears into the aether, never to be seen again, he drops the final Energy Element.
 +
 
 +
Collecting his last Energy Element also unlocks him as a costume. True to the original Zero, the costume only ever uses one frame of animation. He can also use the [[Alternate Weapons|Contest Weapon Data]].
 +
 
 +
===''Make a Good Mega Man Level: Episode Zero''===
 +
In his most significant role to date, ''Make a Good Mega Man Level: Episode Zero'' features him as the protagonist and only playable character. Now sporting an actual spritesheet, Zero has a different playstyle from Mega Man, and moves very similarly to his main timeline counterpart in the ''Mega Man X'' and ''Mega Man Zero'' series with a dash/airdash ability. Players also have the option to start the game with a costume that gives Zero his traditional ''Mega Man X'' appearance; this costume, as well as one of his "Cloaked Figure" disguise in ''MaGMML2'', can also be bought from [[Dr. Wily's Secret Bunker]].
  
−
During the battle, Zero slides back and forth across the floor, occasionally firing a slow projectile at Mega Man, but neither collision nor the projectile can deal any actual damage to him. Despite this, it has no specific weakness, only taking 1 point of damage from anything (except Top Spin, which does nothing), including charged Mega Buster shots. However, thanks to the properties of [[Solar Blaze]], hitting Zero with the big shot before it splits off will do two damage, making that technically his weakness.
+
''Episode Zero'' follows Zero's story in the interim between ''MaGMML1'' and ''MaGMML2'', with Zero surviving his battle with Mega Man and narrowly escaping the Wily Castle, only to be knocked offline. Waking up two weeks later, he is rediscovered by Dr. Wily, who upgrades him with the [[Z-Saber]] and [[Z-Burst]] and enlists him in his plan to develop the [[Reality Core]]. Along the way, he encounters [[SRARA]] in [[Mega City]], learns about Mega Man's heroics (and subsequently desires to be a hero himself), and is recruited by Agents [[Roslyn Krantz]] and [[Gilbert D. Stern]] to track down SRARA and stop their activities.
  
−
After being defeated, Zero drops the last Energy Element, and the castle begins to self destruct. Mega Man realizes that the Zero was meant to be a decoy robot, and teleports away from the castle as usual.
+
Eventually, Dr. Wily disowns Zero after going mad with power and locking himself in his bunker, prompting Zero to abandon Wily and focus on defeating SRARA. A raid on [[S.R.A.R.A. HQ|their hidden base]] leads him to encounter [[Duo]] and follow SRARA into Tier X, where he learns of their plan to control reality. Together with Duo, he pursues the quartet to [[Null and Void (Episode Zero)|Null and Void]] and ultimately defeats them, as well as a resurrected [[Trio]]. After the battle, Zero persuades Duo to temporarily leave the contaminated Energy Elements in his care, so that he may use them to battle Mega Man once again and fulfill his purpose. After the credits, he relays his story to [[Knight Man]], before meeting Mega Man once again, leading into the events of ''MaGMML2''.
  
−
{{Damagetable1
+
==Zero Soul==
−
| buster = 1/1/1
+
{{robotmaster
−
| metal = 1
+
|titlebg=#8D83AB
−
| gemini = 1
+
|titletext = #FFFFFF
−
| solar = 1
+
|name=Zero Soul
−
| top = 0
+
|image=
−
| wool = 1
+
|nickname=Soul of Souls{{1R}}
−
| black = 1
+
|designer=[[snoruntpyro]]
−
| phar = 1
+
|programmer=snoruntpyro
−
| magic= 1
+
|artist=snoruntpyro
−
| notes = None
+
|gender=Male
 +
|eyecolor=Yellow{{1}}<br>Red{{1R}}
 +
|hp=56
 +
|at=
 +
|type=Copy
 +
|weak=None{{1}}<br>[[Thunder Wool]], [[Pharaoh Shot]]{{1R}}
 +
|affiliations=Himself
 +
|location=[[The Arena]]
 +
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Superboss)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Cameo)
 +
|sprite=[[File:MaGMML ZeroSoul.gif|MaGMML]] [[File:ZeroSoul1R.png|MaGMML1R]]
 
}}
 
}}
 +
'''Zero Soul''' is a powered-up incarnation of Zero that appears at the end of [[The Arena]] in the original ''Make a Good Mega Man Level'' and its remake. Bestowed with more power than before, he acts as a superboss and the game's final challenge.
  
−
====[[The Arena]]====
+
===''Make a Good Mega Man Level''===
−
[[File:MaGMML ZeroSoul.gif|left|Zero Soul]] Zero reappears as the end boss of the arena, 'fusing' with a trophy and gaining the power of all entries. Now know as Zero Soul, in battle he randomly selects from any of eleven attacks per phase, with ten of those attacks being a reference to some entry (how well it's related varies), and the last one being a generic projectile. Zero Soul starts with 56 health and sticks to the floor, chasing Mega Man, and when he gets to half health, he will drop a [[Yashichi]] and begin to float and chase vertically as well as horizontally.<br>
+
Zero Soul appears as the end boss of the Arena, formed by Zero fusing with a trophy and gaining the power of all entries. In battle, he randomly selects from any of eleven attacks per phase, with ten of those attacks being a reference to some entry (how well it's related varies), and the last one being a generic projectile. Zero Soul starts with 56 health and sticks to the floor, chasing Mega Man, and when he gets to half health, he will drop a [[Yashichi]] and begin to float and chase vertically as well as horizontally.
  
 
In his first phase, he will choose from these attacks:
 
In his first phase, he will choose from these attacks:
Line 77: Line 105:
 
* Summons a falling crystal from the [[Crystal Generator]]. ([[Glass Man]])
 
* Summons a falling crystal from the [[Crystal Generator]]. ([[Glass Man]])
  
−
<br>
+
===''Make a Good Mega Man Level Remastered''===
−
{{Damagetable1
+
Zero Soul reprises his original role as the end boss of the Arena, but has a recoloured sprite and new attack pattern. Unlike his original fight, Zero Soul uses original attacks alongside those based on entries. He also attacks in a set sequence, rather than choosing attacks at random.
−
| buster = 1/1/2
 
−
| metal = 1
 
−
| gemini = 1
 
−
| solar = 1
 
−
| top = 0
 
−
| wool = 1
 
−
| black = 1
 
−
| phar = 1
 
−
| magic= 1
 
−
| notes = None
 
−
}}
 
  
−
===[[Make a Good Mega Man Level Remastered]]===
+
In his first phase, he begins with these attacks:
 +
* Teleporting multiple times, before appearing at the top of the screen and summoning three waves of black holes; from which non-lethal [[Quick Laser]]s shoot downwards. Zero Soul will only use this attack once. ([[The Quickening]])
 +
* Teleporting close to Mega Man, then flying towards him while using the Z-Saber. He will repeat this four times.
 +
Afterwards he will repeat the following in descending order:
 +
* Teleporting above Mega Man and following him, shrinking in size and releasing four spinning cutters while expanding. He will repeat this three times.
 +
* Teleporting to the centre of the screen and transforming into a blob of paint. This blob then splits apart before multiple large paintdrops rain down from the top of the screen.
 +
* Repeating the earlier Z-Saber dash attack, again doing so four times.
 +
* Transforming into a small fireball and flying offscreen, causing seven giant fireballs to slowly fall from the top of the screen, each one appearing directly above Mega Man. He will reappear at the same spot afterwards.
  
−
Zero's roll and strategy are the same as the original, but Zero's Soul's strategy is a bit different.
+
When Zero Soul has 36 health or less, he will fly to the top of the screen and begin his second phase, again following a set pattern he will repeat:
−
===''[[Make a Good Mega Man Level 2]]''===
+
* Creating three black holes from which dark-coloured Energy Elements fall; these split into eight spiraling projectiles on hitting the ground. The first black hole appears where Zero Soul is, the other two appear on either side of the screen.
 +
* Summoning numerous shadow clones of Waltz that fly from one side of the screen to the other. ([[Level]])
 +
* Teleporting numerous times, then performing the first phase's Z-Saber dash twice. Zero Soul follows this up with two Final Cutter moves that send a wave of energy out towards Mega Man.
 +
* Teleporting to one side of the arena, then bobbing up and down as spiked [[Destroyable Block]]s are summoned at the other end before flying towards him. Five waves of blocks are summoned, at least one of which will clip Zero Soul offscreen. ([[Maze of Death]])
 +
* After being pushed away during the last attack, Zero Soul falls from the sky headfirst directly above Mega Man. Upon landing, he creates shockwaves on either side of him.
 +
* Summoning a [[Black Hole]] that pulls in Mega Man's attacks while shooting a large number of bullets in all directions. This Black Hole follows Zero Soul as he flies from left to right and vice versa. ([[NEON GRAVITY]])
 +
* Flying in a clockwise pattern while frequently creating a pair of spinning tops that fly towards Mega Man after a delay. He will create up to 10 pairs. ([[Hard to See Land]])
 +
* Performing the first phase's quad-cutter attack three times.
 +
* Teleporting to the center of the screen and encasing himself in a [[Power Orb]], protecting him from all attacks. He then bounces around violently in an effort to crash into Mega Man before the Power Orb shatters. ([[Glass Man (stage)|Glass Man]])
 +
* Teleporting to three areas, each time creating a pair of warped [[Telly]]s that rapidly follow Mega Man. ([[Chroma Key]])
  
−
Zero as the Cloaked Man first appears after obtaining at least 10 [[Energy Element|Energy Elements]]. He leaves a note for Mega Man to meet him at [[Chateau Chevaleresque]]. When [[Mega Man]] meets up with him, he discusses the power of the simulations and asserts that he is not plotting anything, but people like [[Doctor Albert W. Wily|Dr. Wily]] could. He dodges the questions about his identity. When his spiel is over, he gives out an [[E-Tank]] and leaves. He appears again after getting 38 Energy Elements, repeating his thoughts about the simulations and how they could be used for evil. His last appearance before the [[Wily Star II]] appears is after getting at least 52 Energy Elements. He continues delivering a soliloquy on the power of the simulations while Mega Man gets audibly frustrated at him.
+
Upon defeating Zero Soul, he splits in half and lets out an ear-piercing scream, before exploding completely.
  
−
After the Wily Star II appears and [[Doctor Thomas Light|Dr. Light]] tells Mega Man that using [[Rush]] is not an option due to its force field, Zero appears once again, offering his advice. After Mega Man gets frustrated with him, Zero explains that the Energy Elements can cause volatile reactions when there are a lot in one place (hinting at the opening of [[Tier X (MaGMML2)|Tier X]]), and that they could possibly use the power to get a spaceship that could sneak by Wily's forcefield undetected. Mega Man decides to roll with it, and it actually works. Zero then wishes Mega Man good luck, and is not seen again until Wily is defeated. After the credits roll, he appears outside of [[Dr. Light's Lab]] and challenges Mega Man to get all the Energy Elements.
+
===''Make a Good Mega Man Level: Episode Zero''===
−
 
+
When using the [[Blank Drive|Giga Crush]], Zero briefly transforms into Zero Soul (reusing his white appearance in ''Make a Good Mega Man Level Remastered'') as the weapon's explosions spread out across the screen (this isn't the case if either the Original Costume or Hooded Costume are used, as both costumes have different transformations for the Giga Crush). Notably, this marks Zero Soul's first appearance outside of an Arena setting.
−
His last appearence is at the very end of the true final level, [[Null & Void]]. Here, he reveals that he was using Tier X and Null & Void as a base the whole time, to build an ultimate robot to challenge Mega Man to the greatest battle of all time. He explains that after his last meeting with Mega Man, he was inspired to have a true battle with him. He also explains that he was working on this before Dr. Wily began planning to attack the festival, and decided stopping Wily should be prioritized over the ultimate battle. He then summons his capsule containing [[Absolute ZERO]], and the battle then begins.
 
−
 
 
−
After Absolute ZERO's defeat, he is revealed to have been piloting the robot with his cloak off, showing that he is truly Zero from the first game. He explains that after his first defeat, he hid himself while he repaired himself, and was able to help Mega Man thanks to him having access to Wily's plans, being a robot built by him. He then explains that now that the ultimate battle is complete, his purpose has been fulfilled, and his life is complete. He ascends to the heavens, accompanied by a rainbow and a completely normal sounding angelic choir. As he disappears into the aether, never to be seen again, he drops the final Energy Element.
 
−
 
 
−
Collecting his last Energy Element also unlocks him as a costume. True to the original Zero, the costume only ever uses one frame of animation. He can also use the [[Alternate Weapons|Contest Weapon Data]].<br><br>
 
−
 
 
−
====[[The Arena|The True Arena]]====
 
−
[[Absolute ZERO]] is fought as the final boss of The True Arena. His fight is just the same as the one in Null & Void, with the exception that after beating the last form, Absolute ZERO will suck Mega Man inside of his body, and a fight against Zero Heart will begin. However, the fight is just a ruse, because as soon as the fight begins, none of his attacks will actually harm Mega Man. After a few attacks, the heart just explodes.
 
  
 +
==Damage Tables==
 +
===Make a Good Mega Man Level===
 +
====Zero====
 +
{{Damagetable1
 +
|buster=1/1/1
 +
|metal=1
 +
|gemini=1
 +
|solar=1
 +
|top=0
 +
|wool=1
 +
|black=1
 +
|phar=1/1/1
 +
|magic=1
 +
|notes=
 +
}}
 +
====Zero Soul====
 +
{{Damagetable1
 +
|buster=1/1/2
 +
|metal=1
 +
|gemini=1
 +
|solar=1
 +
|top=0
 +
|wool=1
 +
|black=1
 +
|phar=1/1/1
 +
|magic=1
 +
|notes=
 +
}}
 +
===Make a Good Mega Man Level Remastered===
 +
====Zero====
 +
{{Damagetable1R
 +
|buster=1/1/1
 +
|metal=1
 +
|gemini=1
 +
|solar=1
 +
|top=1
 +
|wool=1
 +
|black=1
 +
|phar=1/1
 +
|magic=1
 +
|orb=1
 +
|notes=
 +
}}
 +
====Zero Soul====
 +
{{Damagetable1R
 +
|buster=1/1/2
 +
|metal=1
 +
|gemini=1
 +
|solar=1
 +
|top=1
 +
|wool=2
 +
|black=1
 +
|phar=1/2
 +
|magic=1
 +
|orb=1
 +
|notes=
 +
}}
 +
==Notes==
 +
* The majority of Zero's sprites are traced from the appearance of the real Zero in ''Mega Man Xtreme 2''.
 +
* Zero's backstory as a failed prototype is heavily inspired by the Z-Prototype from ''Mega Man Unlimited''; the opening of ''MaGMML: Episode Zero'' even depicts him emerging from a capsule similar to that of the Z-Prototype's from ''Unlimited''.
 +
* Zero Soul is a reference to the ''Kirby'' games' trend of including harder "Soul" versions of final bosses at the end of True Arenas. In addition to using the final music from ''Kirby: Planet Robobot''{{1}}/''Kirby Star Allies''{{1R}}, ''Remastered'' gives Zero Soul numerous shout-outs to Marx Soul, with shared attacks and an identical death sequence (complete with ear-piercing scream).
 +
* A bug in the original ''Make a Good Mega Man Level'' with Zero Soul's Destroyable Block attack can cause him to clip offscreen if he's caught on a block. This is referenced in ''Remastered'', where he is intentionally pushed offscreen by such a block when using the attack.
 +
* Because of the simple nature of his fight, Zero holds the honour of being the only Wily Castle boss to remain unchanged between the original ''Make a Good Mega Man Level'' and ''Remastered''.
 +
* In ''Make a Good Mega Man Level Remastered'', Zero Soul's Destroyable Block attack will ordinarily never create blocks that the Power Orb can destroy, even if the player has unlocked the weapon. The only way such blocks can appear is by using the Power Orb Only [[Cheat Mode|cheat]].
 +
<br>
 +
{{MaGMML Wily Castle}}
 
{{MaGMML}}
 
{{MaGMML}}
 
{{MaGMML2}}
 
{{MaGMML2}}
−
[[Category:Robot Masters]][[Category:Fortress Guardian]][[Category:Bosses]][[Category:Final Bosses]][[Category:Tier X (MaGMML2)]][[Category:Costumes]][[Category:Make a Good Mega Man Level]][[Category:Make a Good Mega Man Level 2]][[Category:Wily Castle]]
+
{{MaGMMLEZ}}
 +
[[Category:Robot Masters]][[Category:Playable Characters]][[Category:Bosses]][[Category:Make a Good Mega Man Level Bosses]][[Category:Make a Good Mega Man Level Remastered Bosses]][[Category:Wily Castle]][[Category:Fortress Guardian]][[Category:Final Bosses]][[Category:Arena Bosses]][[Category:Superbosses]][[Category:Costume]][[Category:Make a Good Mega Man Level: Episode Zero]][[Category:MaGMML Original Characters]][[Category:Devteam Characters]]

Latest revision as of 18:17, 13 March 2025

Zero Mug
Zero Mug
Zero
ZeroArt.png
Artwork by Spin Attaxx
DWN-∞
Information
In-Game Information
HP: 28
Weapon: Z-Buster
Z-Saber
Z-Burst
Blank Drive
Affiliations: Dr. Wily (formerly)
Himself
Type: Laser
Occupation: Decoy Robot
Main Stage: Flashback Database
Misc. Information
Designer(s): snoruntpyro
Gender: Male
Eye Color: N/A
Series Information
MaGMML Game Appearances: MaGMML(1R) (Final Boss)
MaGMML2 (NPC, Costume)
MaGMML: Episode Zero
ZeroSprite.gifHooded ZeroXtreme Zero




"I... wish to use this power. To fight Mega Man. The real hero of our stories. I have to prove myself as a worthy opponent to him! On my terms of course... No Dr. Wily, or any foolishness like that..."
―Zero, Make a Good Mega Man Level: Episode Zero

Zero is a joke character that first appeared in Make a Good Mega Man Level. Created at the expense of the actual Zero, his existence pokes fun at the tendency for fangames to include the real Zero as some form of ultimate threat, with one of the more infamous examples being Mega Man Unlimited. Originally a hastily built decoy robot, built only to slow Mega Man's escape from Wily Castle, Zero reappears in Make a Good Mega Man Level 2 as a major character, wearing a red cloak to conceal his identity. After gaining sentience and becoming angry at Dr. Wily for using and discarding him, Zero helps Mega Man out throughout the game, revealing his true identity once Wily has been stopped and Mega Man has collected all the Energy Elements possible at that point. He built his own fortress, which serves as one of the final challenges in the game.

He is the protagonist and playable character of the interquel Make a Good Mega Man Level: Episode Zero, where he boasts weapons and moves similar to his original counterpart.

MaGMML Series Appearances

Make a Good Mega Man Level (Remastered)

Zero appears at the end of Flashback Database following Wily Machine TROPHY's defeat, serving as the final boss. When the battle begins, a silhouette of the real Zero drops down and gradually grows darker as Dr. Wily backs away, before revealing itself to be the MaGMML version of Zero.

During the battle, Zero slides back and forth across the floor, occasionally firing a slow projectile at Mega Man, but neither collision nor the projectile can deal any actual damage to him. Despite this, he has no specific weakness, only taking 1 point of damage from everything (except Top Spin, which does nothing1), including charged Mega Buster shots. However, thanks to the properties of Solar Blaze, hitting Zero with the big shot before it splits off will do two damage, making that technically his weakness.

After being defeated, Zero drops the final Energy Element, and the castle begins to self destruct. Mega Man realizes that Zero was merely a decoy robot, and teleports away from the castle as usual.

Make a Good Mega Man Level 2

Zero (as the Cloaked Man) first appears after obtaining at least 10 Energy Elements. He leaves a note for Mega Man to meet him at Chateau Chevaleresque. When Mega Man meets up with him, he discusses the power of the simulations and asserts that he is not plotting anything, but people like Dr. Wily could. He dodges the questions about his identity. When his spiel is over, he gives out an E-Tank and leaves. He appears again after getting 38 Energy Elements, repeating his thoughts about the simulations and how they could be used for evil. His last appearance before the Wily Star II appears is after getting at least 52 Energy Elements. He continues delivering a soliloquy on the power of the simulations while Mega Man gets audibly frustrated at him.

After the Wily Star II appears and Dr. Light tells Mega Man that using Rush is not an option due to its force field, Zero appears once again, offering his advice. After Mega Man gets frustrated with him, Zero explains that the Energy Elements can cause volatile reactions when there are a lot in one place (hinting at the opening of Tier X), and that they could possibly use the power to get a spaceship that could sneak by Wily's forcefield undetected. Mega Man decides to roll with it, and it actually works. Zero then wishes Mega Man good luck, and is not seen again until Wily is defeated. After the credits roll, he appears outside of Dr. Light's Lab and challenges Mega Man to get all the Energy Elements.

His last appearence is at the very end of the true final level, Null and Void. Here, he reveals that he was using Tier X and Null and Void as a base the whole time, to build an ultimate robot to challenge Mega Man to the greatest battle of all time. He explains that after his last meeting with Mega Man, he was inspired to have a true battle with him. He also explains that he was working on this before Dr. Wily began planning to attack the festival, and decided stopping Wily should be prioritized over the ultimate battle. He then summons his capsule containing Absolute ZERO, and the battle then begins.

After Absolute ZERO's defeat, he is revealed to have been piloting the robot with his cloak off, showing that he is truly Zero from the first game. He explains that after his first defeat, he hid himself while he repaired himself, and was able to help Mega Man thanks to him having access to Wily's plans, being a robot built by him. He then explains that now that the ultimate battle is complete, his purpose has been fulfilled, and his life is complete. He ascends to the heavens, accompanied by a rainbow and a completely normal sounding angelic choir. As he disappears into the aether, never to be seen again, he drops the final Energy Element.

Collecting his last Energy Element also unlocks him as a costume. True to the original Zero, the costume only ever uses one frame of animation. He can also use the Contest Weapon Data.

Make a Good Mega Man Level: Episode Zero

In his most significant role to date, Make a Good Mega Man Level: Episode Zero features him as the protagonist and only playable character. Now sporting an actual spritesheet, Zero has a different playstyle from Mega Man, and moves very similarly to his main timeline counterpart in the Mega Man X and Mega Man Zero series with a dash/airdash ability. Players also have the option to start the game with a costume that gives Zero his traditional Mega Man X appearance; this costume, as well as one of his "Cloaked Figure" disguise in MaGMML2, can also be bought from Dr. Wily's Secret Bunker.

Episode Zero follows Zero's story in the interim between MaGMML1 and MaGMML2, with Zero surviving his battle with Mega Man and narrowly escaping the Wily Castle, only to be knocked offline. Waking up two weeks later, he is rediscovered by Dr. Wily, who upgrades him with the Z-Saber and Z-Burst and enlists him in his plan to develop the Reality Core. Along the way, he encounters SRARA in Mega City, learns about Mega Man's heroics (and subsequently desires to be a hero himself), and is recruited by Agents Roslyn Krantz and Gilbert D. Stern to track down SRARA and stop their activities.

Eventually, Dr. Wily disowns Zero after going mad with power and locking himself in his bunker, prompting Zero to abandon Wily and focus on defeating SRARA. A raid on their hidden base leads him to encounter Duo and follow SRARA into Tier X, where he learns of their plan to control reality. Together with Duo, he pursues the quartet to Null and Void and ultimately defeats them, as well as a resurrected Trio. After the battle, Zero persuades Duo to temporarily leave the contaminated Energy Elements in his care, so that he may use them to battle Mega Man once again and fulfill his purpose. After the credits, he relays his story to Knight Man, before meeting Mega Man once again, leading into the events of MaGMML2.

Zero Soul

Zero Soul
Information
In-Game Information
HP: 56
Weakness(es): None1
Thunder Wool, Pharaoh Shot1R
Affiliations: Himself
Type: Copy
Location(s): The Arena
Misc. Information
Designer(s): snoruntpyro
Programmer(s): snoruntpyro
Artist(s): snoruntpyro
Gender: Male
Eye Color: Yellow1
Red1R
Series Information
MaGMML Game Appearances: MaGMML(1R) (Superboss)
MaGMML: Episode Zero (Cameo)
MaGMML MaGMML1R

Zero Soul is a powered-up incarnation of Zero that appears at the end of The Arena in the original Make a Good Mega Man Level and its remake. Bestowed with more power than before, he acts as a superboss and the game's final challenge.

Make a Good Mega Man Level

Zero Soul appears as the end boss of the Arena, formed by Zero fusing with a trophy and gaining the power of all entries. In battle, he randomly selects from any of eleven attacks per phase, with ten of those attacks being a reference to some entry (how well it's related varies), and the last one being a generic projectile. Zero Soul starts with 56 health and sticks to the floor, chasing Mega Man, and when he gets to half health, he will drop a Yashichi and begin to float and chase vertically as well as horizontally.

In his first phase, he will choose from these attacks:

In his second phase, he will choose from these attacks:

Make a Good Mega Man Level Remastered

Zero Soul reprises his original role as the end boss of the Arena, but has a recoloured sprite and new attack pattern. Unlike his original fight, Zero Soul uses original attacks alongside those based on entries. He also attacks in a set sequence, rather than choosing attacks at random.

In his first phase, he begins with these attacks:

  • Teleporting multiple times, before appearing at the top of the screen and summoning three waves of black holes; from which non-lethal Quick Lasers shoot downwards. Zero Soul will only use this attack once. (The Quickening)
  • Teleporting close to Mega Man, then flying towards him while using the Z-Saber. He will repeat this four times.

Afterwards he will repeat the following in descending order:

  • Teleporting above Mega Man and following him, shrinking in size and releasing four spinning cutters while expanding. He will repeat this three times.
  • Teleporting to the centre of the screen and transforming into a blob of paint. This blob then splits apart before multiple large paintdrops rain down from the top of the screen.
  • Repeating the earlier Z-Saber dash attack, again doing so four times.
  • Transforming into a small fireball and flying offscreen, causing seven giant fireballs to slowly fall from the top of the screen, each one appearing directly above Mega Man. He will reappear at the same spot afterwards.

When Zero Soul has 36 health or less, he will fly to the top of the screen and begin his second phase, again following a set pattern he will repeat:

  • Creating three black holes from which dark-coloured Energy Elements fall; these split into eight spiraling projectiles on hitting the ground. The first black hole appears where Zero Soul is, the other two appear on either side of the screen.
  • Summoning numerous shadow clones of Waltz that fly from one side of the screen to the other. (Level)
  • Teleporting numerous times, then performing the first phase's Z-Saber dash twice. Zero Soul follows this up with two Final Cutter moves that send a wave of energy out towards Mega Man.
  • Teleporting to one side of the arena, then bobbing up and down as spiked Destroyable Blocks are summoned at the other end before flying towards him. Five waves of blocks are summoned, at least one of which will clip Zero Soul offscreen. (Maze of Death)
  • After being pushed away during the last attack, Zero Soul falls from the sky headfirst directly above Mega Man. Upon landing, he creates shockwaves on either side of him.
  • Summoning a Black Hole that pulls in Mega Man's attacks while shooting a large number of bullets in all directions. This Black Hole follows Zero Soul as he flies from left to right and vice versa. (NEON GRAVITY)
  • Flying in a clockwise pattern while frequently creating a pair of spinning tops that fly towards Mega Man after a delay. He will create up to 10 pairs. (Hard to See Land)
  • Performing the first phase's quad-cutter attack three times.
  • Teleporting to the center of the screen and encasing himself in a Power Orb, protecting him from all attacks. He then bounces around violently in an effort to crash into Mega Man before the Power Orb shatters. (Glass Man)
  • Teleporting to three areas, each time creating a pair of warped Tellys that rapidly follow Mega Man. (Chroma Key)

Upon defeating Zero Soul, he splits in half and lets out an ear-piercing scream, before exploding completely.

Make a Good Mega Man Level: Episode Zero

When using the Giga Crush, Zero briefly transforms into Zero Soul (reusing his white appearance in Make a Good Mega Man Level Remastered) as the weapon's explosions spread out across the screen (this isn't the case if either the Original Costume or Hooded Costume are used, as both costumes have different transformations for the Giga Crush). Notably, this marks Zero Soul's first appearance outside of an Arena setting.

Damage Tables

Make a Good Mega Man Level

Zero

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/1 1 1 1 0 1 1 1/1/1 1
Other Notes

Zero Soul

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/2 1 1 1 0 1 1 1/1/1 1
Other Notes

Make a Good Mega Man Level Remastered

Zero

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card P.Orb
1/1/1 1 1 1 1 1 1 1/1 1 1
Other Notes

Zero Soul

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card P.Orb
1/1/2 1 1 1 1 2 1 1/2 1 1
Other Notes

Notes

  • The majority of Zero's sprites are traced from the appearance of the real Zero in Mega Man Xtreme 2.
  • Zero's backstory as a failed prototype is heavily inspired by the Z-Prototype from Mega Man Unlimited; the opening of MaGMML: Episode Zero even depicts him emerging from a capsule similar to that of the Z-Prototype's from Unlimited.
  • Zero Soul is a reference to the Kirby games' trend of including harder "Soul" versions of final bosses at the end of True Arenas. In addition to using the final music from Kirby: Planet Robobot1/Kirby Star Allies1R, Remastered gives Zero Soul numerous shout-outs to Marx Soul, with shared attacks and an identical death sequence (complete with ear-piercing scream).
  • A bug in the original Make a Good Mega Man Level with Zero Soul's Destroyable Block attack can cause him to clip offscreen if he's caught on a block. This is referenced in Remastered, where he is intentionally pushed offscreen by such a block when using the attack.
  • Because of the simple nature of his fight, Zero holds the honour of being the only Wily Castle boss to remain unchanged between the original Make a Good Mega Man Level and Remastered.
  • In Make a Good Mega Man Level Remastered, Zero Soul's Destroyable Block attack will ordinarily never create blocks that the Power Orb can destroy, even if the player has unlocked the weapon. The only way such blocks can appear is by using the Power Orb Only cheat.


Make a Good Mega Man Level - Wily Castle
Stages
Cannon Deck • Dr. Wily's Incinerator Chute • Be the Bigger Person • Hall of Fame • Everything's Blowing Up • Flashback Database
List of Bosses
Ghost of Mega Man 31 • Scuttle Cannon1R • Changkey Master • Shadow Morpher1 • Shadow Gacha1R • Neon Glass Birdo on a Guts Lift • Air Capsule
Final Bosses
Wily Machine TROPHY • Zero
Make a Good Mega Man Level (Remastered)
Characters
Mega Man (Costumes) • Dr. Light • Dr. Wily • Eddie • Zero
Entry Stages
Chroma Key • Citadel Basement • City War • Glass Man • Hard to See Land • Level • Maze of Death • Mega Man World • Midnight Snow • Napalm Forest and Caves • NEON GRAVITY • Objective: Vain Space • Research Facility • Sky Ziggurat • Spiky Meltdown • Sunset Siege • The Quickening • Thunderclyffe Plant • Under Construction • Wily Combo
Wily Castle
Cannon Deck • Dr. Wily's Incinerator Chute • Be the Bigger Person • Hall of Fame • Everything's Blowing Up • Flashback Database
Special Weapons
Mega Buster • Metal Blade • Gemini Laser • Solar Blaze • Top Spin • Thunder Wool • Pharaoh Shot • Black Hole Bomb • Magic Card • Power Orb1R • Rush Coil • Rush Jet
Locations
Tier 1 • Tier 2 • Tier 3 • Tier 4 • Tier 5 • Wily Castle • Dr. Light's Lab • Eddie's Shop • The Arena
Tier Bosses
Jolt Man1 • Him1R • Dagger Man • Yoku Man • Justice Man
Other Bosses
Entry Bosses
Wily Archives • Moon • Gravity Machine • Ronrez • Birdo • Glass Man
Fortress Bosses
Ghost of Mega Man 31 • Scuttle Cannon1R • Changkey Master • Shadow Morpher1 • Shadow Gacha1R • Neon Glass Birdo on a Guts Lift • Air Capsule • Wily Machine TROPHY • Zero
Optional Bosses
Bright Man • The Impaler1R • Zero Soul
Make a Good Mega Man Level 2
Characters
Mega Man (Costumes) • Dr. Light • Dr. Wily • Zero • Roll • Eddie • Knight Man • Galaxy Man
Special Weapons
Hornet Chaser • Jewel Satellite • Grab Buster • Triple Blade • Flash Stopper • Slash Claw • Wheel Cutter • Sakugarne • Rush Coil • Rush Jet • Wire Adaptor • Super Arrow
Alter Weapons
Haunt Pumpkin • Badge Barrier • Neapolitan Bomb • Truffle Cluster • Cyber Distorter • Force Beam • Hazard Trapper • Match Blast • Launch Rocket • Shuttle Jet • Chomp Claw • Carry
Entries
A Mega Man for All Seasons • AD 2101 • Airflow Hubble • Alien Temple • Ancient Tomb • Aurora Man • Beneath Sand and Rock • Biplane Bay • Blaze Man • Boil Man • Bond Man • Bouncy Castle • But it Lacked the Depth to Convince Me That This Was Really Hell • Candy Panic • Cardinal Man • Changeable Caverns • Chomp Man • City Under Siege • Colorful Hall • Combust Man • Conveyor Mayhem • Cossack's Other Citadel • Crystal Lab • Cursor Curse • Cyber Man • Donut Observation Center • Dragon Lab Lair • Duwang • Elec Dam • Enhanced Mobility • Escape Sequence • Force Man • Forgotten Fortress • Fortified Lab • Gigavolt Man • Gunpowder Cellar • Guts Man's Asteroid • Haunt Man • Holy Crap, Mega Man Can Airslide? • Identity Crisis • Joe Destruction Co. • Joe Man • Jungle Base • Just an Ice Level • Komuso Temple • Launch Man & Shuttle Man • Lava Factory • Maze of Significantly Less Death • MegaLondo • Misty Lake • Mix & Match • Mount Sabre • Neopolitan Man • Neon Man • Nitrogen Man • Orbital Station • Poorly Named Level • Quarantine Woman • Quint Stage • Quirky Unconsistent Incomprehensible Nonsensical Track • Rad Gravity • Ruined Lab • Rush City • Sector Upsilon 6 • Sheriff Man • Shovel Knight • SMB3 • Smed's Big Annoying Mess of a Level • Snow Man • Something Original • Spiky Situation • Starman Recreation • Taco Man • The Dampening • The Fall • The Stage Nobody Asked For • Truffle Man • Volcanic Furnace • Wily Coaster • Wily Tower • Yggdrasil
Wily Star II
Outer Space • Water Ducts • Classic Castle • Lever Oriental Enchanted • Inner Sanctum • Unobtainium Mine • Reality Core
Tier X
Goblins n' Ghasts • Nightwalk Castle • Metallic Ocean • Wily Fortress VR • So Good • Mario Land • Coyote Man • Hardcore Parkour • Deep Thoughts • The Quickening 2 • Swiss Hotel • Star Road • Null and Void
Secret Levels
City War • Twilight Lodge
Locations
Tier 1 - Ruined Simulation • Tier 2 - Sewers • Tier 3 - Forest • Tier 4 - Train Station • Tier 5 - Arcade • Tier 6 - Battle Network • Tier 7 - McWily's • Tier 8 - Grand Tower • Tier 9 - Festival Grounds • Tier 10 - Rainbow Road • Wily Star II • Tier X • Dr. Light's Lab • Eddie's Shop • Costume Shop • Dojo • Challenge Tent • Chateau Chevaleresque • The Pit of Pits
Tier Bosses
Milk • Ombuds Man • Door Man • The Scorching Duo • Lord Elewoofro • Cheat Man • Ghost of Christmas Future • Jet Man • Butter Nezumi
Robot Masters
Alter Man • Boil Man • Bond Man • Chomp Man • Color Man • Combust Man • Cyber Man • Force Man • Haunt Man • Joe Man • Launch Man & Shuttle Man • Match Man • Neapolitan Man • Neon Man • Quarantine Woman • Sheriff Man • Spiked-Wall Man • Taco Man • Truffle Man
Other Entry Bosses
Air Devil • Big Fire Telly • Disco Ball • Giant Metall • Green Hot Dog • Hall Master • Komuso Man? • Mixerlydia • Mush King • Joe Mob • Red Hot Dog • Super Cannopeller • Turbo Roost • Warp Anomaly • 8 Centipeder Tower • Boss Whopper • Boundin' Crash Man • Bowser • Captain Viridian • CATS • Cirno • Crator • Cream • Crusher Joe • Cursor • Doc Robot • Donut X • Guts Man Duo • Final Toad • Groovity Man • Kelbesque • Kichona • Napalm Man • Pharaoh Man's Revenge • Alien • The Kid • Romhack Top Man • Air Capsule • Avoidance Cherry • Dennis • Gangly Crash Man • Joe Man R
Fortress Guardians
Vanguard • Mecha Bubble Man • Btd'nhan • Riplings • Autobounce • Super Dachone • Seven Force • Holo Dragon • Chimerabot 1 • Chimerabot 2 • Chimerabot 3 • Chimerabot 4 • Chimerabot 5 • Wily Machine SWORD • megaman sprite game • Wily Core
Devkit Bosses
Cut Man • Guts Man • Metal Man • Crash Man • Top Man • Gemini Man • Pharaoh Man • Toad Man • Gravity Man • Plant Man • Centaur Man • Splash Woman • Chill Man • Volt Man • Komuso Man • Mecha Dragon • Quint
Tier X Bosses
Skullder • Skullder's Revenge • Excalibur Man • Air Man • Unbeatable Air Man • Holo Wily • Ronrez • Toad Man's Revenge • Coyote Man • Gigabgyo • Volt Man MK2 • Twin Cannons • Fire Man • Copy Hologram • Die Sign • Literally Just a Bee • Stone Butterfly
Secret Bosses
Quick Man • Gamma • Volt Man the Assimilator • Wishing Star • The Moon • Birdo • Glass Man
Super Bosses
Absolute ZERO • Knight Man • Galaxy Man
Make a Good Mega Man Level: Episode Zero
Characters
Zero (Costumes) • Dr. Wily • SRARA (SRARA Up n' Down • SRARA Joe • SRARA Shield Attacker • SRARA Met) • Agent Krantz • Agent Stern • Dr. Hyde • Galaxy Man • Yamato Man • Pirate Man •
Duo • Trio • Knives
Special Weapons
Weapons
Z-Buster • Z-Saber • Z-Burst • Blank Drive
Chips
Cutter Chip • Flame Chip • Icicle Chip • Zap Chip • Psycho Chip
Chapter 1 Stages
Explosive Freefall • Surveillance Canyon • Gusty Gorge • Defeat the Giant Spear Man! • Contra Base • Kingdom Crisis • Lost Valley • Skyhigh Ridge • Twilight Terrace • Abandoned Lab • Subterranean Stronghold • Vertical Hunger
Chapter 2 Stages
Flame Path
Scorched Factory • Hot Steps • Recoil Recon • Dispute Over Sawblades • Scarlet Temple • Refurbished Pyramid • Surfboard Showdown • Offshore Hangar Cluster • Horizon Zero
Icicle Path
Frosty Fields • When Spike Drops Freeze Over • Robot Ink Printing Facility • Forgotten Fortress: The Lab • Nocturnal Assault • Springy Scaffolding • BlocBunker • Midnight Aurora • Metropolitan Neapolitan
Zap Path:
Force Facility • Pepsi Zero • Entrance Succession • Projectile Party! • Volt Man Factory • Lightningrod Lab • Shocking Wacko Stage • Out of Order • Stormy Spire
Psycho Path:
The Red Woods • Vertical Vine Venture • String Theory • Cursor Corruption • Temporal Pillar • Bubble Base • Wicked Waterworks • In the Flesh • Space Jam
Other:
Construction of Constructions • Mojo Dojo • S.R.A.R.A. HQ
Chapter 3 Stages
Entrance to Tier X • Ghouls n' Ghasts • Toxic Tunnels • Looping Growth Garden • Rainbow Ravine • Shift Posting • Psionic Space Station • Ice Breaker • Code Landfill • Lily Airpad
Null and Void
Locations
Mega City • Dr. Wily's Secret Bunker
Chapter 1 Bosses
Mega Man • Dangerous Duck • Giant Spear Man • SRARA Up n' Down • Gomeramos King • Dethgerbis • Piranhabiran • Thwomp Man • Honey Woman • Doc Robot Overloaded • Punk • Boomer Kuwanger • Giga Kuwagata
Chapter 2 Bosses
Flame Path
Elemental Aces • Fighting Fefnir • Fire Boy GH • Blade Man DOS • Sparky
Icicle Path
Blizzard Man • Stomp'n • Stomp'n Violet • Hindjoe • Wafer Wagon
Zap Path
Force Guard • Pepsi Man • Octo Brain • Really Goddang Cool Quick Man • Volt Man the Real • Alastor • War Blur
Psycho Path
Totem Polen Plus • Totem Polen EX • Bone Dragon • Spider Potton • Recluse Woman • Internet Destroyer • Cursor • Sakuya Izayoi • Toad Man Bubble Base • Splash Woman's Revenge • Haiker G • CWU-41B • Intest Tinhead • Baskette Ball
Other
SRARA Joe • SRARA Shield Attacker • Duo
Chapter 3 Bosses
SRARA Met • Chesder • Chesder's Revenge • Red Arremer Man • Amoeba Droid • Psionic Man • Giga Count 2.0 • Cloud Devil 2.0 • Toad Man
Null and Void
Alter Archive • Big Chungus • Dust Man • Elec Man • Elec Spine • Hatter Joe • Illumina Alpha • Magmatron • Mega Man 2 NETA • Pepsi Man's Revenge • Pico Shuffle • Quick Man • Trailing Zero
Final Bosses
SRARA • Unununium • Trio
Optional Bosses
Hyper Picketman • Yamato Man • Cutter Golem • Flame Golem • Icicle Golem • Zap Golem • Psycho Golem • GameStop Duck