Difference between revisions of "Gemini Man"
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{{robotmaster | {{robotmaster | ||
|titlebg=#B767A3 | |titlebg=#B767A3 | ||
| − | |titletext = #FFFFFF | + | |titletext=#FFFFFF |
| − | |name= [[File:GeminiManMugshot.png|left|Gemini Man's mugshot]][[File:GeminiManMugshot.png|right|Gemini Man's mugshot]]Gemini Man | + | |name=[[File:GeminiManMugshot.png|left|Gemini Man's mugshot]][[File:GeminiManMugshot.png|right|Gemini Man's mugshot]]Gemini Man |
|image=[[File:GeminiManArt.png|230px|Artwork by Capcom]] | |image=[[File:GeminiManArt.png|230px|Artwork by Capcom]] | ||
| − | |caption= Artwork by Capcom | + | |caption=Artwork by Capcom |
|script=ジェミニマン | |script=ジェミニマン | ||
|romaji=Jeminiman | |romaji=Jeminiman | ||
|number=DWN-019 | |number=DWN-019 | ||
|designer=Yoshihito Hattori | |designer=Yoshihito Hattori | ||
| − | |programmer=[[ | + | |programmer=[[Sharb]] |
| − | |gender= Male | + | |gender=Male |
|eyecolor=Green | |eyecolor=Green | ||
|at=6 (contact)<br>6 (Gemini Laser)<br>3 (projectile) | |at=6 (contact)<br>6 (Gemini Laser)<br>3 (projectile) | ||
| Line 17: | Line 17: | ||
|attack= | |attack= | ||
|type=Crystal | |type=Crystal | ||
| − | |weak=[[Wheel Cutter]]{{2}}<br>[[Spark Chaser]]{{3}}<br>[[Search Snake]]{{48H}}<br>[[Gemini Laser]], [[Solar Blaze]], [[Hornet Chaser]], [[Power Stone]]{{Megamix}} | + | |weak=[[Wheel Cutter]]{{2}}<br>[[Spark Chaser]], [[Beet Tiller]]{{3}}<br>[[Search Snake]]{{48H}}<br>[[Gemini Laser]], [[Solar Blaze]], [[Hornet Chaser]], [[Power Stone]]{{Megamix}} |
|affiliations=[[Doctor Thomas Light|Dr. Light]]<br>[[Doctor Albert W. Wily|Dr. Wily]] | |affiliations=[[Doctor Thomas Light|Dr. Light]]<br>[[Doctor Albert W. Wily|Dr. Wily]] | ||
|stage= | |stage= | ||
| − | |location='''MaGMML2:'''<br>[[The Arena]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Gate 303]] | + | |location='''MaGMML2:'''<br>[[The Arena]]<br>'''MaGMML3:'''<br>[[Escape From the Wily City]]<br>[[An Ice Cave in Russia]]<br>[[Rec Man (stage)|Rec Man]]<br>'''MaG48HMML:'''<br>[[The End of Needle Man?!]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Gate 303]] |
|occupation=Combat Robot | |occupation=Combat Robot | ||
| − | |OffAppear=[[Mega Man 3]]<br>[[Mega Man III]]<br>[[Mega Man: The Wily Wars]] | + | |OffAppear=[[Mega Man 3]]<br>[[Mega Man III]]<br>[[Mega Man: The Wily Wars]]<br>[[Mega Man 10]] |
| − | |MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]] (Boss)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Boss) | + | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (NPC)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Boss, NPC)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Boss, NPC)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Boss)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (cameo)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Boss)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite={{MirrorDiv |mirror=[[File:GeminiMan.png]]}} | |sprite={{MirrorDiv |mirror=[[File:GeminiMan.png]]}} | ||
| Line 29: | Line 29: | ||
'''Gemini Man''' is a boss from ''[[Mega Man 3]]''. He is a narcissistic robot built by [[Doctor Thomas Light|Dr. Light]] and [[Doctor Albert W. Wily|Dr. Wily]] who can create copies of himself. | '''Gemini Man''' is a boss from ''[[Mega Man 3]]''. He is a narcissistic robot built by [[Doctor Thomas Light|Dr. Light]] and [[Doctor Albert W. Wily|Dr. Wily]] who can create copies of himself. | ||
| − | Gemini Man | + | Gemini Man can be seen as an NPC in [[Dr. Light's Lab]] in ''[[Make a Good Mega Man Level]]'', and again in ''[[Make a Good Mega Man Level 2]]''<nowiki>'</nowiki>s [[Tier 5 (MaGMML2)|Tier 5]]. He also makes a cameo in ''[[Make a Good Mega Man Level: Episode Zero]]'''s end credits, where he can be seen "conversing" (read: flapping his lips) with a copy of himself inside the [[Chateau Chevaleresque]]. |
| − | Like all ''MaGMML2'' devkit bosses, Gemini Man returned in the [[Megamix Engine]] (the Example Game of which featured him as one of its eight Robot Masters), and therefore returned as a devkit boss for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. | + | Gemini Man was first made available as a boss in the devkit for ''MaGMML2'', but wasn't used in any stages, making [[The Arena]] his sole appearance in the game. He reappeared in the [[Make a Good Mega Man Level 3 Judge Application Levels|''Make a Good Mega Man Level 3'' Judge Application Levels]] as a boss in [[Gate 303]]. |
| + | |||
| + | Like all ''MaGMML2'' devkit bosses, Gemini Man returned in the [[Megamix Engine]] (the Example Game of which featured him as one of its eight Robot Masters), and therefore returned as a devkit boss for ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. In the latter, he appears as the boss of [[The End of Needle Man?!]]. In the former, he appears as a boss in the entries [[Escape From the Wily City]], [[An Ice Cave in Russia]], and [[Rec Man (stage)|Rec Man]], where he is part of the Remnant Rumble. He and his clones also appear in [[Tier 10 (MaGMML3)|Tier 10]] as NPCs. | ||
==Battle== | ==Battle== | ||
| − | Gemini Man starts the battle by creating a copy of himself. The two Gemini Men follow a pattern of jumping to the opposite side of the room that they started in, then running back to their starting position. If [[Mega Man]] presses the fire button, both Gemini Men will freeze, and the one on the ground will shoot a small projectile (if both Gemini Men are on the ground, they will both shoot). | + | Gemini Man starts the battle by creating a copy of himself. The two Gemini Men follow a pattern of jumping to the opposite side of the room that they started in, then running back to their starting position. If [[Mega Man]] presses the fire button, both Gemini Men will freeze, and the one on the ground will shoot a small projectile (if both Gemini Men are on the ground, they will both shoot) before the pair unfreeze and continue their movement pattern. |
| − | When Gemini Man's health reaches 14, the copy will disappear. The lone Gemini Man will then change his pattern to running back and forth, periodically shooting a | + | When Gemini Man's health reaches 14, the copy will disappear. The lone Gemini Man will then change his pattern to running back and forth, periodically shooting a [[Gemini Laser]] that bounces off surfaces four times before going offscreen. If Mega Man presses the fire button in this phase, Gemini Man will do a short jump. |
| − | In | + | In Gate 303 and Rec Man, Gemini Man starts the fight in his second phase. |
In the Example Game of the Megamix Engine, Gemini Man can create a second copy of himself on Hard difficulty. This copy, unlike his first one, lasts for the entire duration of the battle. | In the Example Game of the Megamix Engine, Gemini Man can create a second copy of himself on Hard difficulty. This copy, unlike his first one, lasts for the entire duration of the battle. | ||
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==Damage Table== | ==Damage Table== | ||
===Make a Good Mega Man Level{{Megamix}}=== | ===Make a Good Mega Man Level{{Megamix}}=== | ||
| − | {{ | + | {{Damagetable1M |
|buster=1/1/3 | |buster=1/1/3 | ||
|metal=1 | |metal=1 | ||
| Line 56: | Line 58: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
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|wire=1<br>1 | |wire=1<br>1 | ||
|arrow=2<br>2 | |arrow=2<br>2 | ||
| − | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine | + | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine. |
}} | }} | ||
| − | |||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
| Line 81: | Line 81: | ||
|tornado=1 | |tornado=1 | ||
|thunder=1 | |thunder=1 | ||
| − | |||
|magnetic=2 | |magnetic=2 | ||
|ice=1 | |ice=1 | ||
| + | |break=2 | ||
| + | |tape=1/1/N | ||
| + | |lantern=1 | ||
| + | |prismatic=1/2/3 | ||
| + | |beet=4 | ||
| + | |rec=2/2 | ||
| + | |banshee=1 | ||
| + | |propeller=1 | ||
| + | |cable=1 | ||
| + | |shoes=1 | ||
| + | |royal=1 | ||
| + | |bait=1/1 | ||
| + | |power=1 | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
| Line 95: | Line 106: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
| Line 107: | Line 117: | ||
|concrete=1 | |concrete=1 | ||
|homing=1 | |homing=1 | ||
| + | |beat=1 | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
| Line 122: | Line 132: | ||
{{MaGMML2}} | {{MaGMML2}} | ||
| + | {{MaGMML3 Tier 6}} | ||
| + | {{MaGMML3 Tier 9}} | ||
| + | {{MaGMML3}} | ||
| + | {{MaG48HMML Tier 8}} | ||
| + | {{MaG48HMML}} | ||
{{MaGMML3Tier?}} | {{MaGMML3Tier?}} | ||
[[Category:Robot Masters]][[Category:Devkit Bosses]][[Category:Bosses]] | [[Category:Robot Masters]][[Category:Devkit Bosses]][[Category:Bosses]] | ||
Latest revision as of 03:41, 14 October 2024
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| Artwork by Capcom | |||||||||||||||||||||||||||||||||||||||||||||
| DWN-019 | |||||||||||||||||||||||||||||||||||||||||||||
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Gemini Man is a boss from Mega Man 3. He is a narcissistic robot built by Dr. Light and Dr. Wily who can create copies of himself.
Gemini Man can be seen as an NPC in Dr. Light's Lab in Make a Good Mega Man Level, and again in Make a Good Mega Man Level 2's Tier 5. He also makes a cameo in Make a Good Mega Man Level: Episode Zero's end credits, where he can be seen "conversing" (read: flapping his lips) with a copy of himself inside the Chateau Chevaleresque.
Gemini Man was first made available as a boss in the devkit for MaGMML2, but wasn't used in any stages, making The Arena his sole appearance in the game. He reappeared in the Make a Good Mega Man Level 3 Judge Application Levels as a boss in Gate 303.
Like all MaGMML2 devkit bosses, Gemini Man returned in the Megamix Engine (the Example Game of which featured him as one of its eight Robot Masters), and therefore returned as a devkit boss for Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. In the latter, he appears as the boss of The End of Needle Man?!. In the former, he appears as a boss in the entries Escape From the Wily City, An Ice Cave in Russia, and Rec Man, where he is part of the Remnant Rumble. He and his clones also appear in Tier 10 as NPCs.
Contents
Battle
Gemini Man starts the battle by creating a copy of himself. The two Gemini Men follow a pattern of jumping to the opposite side of the room that they started in, then running back to their starting position. If Mega Man presses the fire button, both Gemini Men will freeze, and the one on the ground will shoot a small projectile (if both Gemini Men are on the ground, they will both shoot) before the pair unfreeze and continue their movement pattern.
When Gemini Man's health reaches 14, the copy will disappear. The lone Gemini Man will then change his pattern to running back and forth, periodically shooting a Gemini Laser that bounces off surfaces four times before going offscreen. If Mega Man presses the fire button in this phase, Gemini Man will do a short jump.
In Gate 303 and Rec Man, Gemini Man starts the fight in his second phase.
In the Example Game of the Megamix Engine, Gemini Man can create a second copy of himself on Hard difficulty. This copy, unlike his first one, lasts for the entire duration of the battle.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 4 | 5 | 2 | 1 | 1 | 1/3 | 2 | |
| Other Notes | |||||||||
Make a Good Mega Man Level 2
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| 1/2/3 1/1/3 |
1 4 |
2 2 |
2 2 |
1 1 |
N N |
2 2 |
4 4 |
3 3 |
1 1 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
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|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 4 | 2 | 1 | 1 | 1 | 2 | 1 | 2 | ||||||||||||
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| 1/1/N | 1 | 1/2/3 | 4 | 2/2 | 1 | 1 | 1 | 1 | 1 | 1/1 | 1 | |||||||||
| Other Notes | ||||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
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|---|---|---|---|
| 1/1/3 | 1/1 | 1/1 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 2 | 1 | 1 | 5 | 2/2/2 | 1 | 1 | 1 | 1 | |
| Other Notes | ||||||||||
Megamix Engine
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| 1/1/3 | N | 4 | 1 | 1 | 1 | |||||
| Other Notes | ||||||||||
| Make a Good Mega Man Level 3 - Tier 6 | |
|---|---|
| Entry Stages | |
| Frenzy Reactor • Escape From the Wily City • Skull Secret Zone • mechanical factory • Up Down All Around • Stalling for time • Hornet Man got a new Stage • Shape Woman • The Heist • Identity Man • Assault Hunt • Y.M.C.A. | |
| List of Bosses | |
| Spark Man • Centaur Man • Solar Man • Gemini Man • Enker • Sonic Man • Metal Man • Hunter Type B • Stall Woman • Heavy • Honey Woman • Hornet Man • Shape Woman • Punk • Identity Man • Mecha Sonic • Assault Man • Gyroghiro Boss • Master Hand | |
| Tier Boss | |
| Ice Buster | |
| Make a Good 48 Hour Mega Man Level - Tier 8 | |
|---|---|
| Entry Stages | |
| The End of Needle Man?! • One Night in Xanadu • Crashing in the Dark • Ancient Ziggurat • Bunker 20XX • Frozen Lab • Flowers and Thorns • Combustible Quagmire • Short-Tempered Circuit • Slipping Through Time | |
| List of Bosses | |
| Spark Man • Gemini Man • Saturn • Fire Man • Honey Woman • Bomb Man • Toad Man • Gravity Man • Boobeam Trap • Quint | |
| Make a Good Mega Man Level 3 - Judge Application Levels | |
|---|---|
| Stages | |
| Midnight Man • Coptar Man • X Factory • Space Crusade • Gate 303 • Universe City V • Magnum Man | |
| List of Bosses | |
| Dreadnought • Plant Man • Gemini Man • Volt Man • Volt Boss • Magnum Man | |