Difference between revisions of "Crash Man"
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Crash Man was also made available as a boss in the devkit for ''MaGMML2'', and he appears at the end of [[Duwang]], though he does not need to be fought to obtain the [[Energy Element]]. He also appears in ''[[Make a Good Mega Man Level: Episode Zero]]'' as a boss, fighting alongside the other seven ''Mega Man 2'' Robot Masters as part of [[Mega Man 2 NETA]] in [[Null and Void (Episode Zero)|Null and Void]]. | Crash Man was also made available as a boss in the devkit for ''MaGMML2'', and he appears at the end of [[Duwang]], though he does not need to be fought to obtain the [[Energy Element]]. He also appears in ''[[Make a Good Mega Man Level: Episode Zero]]'' as a boss, fighting alongside the other seven ''Mega Man 2'' Robot Masters as part of [[Mega Man 2 NETA]] in [[Null and Void (Episode Zero)|Null and Void]]. | ||
| − | Like all ''MaGMML2'' devkit bosses, Crash Man returns in the [[Megamix Engine]], and reappears as a devkit boss for all games using it; he also appears in the Megamix Engine's Example Game, replacing Guts Man in the fifth Wily stage if the difficulty is set to Easy. In ''[[Make a Good 48 Hour Mega Man Level]]'', Crash Man is fought alongside [[Dangan Man]] in [[Ordinance With Lyrics]], while in ''[[Make a Good Mega Man Level 3]]'', two of him appear in the level [[CrashMan Simulator]], and he acts as an invincible obstacle (though not a boss) in the [[NEO Pit of Pits]] sublevel "Crash on the Big Bridge". The latter game also features him as an NPC in the [[Victor Heights]] Plaza, where he can occasionally be seen standing outside the entrance to the [[Weapon | + | Like all ''MaGMML2'' devkit bosses, Crash Man returns in the [[Megamix Engine]], and reappears as a devkit boss for all games using it; he also appears in the Megamix Engine's Example Game, replacing Guts Man in the fifth Wily stage if the difficulty is set to Easy. In ''[[Make a Good 48 Hour Mega Man Level]]'', Crash Man is fought alongside [[Dangan Man]] in [[Ordinance With Lyrics]], while in ''[[Make a Good Mega Man Level 3]]'', two of him appear in the level [[CrashMan Simulator]], and he acts as an invincible obstacle (though not a boss) in the [[NEO Pit of Pits]] sublevel "Crash on the Big Bridge". The latter game also features him as an NPC in the [[Victor Heights]] Plaza, where he can occasionally be seen standing outside the entrance to the [[Weapon Tutorials]]. |
==Battle== | ==Battle== | ||
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{{MaGMML2}} | {{MaGMML2}} | ||
{{MaGMML3 Tier 1}} | {{MaGMML3 Tier 1}} | ||
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{{MaGMML3}} | {{MaGMML3}} | ||
{{MaG48HMML Tier 1}} | {{MaG48HMML Tier 1}} | ||
{{MaG48HMML}} | {{MaG48HMML}} | ||
[[Category:Bosses]][[Category:Robot Masters]][[Category:Devkit Bosses]] | [[Category:Bosses]][[Category:Robot Masters]][[Category:Devkit Bosses]] | ||
Revision as of 15:12, 17 September 2024
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Crash Man, also known as Clashman, is a boss from Mega Man 2. He is a combat robot made by Dr. Wily based on Bomb Man and Guts Man's schematics. This gives him the explosive power of the former, and the resilient armour of the latter.
He appears in Make a Good Mega Man Level as an NPC in Dr. Light's Lab, and in Make a Good Mega Man Level 2 as an NPC in Tier 5.
Crash Man was also made available as a boss in the devkit for MaGMML2, and he appears at the end of Duwang, though he does not need to be fought to obtain the Energy Element. He also appears in Make a Good Mega Man Level: Episode Zero as a boss, fighting alongside the other seven Mega Man 2 Robot Masters as part of Mega Man 2 NETA in Null and Void.
Like all MaGMML2 devkit bosses, Crash Man returns in the Megamix Engine, and reappears as a devkit boss for all games using it; he also appears in the Megamix Engine's Example Game, replacing Guts Man in the fifth Wily stage if the difficulty is set to Easy. In Make a Good 48 Hour Mega Man Level, Crash Man is fought alongside Dangan Man in Ordinance With Lyrics, while in Make a Good Mega Man Level 3, two of him appear in the level CrashMan Simulator, and he acts as an invincible obstacle (though not a boss) in the NEO Pit of Pits sublevel "Crash on the Big Bridge". The latter game also features him as an NPC in the Victor Heights Plaza, where he can occasionally be seen standing outside the entrance to the Weapon Tutorials.
Contents
- 1 Battle
- 2 Custom Variants
- 3 Damage Table
- 4 Trivia
Battle
Crash Man's pattern is extremely simple. He will walk back and forth, and when Mega Man shoots or presses the fire button, Crash Man will jump. He will then shoot a Crash Bomb if there isn't already one on the screen; otherwise, he won't do anything. If Mega Man avoids pressing the fire button for long enough, Crash Man will jump anyway.
Custom Variants
| Sprite | Name | MaGMML Appearance(s) | Location(s) | Description | Designer(s) | HP | Attack Damage |
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| Gangly Crash Man | MaGMML2 | Forgotten Fortress | A Crash Man with different weaknesses, a trail effect for his Crash Bombs, and a larger sprite with lanky limbs. | BBLIR | 28 | 4 (contact) 4 (Crash Bomb) 4 (explosion) | |
| Glass Man C | MaGMML3 | Glass Factory | Not to be confused with the other Glass Man. Throws glass balls upwards that fall to the ground and break into two smaller pieces. | GameTrooper | 28 | 4 (contact) 6 (glass ball) 2 (shrapnel) | |
| Blue Crash Man, But With 29 Health | MaGMML3 | Walk-in Freezer | A blue Crash Man, but with 29 health. He also gets a few seconds of invincibility when he first spawns in. | MiniMacro Sound | 29 | 4 (contact) 4 (Crash Bomb) 4 (explosion) |
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 0 | 2 | 1 | 4 | 1 | 1 | 1/3 | 2 | |
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Make a Good Mega Man Level 2
Make a Good Mega Man Level 3
Devkit
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| 1/1/3 | 1 | 2 | 1 | 6 | 1 | 1 | 1 | 2 | ||||||||||||
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| 1/1/N | 2 | 1/2/3 | 1 | 1/1 | 1 | 4 | 1 | 1 | 1 | 0/0 | 1 | |||||||||
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Glass Man C
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| 1/1/3 | 1 | 2 | 1 | 1 | 1 | 4 | 1 | 5 | ||||||||||||
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| 1/1/N | 1 | 1/2/3 | 1 | 2/2 | 1 | 1 | 1 | 4 | 1 | 2/2 | 1 | |||||||||
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Blue Crash Man, But With 29 Health
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| 1/2/2 | 2 | 1 | 1 | 4 | 3 | 2 | 1 | 1 | ||||||||||||
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| 1/1/N | 2 | 1/2/3 | 1 | 1/1 | 1 | 4 | 1 | 1 | 1 | 0/0 | 1 | |||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 1/1 | 1/2 | 99 |
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Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 1 | 0 | 1 | 1 | 4/4/4 | 2 | 2 | 0 | 1 | |
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Make a Good Mega Man Level: Episode Zero
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Megamix Engine
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| 1/1/3 | N | 0 | 0 | 0 | 0 | |||||
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Trivia
- In MaGMML2, Crash Man's Crash Bomber uses sound effects from the fangame Quint's Revenge, replacing the original sound effects from his Mega Man 2 fight. In the Megamix Engine, the same sounds are used, but the explosion sound is more accurate; MaG48HMML would later use the original Mega Man 2 sounds for both the bomb pinning in place and exploding.
| Make a Good Mega Man Level 2 - Tier 3 | |
|---|---|
| Entry Stages | |
| Chomp Man • SMB3 • MegaLondo • Combust Man • The Dampening • Taco Man • Candy Panic • Forgotten Fortress | |
| List of Bosses | |
| Chomp Man • Bowser • Combust Man • Taco Man • Metal Man • Gangly Crash Man | |
| Tier Boss & Other Goodies | |
| Door Man • Jewel Man | |
| Make a Good Mega Man Level 2 - Tier 6 | |
|---|---|
| Entry Stages | |
| Wily Coaster • Changeable Caverns • Joe Man (stage) • Crystal Lab • Nitrogen Man • Duwang • Lava Factory • Just an Ice Level | |
| List of Bosses | |
| Joe Man • Joe Man R • Chill Man • Crash Man | |
| Tier Boss | |
| Cheat Man | |
| Make a Good Mega Man Level 2 - Entry Bosses | |
|---|---|
| Original Robot Masters | |
| Alter Man • Boil Man • Bond Man • Chomp Man • Combust Man • Cyber Man • Force Man • Haunt Man • Joe Man • Launch Man & Shuttle Man • Match Man • Neapolitan Man • Neon Man • Quarantine Woman • Sheriff Man • Spiked-Wall Man • Taco Man • Truffle Man | |
| Edited Robot Masters | |
| Boundin' Crash Man • Color Man • Final Toad • Gangly Crash Man • Groovity Man • Guts Man Duo • Komuso Man? • Napalm Man • Pharaoh Man's Revenge • Romhack Top Man | |
| End-Stage Bosses | |
| 8 Centipeder Tower • Alien • Boss Whopper • Bowser • Captain Viridian • CATS • Cirno • Crator • Cream • Crusher Joe • Cursor • Doc Robot • Donut X • Kelbesque • Kichona • The Kid | |
| Other Bosses and Mid-bosses | |
| Air Capsule • Air Devil • Avoidance Cherry • Big Fire Telly • Dennis • Disco Ball • Giant Metall • Green Hot Dog • Hall Master • Joe Man R • Joe Mob • Mixerlydia • Mush King • Red Hot Dog • Super Cannopeller • Turbo Roost • Warp Anomaly | |
| Make a Good Mega Man Level 3 - Tier 1 | |
|---|---|
| Entry Stages | |
| X6Meme • CrashMan Simulator • Glitched up Beta • You Don't Know the Drill • Not Delivering On Promises • A piece of cake, but with aesthetics • The Cave Level That Exists • Cycle Facility • The Level Equivalent of An Old Man Rambling at You • Ultimate Level | |
| List of Bosses | |
| Mecha Dragon • Crash Man • Flash Man • Sonic Man • Metall Daddy • Rockman No Constancy Quickman • Dust Man • Enker • Bubble Man • Grey Devil • Hornet Man • Bee Man • Old Man • Quint | |
| Tier Boss | |
| Regular Joe | |
| Make a Good 48 Hour Mega Man Level - Tier 1 | |
|---|---|
| Entry Stages | |
| Space Pipes • Cutting Edge Technology • Pint House Power House • Faint Flying Factory • Make a 48 Minute Mega Man Level • Ordinance With Lyrics • Short Base • GraviMan INC. | |
| List of Bosses | |
| Quint • Giant Suzy • Iron Ball • Crash Man • Dangan Man • Ballade • Hunter Type A • Gravity Man | |