| Crash Man
|
|
|
|
| Artwork by Capcom
|
| DWN-013
|
|
|
|
|
|
|
|
Crash Man, also known as Clashman, is a boss from Mega Man 2. He is a combat robot made by Dr. Wily based on Bomb Man and Guts Man's schematics. This gives him the explosive power of the former, and the resilient armour of the latter.
He appears in Make a Good Mega Man Level as an NPC in Dr. Light's Lab, and in Make a Good Mega Man Level 2 as an NPC in Tier 5.
Crash Man was also made available as a boss in the devkit for MaGMML2, and he appears at the end of Duwang, though he does not need to be fought to obtain the Energy Element. He also appears in Make a Good Mega Man Level: Episode Zero as a boss, fighting alongside the other seven Mega Man 2 Robot Masters as part of Mega Man 2 NETA in Null and Void.
Like all MaGMML2 devkit bosses, Crash Man returns in the Megamix Engine, and reappears as a devkit boss for all games using it; he also appears in the Megamix Engine's Example Game, replacing Guts Man in the fifth Wily stage if the difficulty is set to Easy. In Make a Good 48 Hour Mega Man Level, Crash Man is fought alongside Dangan Man in Ordinance With Lyrics, while in Make a Good Mega Man Level 3, two of him appear in the level CrashMan Simulator, and he acts as an invincible obstacle (though not a boss) in the NEO Pit of Pits sublevel "Crash on the Big Bridge". The latter game also features him as an NPC in the Victor Heights Plaza, where he can occasionally be seen standing outside the entrance to the Weapon Tutorials.
Battle
Crash Man's pattern is extremely simple. He will walk back and forth, and when Mega Man shoots or presses the fire button, Crash Man will jump. He will then shoot a Crash Bomb if there isn't already one on the screen; otherwise, he won't do anything. If Mega Man avoids pressing the fire button for long enough, Crash Man will jump anyway.
Custom Variants
| Sprite
|
Name
|
MaGMML Appearance(s)
|
Location(s)
|
Description
|
Designer(s)
|
HP
|
Attack Damage
|
|
Gangly Crash Man
|
MaGMML2
|
Forgotten Fortress
|
A Crash Man with different weaknesses, a trail effect for his Crash Bombs, and a larger sprite with lanky limbs.
|
BBLIR
|
28
|
4 (contact) 4 (Crash Bomb) 4 (explosion)
|
|
Glass Man C
|
MaGMML3
|
Glass Factory
|
Not to be confused with the other Glass Man. Throws glass balls upwards that fall to the ground and break into two smaller pieces.
|
GameTrooper
|
28
|
4 (contact) 6 (glass ball) 2 (shrapnel)
|
|
Blue Crash Man, But With 29 Health
|
MaGMML3
|
Walk-in Freezer
|
A blue Crash Man, but with 29 health. He also gets a few seconds of invincibility when he first spawns in.
|
MiniMacro Sound
|
29
|
4 (contact) 4 (Crash Bomb) 4 (explosion)
|
Damage Table
Make a Good Mega Man LevelMegamix Only
|
|
|
|
|
|
|
|
|
| 1/1/3
|
0
|
2
|
1
|
4
|
1
|
1
|
1/3
|
2
|
| Other Notes
|
|
Make a Good Mega Man Level 2
|
|
|

|

|
 
|

|

|

|

|

|

|
|
| Devkit*
|
1/1/3 1/1/3
|
1 1
|
2 0
|
0 2
|
6 0
|
N N
|
2 4
|
3 0
|
3 3
|
12 1
|
2 2
|
| Gangly Crash Man
|
1/1/3
|
0
|
1
|
1
|
0
|
N
|
6
|
4
|
4
|
14
|
1
|
| Other Notes
|
*Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine
|
Make a Good Mega Man Level 3
Devkit
|
|
|
|
|
|
|
|
|
| 1/1/3
|
1
|
2
|
1
|
6
|
1
|
1
|
1
|
2
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1/1/N
|
2
|
1/2/3
|
1
|
1/1
|
1
|
4
|
1
|
1
|
1
|
0/0
|
1
|
| Other Notes
|
|
Glass Man C
|
|
|
|
|
|
|
|
|
| 1/1/3
|
1
|
2
|
1
|
1
|
1
|
4
|
1
|
5
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1/1/N
|
1
|
1/2/3
|
1
|
2/2
|
1
|
1
|
1
|
4
|
1
|
2/2
|
1
|
| Other Notes
|
|
Blue Crash Man, But With 29 Health
|
|
|
|
|
|
|
|
|
| 1/2/2
|
2
|
1
|
1
|
4
|
3
|
2
|
1
|
1
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1/1/N
|
2
|
1/2/3
|
1
|
1/1
|
1
|
4
|
1
|
1
|
1
|
0/0
|
1
|
| Other Notes
|
|
Make a Good 24 Hour Mega Man LevelMegamix Only
|
|
|
|
| 1/1/3
|
1/1
|
1/2
|
99
|
| Other Notes
|
|
Make a Good 48 Hour Mega Man Level
|
|
|
|
|
|
|
|
|
|
| 1/1/3
|
1
|
0
|
1
|
1
|
4/4/4
|
2
|
2
|
0
|
1
|
| Other Notes
|
|
Make a Good Mega Man Level: Episode Zero
|
|
|
|
|
|
|
1
|
1
|
1
|
7
|
|
1
|
2
|
2
|
2
|
|
2
|
4
|
3
|
4
|
|
1
|
1
|
1
|
2
|
|
0
|
0
|
0
|
0
|
|
1
|
1
|
1
|
1
|
| Other Notes
|
|
Megamix Engine
|
|
|
|
|
|
| 1/1/3
|
N
|
0
|
0
|
0
|
0
|
| Other Notes
|
|
Trivia
- In MaGMML2, Crash Man's Crash Bomber uses sound effects from the fangame Quint's Revenge, replacing the original sound effects from his Mega Man 2 fight. In the Megamix Engine, the same sounds are used, but the explosion sound is more accurate; MaG48HMML would later use the original Mega Man 2 sounds for both the bomb pinning in place and exploding.