Difference between revisions of "Plant Man"
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{{robotmaster | {{robotmaster | ||
|titlebg=#398C10 | |titlebg=#398C10 | ||
| − | |titletext = #FFFFFF | + | |titletext=#FFFFFF |
| − | |name= [[File:Plantmugshot.png|left|Plant Man's mugshot]][[File:Plantmugshot.png|right|Plant Man's mugshot]]Plant Man | + | |name=[[File:Plantmugshot.png|left|Plant Man's mugshot]][[File:Plantmugshot.png|right|Plant Man's mugshot]]Plant Man |
|image=[[File:Plantman.png|230px]] | |image=[[File:Plantman.png|230px]] | ||
| − | |caption= | + | |caption=Artwork by Capcom |
| − | |script= プラントマン | + | |script=プラントマン |
| − | |romaji = Purantoman | + | |romaji=Purantoman |
| − | |number= DWN-045 | + | |number=DWN-045 |
| − | |designer= Nobuhiro Hoshino | + | |designer=Nobuhiro Hoshino |
| − | |programmer=[[ | + | |programmer=[[ACESpark]] |
| − | |gender= Male | + | |gender=Male |
| − | |eyecolor= Blue | + | |eyecolor=Blue |
|at=4 (contact)<br>4 (Plant Barrier)<br>3 (projectile){{Megamix}} | |at=4 (contact)<br>4 (Plant Barrier)<br>3 (projectile){{Megamix}} | ||
|weapon=[[Plant Barrier]] | |weapon=[[Plant Barrier]] | ||
|hp=28 | |hp=28 | ||
|attack= | |attack= | ||
| − | |type= Nature | + | |type=Nature |
| − | |weak=[[ | + | |weak=[[Grab Buster]], [[Triple Blade]], [[Sakugarne]]{{2}}<br>[[Ice Wall]], [[Lantern Flare]]{{3}}<br>[[Flame Mixer]]{{48H}}<br>[[Solar Blaze]], [[Pharaoh Shot]], [[Hornet Chaser]], [[Chill Spike]], [[Ice Slasher]]{{Megamix}} |
|affiliations=Dr. Pedro Astil<br>[[Doctor Albert W. Wily|Dr. Wily]] (formerly) | |affiliations=Dr. Pedro Astil<br>[[Doctor Albert W. Wily|Dr. Wily]] (formerly) | ||
|stage= | |stage= | ||
| − | |location='''MaGMML3 Judge Application Levels:'''<br>[[ | + | |location='''MaGMML2:'''<br>[[The Arena]]<br>'''MaGMML3:'''<br>[[Rec Man (stage)|Rec Man]]<br>'''MaG48HMML:'''<br>[[Perilous Mountain]]<br>[[Void Quest]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Gate 303]] |
| − | |occupation= Combat Robot<br> | + | |occupation=Combat Robot<br>Botanical Garden Keeper |
| − | |OffAppear= [[Mega Man 6]] | + | |OffAppear=[[Mega Man 6]] |
| − | |MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]] (NPC, Boss)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Boss) | + | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (NPC)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Boss, NPC)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Boss, NPC)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Boss)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Boss)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:Plantsprite.png]] | |sprite=[[File:Plantsprite.png]] | ||
}} | }} | ||
| − | |||
{{quote|*sniff* Ahhh...don't you just love the sweet smell of the city? I'm detecting fast food with a hint of smog.|Plant Man| NPC dialogue}} | {{quote|*sniff* Ahhh...don't you just love the sweet smell of the city? I'm detecting fast food with a hint of smog.|Plant Man| NPC dialogue}} | ||
| − | |||
'''Plant Man''' is a Robot Master from ''[[Mega Man 6]]''. He was originally created by Dr. Pedro Astil as the keeper of a botanical garden, but was modified for combat for the First Annual Robot Tournament. In the tournament, he was captured and reprogrammed by Mr. X, who was later revealed to be [[Doctor Albert W. Wily|Dr. Wily]]. | '''Plant Man''' is a Robot Master from ''[[Mega Man 6]]''. He was originally created by Dr. Pedro Astil as the keeper of a botanical garden, but was modified for combat for the First Annual Robot Tournament. In the tournament, he was captured and reprogrammed by Mr. X, who was later revealed to be [[Doctor Albert W. Wily|Dr. Wily]]. | ||
| − | Plant Man was included in the devkit for ''[[Make a Good Mega Man Level 2]]'', but was not used in any of the entries. Due to this, he only appears in [[The Arena|the Arena]]. He also appears as an NPC in front of [[Tier 7 (MaGMML2)|Tier 7]]. | + | Plant Man makes an appearance in ''[[Make a Good Mega Man Level]]'' as an NPC located in the attic of [[Dr. Light's Lab]]. He was later included in the devkit for ''[[Make a Good Mega Man Level 2]]'', but was not used in any of the entries. Due to this, he only appears in [[The Arena|the Arena]]. He also appears as an NPC in front of [[Tier 7 (MaGMML2)|Tier 7]]. His first appearance as a boss in an actual stage was in the [[Make a Good Mega Man Level 3 Judge Application Levels|''Make a Good Mega Man Level 3'' Judge Application Level]] [[Gate 303]]. |
| − | Like all ''MaGMML2'' devkit bosses, Plant Man returns in the [[Megamix Engine]] (where he appears as one of the eight Robot Masters in the Example Game), and | + | Like all ''MaGMML2'' devkit bosses, Plant Man returns in the [[Megamix Engine]] (where he appears as one of the eight Robot Masters in the Example Game), and was available as a devkit boss in all games using it, including ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]'', the latter of which used him in the entries [[Perilous Mountain]] and [[Void Quest]]. While a modified version of Plant Man known as "Hyper Plant Man" appeared in the ''MaGMML3'' Judge Application Level [[Just a Judge Level]] (and was kept when the level was ported to ''MaGMML3''), Plant Man's only other unmodified appearance in ''MaGMML3'' is in [[Rec Man (stage)|Rec Man]], as part of the Remnant Rumble. He also appears as an NPC in [[Tier 12 (MaGMML3)|Tier 12]]. |
==Battle== | ==Battle== | ||
| − | Plant Man has a simple pattern. He begins by summoning his Plant Barrier which orbits him and protects him from damage. He then jumps to [[Mega Man]] and shoots his Plant Barrier. When the Plant Barrier leaves the screen, he will run to Mega Man's location and repeat the process. | + | Plant Man has a simple pattern. He begins by summoning his [[Plant Barrier]] which orbits him and protects him from damage. He then jumps to [[Mega Man]] and shoots his Plant Barrier. When the Plant Barrier leaves the screen, he will run to Mega Man's location and repeat the process. |
| − | In the | + | In the Megamix Engine's example game, Plant Man can fire shots from his buster on Hard Mode. He also speeds up slightly to be more of a threat. |
| − | ===Hyper Plant Man=== | + | ==Variants== |
| − | + | {| border="1" style="" | |
| + | |-style="background:#99B1FF;" | ||
| + | ! width="1%" |Sprite | ||
| + | ! width="5%" |Name | ||
| + | ! width="7%" |MaGMML Appearance(s) | ||
| + | ! width="7%" |Location(s) | ||
| + | ! width="20%" |Description | ||
| + | ! width="7%" |Designer(s) | ||
| + | ! width="7%" |HP | ||
| + | ! width="7%" |Attack Damage | ||
| + | |- | ||
| + | | style="text-align: center;"|[[File:Plantsprite.png]] | ||
| + | | style="text-align: center;"|Hyper Plant Man | ||
| + | | style="text-align: center;"|''[[Make a Good Mega Man Level 3|MaGMML3]]'' | ||
| + | | style="text-align: center;"|[[Just a Judge Level]] | ||
| + | | style="text-align: center;"|A Plant Man variant with ten health bars and significantly faster movement speed. However, all of his attacks do only one point of damage, and he takes ten times as much damage from nearly all weapons. | ||
| + | | style="text-align: center;"|[[Pachy]] | ||
| + | | style="text-align: center;"|280 | ||
| + | | style="text-align: center;"|1 (contact)<br>1 (Plant Barrier)<br>1 (projectile) | ||
| + | |- | ||
| + | | style="text-align: center;"|[[File:PottedPlantMan.png]] | ||
| + | | style="text-align: center;"|Potted Plant Man | ||
| + | | style="text-align: center;"|''[[Make a Good Mega Man Level 3|MaGMML3]]'' | ||
| + | | style="text-align: center;"|[[Robogarden]] | ||
| + | | style="text-align: center;"|A Plant Man with a flower pot instead of legs. He cannot walk, and instead jumps across the arena at varying heights; sometimes, he may jump twice more before throwing the Plant Barrier. | ||
| + | | style="text-align: center;"|[[Telaherz]] | ||
| + | | style="text-align: center;"|28 | ||
| + | | style="text-align: center;"|4 (contact)<br>4 (Plant Barrier) | ||
| + | |- | ||
| + | |} | ||
==Damage Table== | ==Damage Table== | ||
===Make a Good Mega Man Level{{Megamix}}=== | ===Make a Good Mega Man Level{{Megamix}}=== | ||
| − | {{ | + | {{Damagetable1M |
|buster=1/1/3 | |buster=1/1/3 | ||
|metal=2 | |metal=2 | ||
| Line 56: | Line 83: | ||
|phar=2/4 | |phar=2/4 | ||
|magic=1 | |magic=1 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| Line 70: | Line 98: | ||
|wire=2<br>1 | |wire=2<br>1 | ||
|arrow=2<br>1 | |arrow=2<br>1 | ||
| − | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine}} | + | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine. |
| + | }} | ||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
| + | ====Devkit==== | ||
{{Damagetable3 | {{Damagetable3 | ||
|buster=1/1/3 | |buster=1/1/3 | ||
| Line 79: | Line 109: | ||
|tornado=2 | |tornado=2 | ||
|thunder=1 | |thunder=1 | ||
| + | |magnetic=2 | ||
| + | |ice=4 | ||
|break=1 | |break=1 | ||
| + | |tape=1/1/N | ||
| + | |lantern=4 | ||
| + | |prismatic=1/2/3 | ||
| + | |beet=1 | ||
| + | |rec=2/2 | ||
| + | |banshee=2 | ||
| + | |propeller=2 | ||
| + | |cable=1 | ||
| + | |shoes=1 | ||
| + | |royal=1 | ||
| + | |bait=1/1 | ||
| + | |power=1 | ||
| + | |notes= | ||
| + | }} | ||
| + | ====Hyper Plant Man==== | ||
| + | {{Damagetable3 | ||
| + | |buster=10/10/30 | ||
| + | |spark=10 | ||
| + | |laser=20 | ||
| + | |water=10 | ||
| + | |tornado=20 | ||
| + | |thunder=10 | ||
| + | |magnetic=20 | ||
| + | |ice=40 | ||
| + | |break=10 | ||
| + | |tape=10/10/N | ||
| + | |lantern=40 | ||
| + | |prismatic=10/11/12 | ||
| + | |beet=10 | ||
| + | |rec=20/20 | ||
| + | |banshee=20 | ||
| + | |propeller=20 | ||
| + | |cable=10 | ||
| + | |shoes=10 | ||
| + | |royal=10 | ||
| + | |bait=10/10 | ||
| + | |power=10 | ||
| + | |notes= | ||
| + | }} | ||
| + | ====Potted Plant Man==== | ||
| + | {{Damagetable3 | ||
| + | |buster=1/1/2 | ||
| + | |spark=1 | ||
| + | |laser=2 | ||
| + | |water=1 | ||
| + | |tornado=2 | ||
| + | |thunder=1 | ||
|magnetic=2 | |magnetic=2 | ||
| − | |ice=4 | + | |ice=1 |
| − | |notes=}} | + | |break=4 |
| + | |tape=1/1/N | ||
| + | |lantern=1 | ||
| + | |prismatic=1/2/3 | ||
| + | |beet=1 | ||
| + | |rec=2/2 | ||
| + | |banshee=2 | ||
| + | |propeller=2 | ||
| + | |cable=1 | ||
| + | |shoes=4 | ||
| + | |royal=1 | ||
| + | |bait=1/1 | ||
| + | |power=1 | ||
| + | |notes= | ||
| + | }} | ||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
| Line 89: | Line 182: | ||
|chill=2/4 | |chill=2/4 | ||
|pakkajoe=99 | |pakkajoe=99 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
| Line 101: | Line 195: | ||
|concrete=3 | |concrete=3 | ||
|homing=1 | |homing=1 | ||
| − | |notes=}} | + | |beat=1 |
| + | |notes= | ||
| + | }} | ||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
| Line 110: | Line 206: | ||
|block=1 | |block=1 | ||
|ice=4 | |ice=4 | ||
| − | |notes=}} | + | |notes= |
| − | + | }} | |
| − | == | + | ==Notes== |
* Hyper Plant Man is stated to be a parody of the many superbosses fought in ''MaGMML2''. | * Hyper Plant Man is stated to be a parody of the many superbosses fought in ''MaGMML2''. | ||
| − | + | <br> | |
{{MaGMML2}} | {{MaGMML2}} | ||
| + | {{MaGMML3 Tier 3}} | ||
| + | {{MaGMML3 Tier 11}} | ||
| + | {{MaGMML3}} | ||
| + | {{MaG48HMML Tier 2}} | ||
| + | {{MaG48HMML Tier 6}} | ||
| + | {{MaG48HMML}} | ||
{{MaGMML3Tier?}} | {{MaGMML3Tier?}} | ||
[[Category:Bosses]][[Category:Robot Masters]][[Category:Devkit Bosses]] | [[Category:Bosses]][[Category:Robot Masters]][[Category:Devkit Bosses]] | ||
Latest revision as of 21:42, 15 March 2025
| Plant Man | |||||||||||||||||||||||||||||||||||||||||||||
| Artwork by Capcom | |||||||||||||||||||||||||||||||||||||||||||||
| DWN-045 | |||||||||||||||||||||||||||||||||||||||||||||
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- "*sniff* Ahhh...don't you just love the sweet smell of the city? I'm detecting fast food with a hint of smog."
- ―Plant Man, NPC dialogue
Plant Man is a Robot Master from Mega Man 6. He was originally created by Dr. Pedro Astil as the keeper of a botanical garden, but was modified for combat for the First Annual Robot Tournament. In the tournament, he was captured and reprogrammed by Mr. X, who was later revealed to be Dr. Wily.
Plant Man makes an appearance in Make a Good Mega Man Level as an NPC located in the attic of Dr. Light's Lab. He was later included in the devkit for Make a Good Mega Man Level 2, but was not used in any of the entries. Due to this, he only appears in the Arena. He also appears as an NPC in front of Tier 7. His first appearance as a boss in an actual stage was in the Make a Good Mega Man Level 3 Judge Application Level Gate 303.
Like all MaGMML2 devkit bosses, Plant Man returns in the Megamix Engine (where he appears as one of the eight Robot Masters in the Example Game), and was available as a devkit boss in all games using it, including Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level, the latter of which used him in the entries Perilous Mountain and Void Quest. While a modified version of Plant Man known as "Hyper Plant Man" appeared in the MaGMML3 Judge Application Level Just a Judge Level (and was kept when the level was ported to MaGMML3), Plant Man's only other unmodified appearance in MaGMML3 is in Rec Man, as part of the Remnant Rumble. He also appears as an NPC in Tier 12.
Contents
Battle
Plant Man has a simple pattern. He begins by summoning his Plant Barrier which orbits him and protects him from damage. He then jumps to Mega Man and shoots his Plant Barrier. When the Plant Barrier leaves the screen, he will run to Mega Man's location and repeat the process.
In the Megamix Engine's example game, Plant Man can fire shots from his buster on Hard Mode. He also speeds up slightly to be more of a threat.
Variants
| Sprite | Name | MaGMML Appearance(s) | Location(s) | Description | Designer(s) | HP | Attack Damage |
|---|---|---|---|---|---|---|---|
| Hyper Plant Man | MaGMML3 | Just a Judge Level | A Plant Man variant with ten health bars and significantly faster movement speed. However, all of his attacks do only one point of damage, and he takes ten times as much damage from nearly all weapons. | Pachy | 280 | 1 (contact) 1 (Plant Barrier) 1 (projectile) | |
| Potted Plant Man | MaGMML3 | Robogarden | A Plant Man with a flower pot instead of legs. He cannot walk, and instead jumps across the arena at varying heights; sometimes, he may jump twice more before throwing the Plant Barrier. | Telaherz | 28 | 4 (contact) 4 (Plant Barrier) |
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 2 | 1 | 4 | 1 | 1 | 1 | 2/4 | 1 | |
| Other Notes | |||||||||
Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
0 4 |
0 1 |
3 1 |
3 2 |
N N |
2 1 |
1 1 |
3 2 |
2 1 |
2 1 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
Devkit
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| 1/1/3 | 1 | 2 | 1 | 2 | 1 | 2 | 4 | 1 | ||||||||||||
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| 1/1/N | 4 | 1/2/3 | 1 | 2/2 | 2 | 2 | 1 | 1 | 1 | 1/1 | 1 | |||||||||
| Other Notes | ||||||||||||||||||||
Hyper Plant Man
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|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 10/10/30 | 10 | 20 | 10 | 20 | 10 | 20 | 40 | 10 | ||||||||||||
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| 10/10/N | 40 | 10/11/12 | 10 | 20/20 | 20 | 20 | 10 | 10 | 10 | 10/10 | 10 | |||||||||
| Other Notes | ||||||||||||||||||||
Potted Plant Man
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|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/2 | 1 | 2 | 1 | 2 | 1 | 2 | 1 | 4 | ||||||||||||
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| 1/1/N | 1 | 1/2/3 | 1 | 2/2 | 2 | 2 | 1 | 4 | 1 | 1/1 | 1 | |||||||||
| Other Notes | ||||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
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|---|---|---|---|
| 1/1/3 | 1/1 | 2/4 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 5 | 3 | 1 | 1 | 3/3/3 | 2 | 3 | 1 | 1 | |
| Other Notes | ||||||||||
Megamix Engine
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| 1/1/3 | N | 1 | 0 | 1 | 4 | |||||
| Other Notes | ||||||||||
Notes
- Hyper Plant Man is stated to be a parody of the many superbosses fought in MaGMML2.
| Make a Good Mega Man Level 3 - Tier 3 | |
|---|---|
| Entry Stages | |
| Hunter Tower • Cutman's New Warehouse • Disobedience of Superior Machines • Revenge of Tricastle • DISCHARGEEEE • The Return of Veteran Z • Air man's ultimate weapon • I Hope I Lose: A Grand Tale • Gilded Man • Fruit Forest • Suzy Love • Glass Factory | |
| Bonus Stages | |
| Just a Judge Level | |
| List of Bosses | |
| Enker • Quint • Giant Suzy • Iron Ball • Punk • Hunter Type A • Hunter Type B • Ballade • Cut Man • Splash Woman Overdrive • Metal Man Overdrive • Toad Man • Discharge Man • Commando Man • Veteran Z • Z-Tank • Air Dab Man • Boobeam Trap • Gilded Man • Glass Man C • Scorch Man V1 • Usagi Woman • Hyper Plant Man | |
| Tier Boss | |
| Muscle Juggler | |
| Make a Good Mega Man Level 3 - Tier 11 | |
|---|---|
| Entry Stages | |
| Fight, Kikkoman! For Everlasting Sauce! • Plataform Hijinks • Evil Energy Facility • Wily's Haunted Castle • wet • Cloud Nine • Abandoned Mine • Magmatic Panic • Cursed Darkness • Robogarden • Crest Man • Flamboyant Castle | |
| List of Bosses | |
| heints • Iron Ball • Hex Man • Rounder II • Ghost Light • Kine • Super Lightning Lord • Galleon Ace • Atlas • Fire Man • Pharaoh Man in the Dark • Potted Plant Man • Crest Man • Energy Evilment • Namahage Man | |
| Tier Boss | |
| Wizard Man | |
| Make a Good 48 Hour Mega Man Level - Tier 2 | |
|---|---|
| Entry Stages | |
| IHOPEIWIN • Fire Armed to the Beak • Abandoned Mine • Water Park Sup • Sonic Man's Spaceship • Perilous Mountain • blainz • Oh No • Untested Rush Job • Robot Recycling Center | |
| List of Bosses | |
| Chill Man • Solar Man • BombMan.EXE • Mega Mech Shark • Sonic Man • Plant Man • Gyro Man • Toad Man • Dust Man | |
| Box Cartel | |
| Kamikamin | |
| Make a Good 48 Hour Mega Man Level - Tier 6 | |
|---|---|
| Entry Stages | |
| Taking a Dip • Commando Caverns • Curious Skymachine • Orbital Assault • Seahorse City • Combustible Alien Variable Events • Void Quest • Wily Station • Scissors 'n Shrimps • Tesla Coil | |
| List of Bosses | |
| Honey Woman • Commando Man • Guts Man • Toxic Seahorse? • Dust Man • Plant Man • Iron Ball • Cut Man • Spark Man | |
| Box Cartel | |
| Blocky | |
| Make a Good Mega Man Level 3 - Judge Application Levels | |
|---|---|
| Stages | |
| Midnight Man • Coptar Man • X Factory • Space Crusade • Gate 303 • Universe City V • Magnum Man | |
| List of Bosses | |
| Dreadnought • Plant Man • Gemini Man • Volt Man • Volt Boss • Magnum Man | |