Quick Man is a boss from Mega Man 2. He is a combat robot made by Dr. Wily using Elec Man's design as a base, allowing him to move at speeds surpassing his already agile template.
Quick Man appears in Make a Good Mega Man Level as an NPC in Tier 4, and in Make a Good Mega Man Level 2 as an NPC in Tier 8. He also appears as an NPC in the Make a Good Mega Man Level: Episode Zero level Entrance Succession, as part of the "Cool Robots Club." Once Zero makes his way through the level, a very angry Quick Man is fought as the boss.
Quick Man also appears in MaGMML2 as a boss in The Arena, though unlike the rest of the bosses there (excluding Gamma), he was never a devkit boss for the game, but created exclusively for the mode. He also appeared as a boss in Make a Good 24 Hour Mega Man Level as the boss of Breaking Ground, and in Make a Good Mega Man Level: Episode Zero as two separate bosses in Null and Void; as two Quick Men frozen in ice in SnoruntPyro's room on Floor 1, and as part of Mega Man 2 NETA in Gannio's room on Floor 2 where he fights alongside his fellow Mega Man 2 Robot Masters.
Following the release of the Megamix Engine, Quick Man is included as a freely-available devkit boss. He also appears in the Megamix Engine's Example Game, replacing Flash Man in the fifth Wily stage if the difficulty is set to Hard.
Battle
Quick Man will jump three times at one of three possible heights, throw a trio of Quick Boomerangs at the peak of his second jump, and then run at full speed trying to tackle Mega Man, before repeating this pattern. The Quick Boomerangs aim towards Mega Man when they return.
The Megamix Engine provides creation code to customize the following attributes of Quick Man:
- How fast he runs.
- How long he runs for.
- Whether or not he will always perform three full jumps.
- How high he jumps.
- Where he tries to land next to Mega Man.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 2/2/4
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0
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4
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2
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1
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2
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4
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2/4
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0
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| Other Notes
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Make a Good Mega Man Level 2
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2/2/3 2/2/4
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1 2
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2 0
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1 2
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3 0
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Y* Y*
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2 2
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2 0
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1 1
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4 4
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1 0
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| Other Notes
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Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. *Drains Quick Man's health, though the Flash Stopper's duration is shortened.
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Make a Good Mega Man Level 3
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| 2/2/4
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4
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3
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2
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2
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1
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2
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2
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2
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| Other Notes
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Make a Good 24 Hour Mega Man Level
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2/2/3 2/2/4
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2 N/A†
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Y* N/A†
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4 2/2
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2/4 2/4
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3 2
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2 0
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3 2
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3 0
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4 4
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2 0
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Y* Y*
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4 2
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4 0
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1 1
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4 99
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| Other Notes
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Top row is damage in MaG24HMML; bottom row is damage from MaG24HMML and MaGMML2 weapons in the Megamix Engine. *Drains Quick Man's health. †Not in the current build of the Megamix Engine.
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Make a Good 48 Hour Mega Man Level
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| 2/2/4
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2
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2
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2
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4
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3/4/3
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0
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2
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6
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| Other Notes
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Make a Good Mega Man Level: Episode Zero
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2
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1
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2
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13
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0
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0
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0
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0
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2
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1
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2
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2
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2
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1
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2
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2
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2
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0
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1
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2
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3
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3
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5
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5
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| Other Notes
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Megamix Engine
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| 2/2/4
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Y*
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2
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0
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2
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1
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| Other Notes
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*Drains Quick Man's health.
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Trivia
- Quick Man is one of two MaGMML series devkit bosses who has never properly been shown in a Devkit Boss Rush video, the other being the Mecha Dragon.
- Quick Man was used as the subject of a tutorial for making a boss in the Mega Engine, written by NaOH some time after MaGMML2's submission period had ended.
- Quick Man is the only Mega Man 2 Robot Master to be fought outside of the Mega Man 2 NETA fight in MaGMML: Episode Zero.
- Quick Man's AI is actually encountered four times in the aforementioned game. First, as the last phase of Doc Robot Overloaded (albeit without Quick Boomerangs). Second, as the first phase of Really Goddang Cool Quick Man. And lastly, the two encounters with "normal" Quick Man in Null and Void.